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Regardless of where it comes from, a power is rated much like an ability. EAch has an intensity which runs from 0 to 30, just like ability scores. The two are roughly equivalent; that is, an intensity 15 telekinetic can move things just as well as someone with 15 Strength - though from across the room, of course.
Take a look at the chart below to judge your hero's intensity for each power your hero has. Ordinary weapons and armors have damange bonuses instead (such as +4). These damage bonuses are never more than +10 (and only very rarely above +7).
| Intensity | Examples |
| 0 | Normal humans with superpowers |
| 1 | Professor X's hoverchair's flight |
| 2 | Sub-Mariner's flight, Nightcrawler's wall-crawling |
| 3-4 | Nightcrawler's teleportation, Magneto's telepathy |
| 5-6 | Tigra's lightning speed, Luke Cage's regeneration |
| 7-8 | Doctor Doom's magic, Cable's telekinesis, Invisible Woman's invisibility |
| 9-10 | Ant-Man's Insect Control, Gambit's explosions, Vision's solar blast |
| 11-12 | Phoenix's telekinesis, Giant-Man's size alteration, Iceman's cold control |
| 13-14 | Archangel's flight, Spider-Man's wallcrawling, Storm's weather control |
| 15-16 | Doctor Strange's magic, Wolverine's regeneration, Professor X's telepathy |
| 17-18 | Quicksilver's speed, Human Torch's fire control, Magneto's magnetism |
| 19-20 | Hulk's resistance to most things, Silver Surfer's cosmic energy control |
| 21-25 | She-Hulk's leaping, Electro's resistance to electricity |
| 26-30 | Hulk's Leaping, Galactus' energy control |
| 102 |