|
Mewtwo
|
| Mewtwo 60HP |
|
Psychic: 10dmg plus 10dmg for each energy card on defender.
(1psy, 1clr)
Barrier: Discard 1psy energy to prevent all effects,
including damage to Mewtwo. (2psy)
|
| Weak: psy Retreat 3 |
|
|
He's not nearly as good as his videogame counterpart.
If you play against someone that's always hoarding Energy, then
use him. Otherwise, he may just be a filler.
|
|
|
|
Abra Family
|
| Abra 30HP |
Kadabra 60HP |
Alakazam 80HP |
| Psyshock: 10dmg. Flip a coin heads to paralyze
defender. (1psy) |
Recover: Discard a psy Energy to remove all damage
counters from Kadabra. (2psy)
Super Psy: 50dmg. (2psy 1clr)
|
POWER: Damage Swap: You can move damage counter around
on your PKMN, as long as the moves don't Knock Out your
PKMN.
Confuse Ray: 30dmg. Flip a coin heads to confuse defending.
(3psy)
|
| Weak: psy |
Weak: psy Retreat 3 |
Weak: psy Retreat 3 |
|
|
Well, Alakazam isn't much better than Kadabra.
Alakazam would be almost useless if not for the damage swap.
It's actually fairly useful, but if you don't get it in a pack,
I wouldnt' recommend buying or trading for it. Kadabra, though,
is very good. Psychics, like Fire players, should stock their
decks with extra energy. If you do that, you'll be even better
off.
|
|
|
|
Jynx
|
| Jynx 70HP |
|
Doubleslap: 10dmg x number of heads in two flips. (1psy)
Meditate: 20dmg. Add 10dmg for each damage counter
on defender. (2psy, 1clr)
|
| Weak: psy Retreat 2 |
|
|
Pretty good. He kills most opponents in three
turn, I've found.
|
|
|
|
Gastly Family
|
| Gastly |
Haunter 60HP |
|
Sleeping Gas: Flip a coin heads to sleep defender.
(1psy)
Destiny Bond: Discard a psy Energy to use. If a PKMN
Knocks Out Gastly next turn, knock out that PKMN.
|
Hypnosis: Defender is now asleep (1psy)
Dream Eater: 50dmg. Unless defender is asleep, this
does nothing. (2psy)
|
| Resist: -30 fght |
Resist: -30 fght Retreat 1 |
|
|
It looks good, but Gastly's move never work,
as the opponent never kills the Bonded Gastly. Haunter may work,
but it's quite the gamble. The chance of being able to use Eater
is one in four. That's definitely good enough.
|
|
|
|
Drowsee
|
| Drowsee 50HP |
|
Pound: 10dmg. (1clr)
Confuse Ray: 10dmg. Flip a coin heads to confuse defender.
(2psy)
|
| Weak: psy Retreat 1 |
|
|
Not good, either. But Hypno could be good.
|
|
|