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Staryu Family
|
| Staryu 40HP |
Starmie 60HP |
| Slap: 20dmg. (1wat) |
Recover: remove a wat Energy to remove all damage counters
from Starmie. (2wat)
Star Freeze: 20dmg. Flip a coin heads to paralyze defender.
(1wat, 2clr)
|
| Weak: ele Retreat 1 |
Weak: ele Retreat 1 |
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The're very good when you don't want to spend
much money, as they're both common. Also, Starmie's Recover
is very useful.
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Seel Family
|
| Seel 60HP |
Dewgong 80HP |
| Headbutt: 10dmg (1wat) |
Aurora Beam: 50dmg. (2wat, 1clr)
Ice Beam: Flip a coin heads to paralyze defender. (2wat,
2clr)
|
| Weak: ele Retreat 1 |
Weak: ele Retreat 3 |
|
|
They're okay because Seel has 60HP, giving
you ample time to get out Dewgong, who's pretty strong.
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Poliwag Family
|
| Poliwag 40HP |
Poliwhirl 70HP |
Poliwrath 90HP |
| Water Gun: 10dmg. Add 10 dmg for each wat Energy on
Poliwag not used to pay for Water Gun. (+20 max)(1wat) |
Amnesia: Choose one of defender's attacks. That PKMN
can't use that atttakc next turn. (2wat)
Doubleslap: 30dmg x number of heads on two flips. (2wat
1clr)
|
Water Gun: 30dmg. Add 10 dmg for each wat Energy on
Poliwag not used to pay for Water Gun. (+20 max)(1wat)
Whirlpool: 40dmg. If defender has any Energy cards,
choose one and discard it. (2wat, 2clr)
|
| Weak: gra Retreat 1 |
Weak: gra Retreat 1 |
Weak: gra Retreat 3 |
|
|
If you pack your deck with 28 or 29 energy,
these guys will serve you very well. Also, Poliwrath's Whirlpool
is a great addition to an Energy discard deck.
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Magikarp Family
|
| Magikarp 30HP |
Gyarados 100HP |
|
Tackle: 10dmg (1clr)
Flail: 10dmg x number of damage counters on Magikarp.
(1wat)
|
Dragon Rage: 50HP. (3wat)
Bubblebeam: 40HP. Flip a coin heads to Paralyze defender.
(4wat)
|
| Weak: ele Retreat 1 |
Weak: ele Resist: -30 fght Retreat 3 |
|
|
ALWAYS evolve Magikarp on the bench. 30HP
is a bad risk to have out. But Gyarados is very, very good.
He's about as good as most third stage POKeMON.
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Squirtle Family
|
| Squirle 50HP |
Wartortle 70HP |
Blastoise 100HP |
|
Bubble: 10dmg. Flip a coin heads to Paralyze defender.
(1wat)
Withdraw: Flip a coin heads to prevent opponent from
dealing damage to Squirtle next turn. (1wat, 1clr)
|
Withdraw: Flip a coin heads to prevent opponent from
dealing damage to Squirtle next turn. (1wat, 1clr)
Bite: 40dmg. (1wat, 2clr)
|
POWER: Rain Dance: You can put as many wat Energies
down as you want, and it doesn't counter toward your
one-energy-per-turn.
Hydro Pump: 40dmg. Add 10dmg for each additional wat
Energy on Blastoise not used to pay for pump. Extra
energy after the first two don't count. (3wat)
|
| Weak: ele Retreat 1 |
Weak: ele Retreat 1 |
Weak: ele Retreat 3 |
|
|
Rain Dance will serve you well with the like
of the Poliwag family.
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