Character Classes |
WARRIOR |
ARCHER |
SCOUT |
WOODSMAN |
ROGUE |
Bonus Attributes |
STR & END |
DEX & STR(-1) |
INT & END |
WIS & AGL |
INT & DEX |
Stamina Dice ~Dunedain |
D10 |
D10 |
2D4 |
2D4 |
2D4 |
Stamina Dice ~Elf, Dwarf, Tardain |
2D4 |
2D4 |
D8 {Elf: 2D4} |
D8 |
D8 {Dwarf: 2D4} |
Stamina Dice ~Men, Hobbits |
D8 |
D8 |
D6 |
D6 |
D6 |
Base Stamina |
PBP - 8 |
PBP - 8 |
1/2 (PBP - 8) {Elf: PBP - 8} |
1/2 (PBP - 8) |
1/2 (PBP - 8) {Dwarf: PBP - 8} |
Prime Weapon Proficiencies |
2 |
1 (Missile) & 1 (Hand) |
1 |
1 |
1 |
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Natural Talents |
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Binding (Int) |
Bushcraft (Wis) |
Evaluation (Int) |
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Dir. Sense (Wis) |
Camouflage (Wis) |
Mapping (Int) |
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Languages (Int) |
Herb & Root (Int) |
Open Locks (Dex) |
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Move Silent (Agl) |
Intuition (Wis) |
Trap Lore (Int) |
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Sign Language (Wis) |
Tracking (Wis) |
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Possible Talents |
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*Hand to hand (Dex) |
Throwing (Dex) |
*Hand to hand (Dex) |
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Sight (Prs) |
Smell (Prs) |
Languages (Int) |
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Horse Riding (Agl) |
Wild Traps (Wis) |
Throwing (Dex) |
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Note: Wild Traps level will be the same as Bushcraft |
Pick Pockets (Dx) |
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Horse Riding (Agl) |
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Hearing (Prs) |
Talents - For Scout, Woodsman and Rogue
Talent Points: The character's Attribute scores in both of his Class Bonus Attributes determine the character's Talent Points. 15 = 1; 16 = 2; 17 = 3; 18 = 4. For example, a Scout with an INT of 16 and END of 17 has 5 Talent Points.
Using the Talent Points: Here's where we choose our Talents and assign the bonuses.
1) Number: A character must determine how many Talents the character has. The standard is 5, and the character may buy additional Talents at a cost of 1 Talent Point each.
2) Choose: The character automatically gains all the 'Natural Talents', and may choose additional from the 'Possible Talents' if his Attribute for that Talent is at least a 15. If the character wants to choose a Talent that his Attribute is less than 15, he must spend 1 Talent Point. These Talents should be noted (a '*' next to the Talents will do) for future bonuses.
Special Note
, a Scout or Rogue must pay 1 additional Talent Point for 'Hand to Hand'.3) Level Bonus: There are 2 methods to determine the number of levels gained:
3a) General: Take the number of Talent Points, divide by 2 (round up) and add that many levels to all the characters Talents. That is, 1 or 2 TPs = +1 level to all Talents, 3 or 4 TPs = +2 levels to all Talents, etc.
3b) Specific: The character may assign Talent Points to specific Talents. Each Talent Point spent will give D10 checks. First - character decides how many to buy, and which Talents will get these bonuses. Second - character rolls all D10s. Third - character assigns numbers to the pre-chosen Talents. Fourth - re-rolls (see below)...
A Prime Attribute of 15 or 16 may re-roll the 1st '1'. 17s may re-roll the 1st '1' or '2'. 18s may re-roll the 1st '1' through '3'.