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Electric POKeMON

Pikachu Family
Pikachu 40HP Raichu 80HP

Gnaw: 10dmg (1 clr)

Thunder Jolt: 30dmg. Flip coin. Tails, 10dmg to Pikachu.(1 ele, 1 clr)

Agility: 20dmg. Flip coin. If heads, prevent damamge done to Raichu next turn. (1 ele, 2 clr)

Thunder : 60dmg. Flip coin. Tails, 30dmg to Raichu. (3 ele, 1 clr)

Weak: fght Retreat:1 Weak: fght Retreat:1
Pretty good electric card. Great if you've got lots of luck with Clefairy Coin (like me. ^_^)
Electabuzz
Electrabuzz 70HP

Thundershock: 10dmg. Flip a coin heads to paralyze defender. (1 ele)

Thunderpunch: 30dmg. Flip coin. Do 10dmg extra to defender if heads, 10dmg to Electabuzz if tails. (1 ele 1clr)

Weak: fght Retreat:2
Good, especially since it's a basic POKeMON. Another cards that's good if you've lucky. What makes him good is that his thunderpunch only requires two energy, which is great if you plan on using power-monger Zapdos.
Magnemite Family
Magnemite Magneton 60HP

Thunderwave: 10dmg. Flip coin heads to paralyze defender. (1 ele)

Selfdestruct: 40 dmg. 10dmg to all benched PKMN. 40 dmg to Magnemite. (1 ele 1clr)

Thunderwave: 30dmg. Flip a coin heads to paralyze defender. (2 ele 1clr)

Selfdestruct: 80 dmg. 20dmg to all benched PKMN. 80dmg to Magneton. (2 ele, 2 clr)

Weak: fght Retreat: 1 Weak: fght Retreat 1

Good if your opponent plays stalling decks. Also, if your opponent plays a Nidoqueen's Boyfriend deck, this my help alleviate your pain.

Unless you play against someone who uses one of the above two decks, though, this card isn't very good. Electrode's Selfdestruct need four energy, and any POKeMON player worth his salt will see him coming if you start layering energy on Voltorb. Because it's easy to see a selfdestrcut coming, your opponent will hold extra POKeMON in his hand instead of laying it down in his bench.

Voltorb Family
Voltorb 80HP Electrode 80HP

Tackle: 10dmg (1 clr)

POWER: Buzzap: Turn Electrode into an energy card of a color of your choice that provides double energy of that color.

Electric Shock: 50dmg. Flip a coin tails to do 10dmg to Electrode. (3 ele)

Weak: fght Retreat: 1 Weak: fght Retreat: 1
I'm sure there's a way to abuse this, I'm just not sure that it is.
Zapdos
Zapdos 90HP

Thunder: 60dmg. Flip coin tail to do 30dmg to Zapdos. (3 ele 1 clr)

Thunderbolt: 100dmg. Remove all energy from Zapdos. (4 ele)

Resist: fght -30 Retreat 3

Quite strong, but you'll need lots of energy and a good stall card to power this guy up. Remember when you use this card, though, that if you use Thunderbolt, Zapdos will be open to attacks for quite a few turns.

One good thing about Zapdos is that he's resistant to all of the other Electric POKeMON's weakness: Fighting.

 

The creature on the POKeMON page are from the game POKeMON, and they are creatured by Nintendo, Creatures, and/or Game Freak, and are their property. The layout of the GOMF site, as well as much of the content, is made by me Tim Reilly/Moogle/GOMF and is copyright 1997,1998,1999