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Bastion

White: 26 (13 creatures, 8 spells, 5 enchantments) (7 Rare, 9 Uncommon, 11 Common) 
Blue: 26 (10 creatures, 11 spells, 5 enchantments) (7 Rare, 9 Uncommon, 11 Common) 
Black: 26 (13 creatures, 7 spells, 6 enchantments) (7 Rare, 9 Uncommon, 11 Common) 
Red: 26 (13 creatures, 8 spells, 5 enchantments) (7 Rare, 9 Uncommon, 11 Common) 
Green: 26 (14 creatures, 8 spells, 4 enchantments) (7 Rare, 9 Uncommon, 11 Common) 
Artifacts: 10 (6 Rare, 4 Uncommon) 
Lands: 3 (3 Rare) 

Amlat Nightmare 
Enchantment
2WW 

Amlat Nightmare comes into play with 4 life counters on it.  At the beginning of your upkeep, remove a life counter from Amlat Nightmare. If you cannot remove a life counter from Amlat Nightmare, sacrifice Amlat Nightmare and the player who controls the most enchantments wins the game. If there is a tie, the game is a draw.
" . . . long ago, there was a time when foul wizards and their foul magics terrorized the world, and people were taken from their homes, and the very land was made to suffer." - Amlat Scripture
BT-R

Amlat Prayer
Instant 
2W 

Destroy target artifact or enchantment.  Fade: 2W 

BT-C

Amlat Zealot 
Creature - Fanatic 
2W 
1/2 
Whenever you control an enchantment, sacrifice Amlat Zealot.  All white creatures get +1/+1.
Purify the infidels!
BT-R

Angelic Guardian 
Creature - Angel Channeler 
2WW 
2/2
Flying, Flanking, Channel.  Attacking doesn't cause Angelic Guardian to tap.  XXW, T: Prevent the next X damage that would be dealt to target creature this turn. 
.../A gathering of Angels appeared above my head/ they sang to me this song of hope/ and this is what they said/... 
BT-U

Dreaming Will 
Enchantment 
WW 

At the end of each of your turns, gain one life for each tapped creature you control. 

BT-C

Gift of Oracle 
Sorcery 
1W 
 
Each player searches his or her library for a card and reveals it to all players. Then each player shuffles his or her library and puts the chosen card on top.  Fade: U 
"Within the year I'll be dead at your hands, and your people lost in an unwinnable war." - Mica, Avatar of Verthandi
BT-U

Holy Mandate
Sorcery 
3WWW 

Destroy all non-white permanents. Each player gains 1 life for each permanent they controlled destroyed in this way.
" . . . the world must be cleansed and reborn. There will be pain, but it must be done." - Amlat scripture
BT-R

Holy Warrior 
Creature - Channeler
1W 
2/2 
Channel.  3: The next 1 damage that would be dealt to target Channeler you control this turn is dealt to another Channeler you control of your choice instead. 
Many La'adian soldiers deserted after its fall. Those who remained loyal to Verthandi, however, never had their loyalty questioned. 
BT-C

Lillend 
Creature - Spirit 
4WW 
3/4
Flying. Attacking doesn't cause Lillend to tap.  1WW: Lillend has protection from a color of your choice until the beginning of your next upkeep.  2W: Lillend has protection from artifacts until the beginning of your next upkeep. 

BT-R

Majestic Pegasus
Creature - Pegasus 
2W 
2/1 
Flying.  2: Attacking doesn't cause Majestic Pegasus to tap this turn.  2: Majestic Pegasus has first strike until end of turn.  2: Majestic Pegasus has flanking until end of turn.

BT-C

Mica, Avatar of Verthandi 
Creature - Channeler Legend 
3WW 
2/4
Channel.  All Legends get +1/+1 for every other legendary permanent in play.  When Mica is put into your graveyard from anywhere, draw a card.  2, T: Target creature you control has protection from a color of your choice until the end of your next upkeep.  3, T: Target permanent you control has protection from the card type of your choice until the end of your next upkeep. 

BT-R

Mystic Summoner 
Creature - Channeler 
W 
1/1 
XW, T: Put a permanent spell card in your hand with converted mana cost equal to X into play. X may only be paid with white mana.

BT-U

Pristine Lands 
Sorcery 
2W 

All non-basic lands are plains permanently.  Draw a card. 

BT-U

Prophetic Vision
Instant 
W

Name a card type. Reveal the top card of your library to all players. If it is of the named type, put it into your hand. If it is not, put it into your graveyard. You may pay 1W to repeat this process.  1W: Return Prophetic Vision to your hand. Play this ability only if Prophetic Vision is in your graveyard with a creature card directly above it. 
"Your revolution will succeed, but within a year or so nobody will remember it." - Mica, Avatar of Verthandi
BT-C

Quakealith
Creature - Alith 
4W
2/2
Protection from black and red.  WW, Sacrifice an enchantment enchanting Quakealith: Destroy all lands.

BT-R

Radical Militiaman
Creature - Soldier Patriot 
1W 
2/1 
Patriotism: 4.  Whenever an opponent draws a card, remove a revolt counter from Radical Militiaman.  1, Radical Militiaman's controller draws a card: Put a revolt counter on Radical Militiaman. Only an opponent may play this ability.  All Patriots get +1/+1 as long as Radical Militiaman has no revolt counters on it.
Many people only need to see someone fighting for them to join into the revolution.
BT-U

Revolt Instigator
Creature - Patriot 
W 
0/1
Patriotism: 3.  When an opponent plays a spell, remove a revolt counter from Revolt Instigator.  When you play a spell, put two revolt counters on Revolt Instigator.  If Revolt Instigator has no revolt counters on it, whenever it is dealt damage, put a 1/1 white Patriot creature token into play under your control for each 1 damage.
"It only takes a few people and a few months to arrange a coup." - Lidon, Balavan General
BT-C

Smite Evil 
Instant 
2W 

Remove target non-white attacking creature from the game.  Fade: Target opponent gains 4 life. 
"The Impure shall perish in the crucible of war!" - Amlat battle cry
BT-C

Soul Bond 
Enchant Creature 
1W
 
For each damage enchanted creature deals, gain 1 life.  When Soul Bond is put into the graveyard from play, return it to owner's hand at end of turn. 

BT-C

Spirit Mail
Enchant Creature 
1WW 

Enchanted creature gets +1/+1 for each Channeler you control. 

BT-U

Spirit of the Land 
Enchant Creature 
W 

Enchanted Creature gets +1/+2.  Sacrifice Spirit of the Land: Prevent all of the next damage that would be dealt to enchanted creature.  When Spirit of the Land is put into a graveyard from play and was not sacrificed, you may search your library for a basic Plains and put it into play, tapped. If you do, shuffle your library afterwards.

BT-C

Sympathyzing Clergy
Creature - Cleric Patriot 
1W 
2/5
Patriotism: 3.  Whenever an opponent plays a non-white creature, remove a revolt counter from Sympathyzing Clergy.  2, Sacrifice an artifact or enchantment: Put a revolt counter on Sympathyzing Clergy. Any player may play this ability.  0: The next 1 damage that would be dealt to you or target creature you control this turn is dealt to Sympathyzing Clergy instead. You may play this ability only if Sympathyzing Clergy is untapped and only if there are no revolt counters on it. 

BT-C

Twist of Fate
Instant 
1W 
 
All damage that would be dealt to target creature this turn is dealt instead to the source of that damage if it's a creature or to the source's controller otherwise. Draw a card.  Fade: 1R 
After all the effort that went into the revolution, one moment decided the outcome.
BT-C

Uprising 
Instant 
2WW 

Remove all revolt counters from all Patriots you control. Untap all creatures you control. At end of turn, put two revolt counters on all Patriots you control.
"Anahg has made a critical error and the time for our attack has come. This may be our last chance. To Iagnos!" - Aeric the Patriot
BT-U

Walled Moat 
Creature - Wall 
3WW 
0/3
Creatures without flying may not attack. 
"Soldiers in armor sink in the moat. Those without armor never make it past the archers. The walls are impenetrable," Aeric explained. "That's what the La'adians thought," Mica replied.
BT-R

Wall of Wheat 
Creature -Wall 
1W 
0/4 
When Wall of Wheat comes into play, gain 5 life.  Wall of Wheat can block creatures with any type of landwalk as if they did not have that ability. 

BT-U

Assimilation
Enchantment 
3UU

Whenever a creature you control deals combat damage to a creature, gain control of the damaged creature at end of combat.  When Assimilation leaves play, return all creatures you control to their owners' control.

BT-U

Barter Drake
Creature - Drake 
1U
3/3
Flying.  Backstab: Barter Drake's controller chooses a creature you control and gains control of it. 
"You give a little, you take what's left."
BT-U

Bubble Parade
Sorcery 
X1U

Tap up to X target creatures with flying and up to X target creatures without flying. Draw a card.

BT-C

Chronalith
Creature - Alith 
4U
2/2
Non-enchantment spells and abilities targeting Chronalith cost 2 more to play.  1UU, Remove an enchantment enchanting Chronalith from the game: Take a extra turn after this one.

BT-R
*Revised from sacrifice when raw broken power was discovered in combination with Soul Bond.

Collective Study
Sorcery 
X1U

Draw X cards. X cannot be greater than the number of Channelers you control.  Fade: XUU

BT-U

Creature Mentality
Instant 
2U

Choose target creature you control. Draw a number of cards equal to that creature's toughness.  Fade: GG
"What you are capable of would astound even yourself, if you have the power within you to unleash it." - Jewel
BT-U

Dive
Instant 
U

Target flying creature gets +3/+3 and loses flying until end of turn.
"Yes, we've had birds attack us. It's not a pretty sight. They dive down with a force so unimaginable that they splinter the deck when they splatter." - Talkor, Sea Merchant
BT-C

Dream Wall
Creature - Wall 
U
0/2
Prevent all damage dealt to and by Dream Wall.  Whenever Dream Wall blocks a creature, that creature's controller may draw a card, then choose and discard a card.
"A wall of dreams can ward off enemies just as well as one of stone. And stone is easier to forget." - Zazdor, Master Illusionist
BT-C

Duplicate
Instant 
UU

Target creature is an exact copy of another target creature until end of turn.

BT-U

Helshavell Cleansing
Sorcery 
2U

Return all non-basic lands to their owners' hands.  Fade: 5

BT-R

Helshavell Crusader
Creature - Merfolk Fanatic 
1UU
2/2
Whenever you control a non-basic land, sacrifice Helshavell Crusader.  U: Helshavell Crusader has flying until end of turn. Play this ability only once each turn.  W: Gain 2 life for each 1 damage Helshavell Crusader deals until end of turn. Play this ability only once each turn.  B: Regenerate Helshavell Crusader. Play this ability only once each turn.

BT-R

Helshavell Illusionist
Creature - Merfolk Fanatic Channeler 
1U
1/2
Whenever you control a non-basic land, sacrifice Helshavell Illusionist.  UU, T: Target non-basic land's type is a basic land type of your choice until Helshavell Illusionist leaves play.
"An illusion is as real as anything else while nobody doubts it." - Jewel
BT-C

Illusional Reality
Enchantment 
2UU

2U: Remove target creature from the game. If its the end phase, return the creature to play under its owner's control at the end of the phase. Otherwise, return that creature to play under its owner's control at end of turn.

BT-R
* Original text just returned at EOT, reworded to prevent abuse by using during end phase

Kledion Guardsman
Creature - Channeler
2U
1/3
Channel.  4U, Remove the top three cards of your library from the game: Prevent all of the next combat damage that would be dealt to you this turn.

BT-C

Kledion Hypnotist
Creature - Wizard Channeler 
1U
1/1
Channel.  5U, T: Untap target creature. Gain control of that creature until end of turn. That creature has haste until end of turn.

BT-R

Kledion Stasis Field
Enchantment 
1UU

Tap an untapped creature you control: Tap target creature.  Sacrifice Kledion Stasis Field: Tap or untap target creature.
"Nobody move!" 
BT-U

Mind Focus
Instant 
U

As an additional cost to play Mind Focus, choose and discard a card.  Up to X target creatures are Channelers in addition to any other creature types and have Channel permanently, where X is the discarded card's converted mana cost.

BT-C

Mind Refresh
Instant 
U

Until end of turn, whenever a spell becomes the target of another spell, you may draw a card. Draw a card.

BT-C
* Added Mind b/c of OD card

Reprieve
Sorcery 
1U

Put a card that has been removed from the game on top of its owner's library.  Fade: 2B
"It isn't often you get a second chance at life." - Mica, to Jaredei
BT-U

Returning Memories
Instant 
1UU

Until end of turn, target instant or sorcery card in your graveyard has "Fade: X", where X is equal to that card's converted mana cost. 
Sometimes, it can be worse to remember the past than to recall it.
BT-C

Sage Mentality
Enchant Creature 
1U

Enchanted creature has Channel and is a Channeler in addition to any other creature type.

BT-C

Spirit of the Deep
Enchant Creature 
UU

Enchanted creature gets +1/+0.  UU: Enchanted creature can't be the target of spells or abilities until end of turn.  Whenever Spirit of the Deep is put into the graveyard from play, you may look at the top four cards of your library and put them back in any order.

BT-C

Tidal Serpent
Creature - Serpent Channeler 
5U
5/6
Channel.  5U: Return target creature blocking Tidal Serpent to its owner's hand.  4U: Tidal Serpent has flying until end of turn.
"To your stations! Tidal serpent, dead ahead!" - Talkor, Sea Merchant
BT-R

Wall of Illusions 
Creature - Wall 
1U 
0/4 
Flying.  When Wall of Illusions comes into play, return target creature to it's owner's hand. 

BT-U

Wizard's Command
Sorcery 
2U

Each player chooses a creature he or she controls. Return all other creatures to their owners' hands.

BT-R

Zazdor's Guardian
Creature - Djinn Channeler 
1UU
4/4
Flying.  Backstab: Zazdor's Guardian's controller may draw two cards.

BT-C

Biological Warfare 
Enchantment 
3BB 
 
Creatures you control have Poison.  Whenever an opponent gets a poison counter from the Poison ability of a creature you control, lose 1 life.

BT-U

Dark Imbue 
Enchant Creature 
B 

Enchanted creature gets +3/+2 and has "Backstab: 3". 
With power comes treachery.
BT-C

Dark Knowledge 
Instant 
B

Draw 2 cards. Lose 2 life. 

BT-U

Darkborn Deadbringer 
Creature - Channeler 
1BB
1/2
Channel.  5BB, T: Put target creature card from any graveyard into play under your control. 

BT-R

Darkborn Necromancy
Enchant Creature 
1BB
 
Whenever a creature is put into a graveyard from play in the same turn enchanted creature damaged it, return it to play under your control with an Undead counter on it at end of turn. That creature is a Zombie instead of any other creature type and is black.  Whenever a creature with an Undead counter is put into the graveyard from play, remove it from the game instead.  Whenever Darkborn Necromancy leaves play, remove all creatures with Undead counters on them from the game.

BT-U

Darkborn Strike 
Instant 
1B 
 
Destroy target creature that was damaged this turn.  Fade: R

BT-C

Demented Imp 
Creature - Imp 
1B 
2/2 
Flying. Poison.  Backstab: Get a poison counter.

BT-C

Demise 
Instant 
3B 
 
Destroy all creatures. They can't be regenerated. You lose 1 life for each creature destroyed in this way.  Fade: 4B
"Come, High Lord," Lidon said with a vehemence unbecoming of his smile. "We duel."
BT-R

Drain Essence 
Sorcery
2BB
 
Target opponent loses 3 life. You gain 3 life.  Fade: 2WW 

BT-U

Freelance Assassin 
Creature - Assassin 
B 
1/1
At the end of each turn, Freelance Assassin deals X damage to it's controller, where X is the number of coin counters on Freelance Assassin.  T: Destroy target tapped creature.  Backstab: Put a coin counter on Freelance Assassin. 
"He's going to give mercenaries a bad name!"
BT-R

Ignomalith
Creature - Alith 
4B
2/2
1B: Regenerate Ignomalith.  2BB, Sacrifice an enchantment enchanting Ignomalith: Put all creatures in your graveyard into play under your control. They have haste. At end of turn, sacrifice all creatures put into play in this way. You may play this ability only once each turn.

BT-R

Infernal Chanting 
Enchantment 
BBB 

BB: Target player chooses and discards a card from his or her hand. Play this ability only during your turn and only once each turn.  3B, Sacrifce Infernal Chanting: Look at target player's hand and choose two cards from it. That player discards those cards. 

BT-U

Jeklar, Avengent Vampire
Creature - Vampire Legend 
3BB
3/3
Jeklar comes into play with three Blood counters.  For each 1 damage Jeklar deals, put a Blood counter on him.  Sacrifice a creature: Jeklar has flying until end of turn.  Remove a Blood counter from Jeklar: Prevent the next 1 combat damage that would be dealt to Jeklar.  Remove three Blood counters from Jeklar: Put a +1/+1 counter on Jeklar.  Remove three Blood counters from Jeklar: Regenerate Jeklar.

BT-R

Jeklar's Agenda
Enchantment
2BB 

Jeklar's Agenda comes into play with 4 Death counters on it.  At the beginning of your upkeep, remove a Death counter from Jeklar's Agenda. If you cannot, the player with the least cards in his or her graveyard wins the game. If there is a tie, the game is a draw.
"Soon, the occupant of every grave will consent to my wishes." - Jeklar, Avengent Vampire
BT-R

Jeklar's Defenses
Creature - Wall 
2B
0/4
When Jeklar's Defenses blocks a creature, return a creature card from your graveyard to your hand.  2B: Regenerate Jeklar's Defenses. 

BT-U

Jeklar's Minion
Creature - Ghoul 
2B
2/2
B: Jeklar's Minion gets +1/+1 until end of turn. You may not play this ability more than X times each turn, where X is equal to the number of Channelers you control.

BT-C

Kelsan Shadow 
Creature - Horror 
1BB 
2/2
Haste.  At the beginning of your upkeep, if Kelsan Shadow is in your graveyard, you may sacrifice a creature. If you do, return Kelsan Shadow to play under your control.
Some say Kelsan's shadow still darkens Roden, but is there enough of Kelsan left standing to cast shadows?
BT-C

Lichling 
Creature - Zombie Channeler 
BB 
2/1
Sacrifice a Channeler: Draw a card. 

BT-C

Necroblast
Sorcery
BB

As an additional cost to play Necroblast, pay X life.  Search your library for X creature cards and put them into your graveyard.

BT-C

Spirit of the Dark 
Enchant Creature 
B 

B: Enchanted creature gets +1/+0. Any player may play this ability.  B: Enchanted creature gets +0/-1. Any player may play this ability.  When Spirit of the Dark is put into the graveyard from play, all players choose and discard a card. 

BT-C

Soul Count
Sorcery 
1B

Gain 1 life for each creature in an opponent's graveyard. Then, lose 1 life for each creature in your graveyard.

BT-C

Uncontrollable Dead 
Creature - Ghoul 
2BB
4/4
Trample.  At the end of Uncontrollable Dead's controller's turn, if Uncontrollable Dead is not controlled by its owner, its controller loses 1 life.  Backstab: Lose 2 life.

BT-R

Unruly Apparition 
Creature - Spirit Channeler 
5BB 
5/6 
Trample, Channel.  5B: Regenerate Unruly Apparition. 

BT-U

Vermin Explosion 
Instant
2B 

When you play Vermin Explosion, sacrifice a creature. Put X 1/1 black Rat creature tokens into play under your control, where X is equal to the sacrificed creature's toughness.  Fade: Discard a creature card from your hand.
One rat can make a woman jump on top of the nearest table. Hundreds of rats can eat the table.
BT-C

Wall of Skulls 
Creature - Wall 
1B 
0/4 
Wall of Skulls can block creatures with protection from a color or creature type as if they didn't have that ability.  When Wall of Skulls comes into play, target player discards a card at random from his or her hand. 

BT-U

Xenophobe 
Creature - Zombie Channeler 
1B 
1/2 
Channel.  4B, T: Choose a creature type. All creatures of the chosen type get -1/-1 until end of turn. 

BT-C

Aeric the Patriot 
Creature - Patriot Legend 
2R 
3/3 
Patriotism: 3.  Whenever an opponent attacks you or a spell or ability an opponent controls deals damage to you, remove a revolt counter from Aeric the Patriot.  As long as Aeric has no revolt counters on him, all other creatures you control get +1/+1 and have flanking.

BT-R

Aeric's War Cry
Sorcery 
RR

Remove a revolt counter from each Patriot you control.  Aeric's War Cry deals 3 damage to you.

BT-U

Armory
Enchantment 
2R

1, Sacrifice an artifact: Put a +1/+1 counter on target creature.
"Great wealth is worth nothing with nobody to defend it. Better to arm the troops at the expense of the treasury than to expand the treasury at the expense of the troops." - Lidon, Balavan General
BT-U

Firedrop Bracelet 
Enchant Creature 
1R 

R: Enchanted creature gets +1/+0 until end of turn.  Sacrifice a permanent: Put a +1/+1 counter on enchanted creature.

BT-U

Firemaster
Creature - Channeler 
2R
1/1
Channel.  X2R: Firemaster deals X damage to target creature or player. If X is more than 3, sacrifice Firemaster at end of turn.
Out of the frying pan, into the sun.
BT-R

Firesand Phoenix
Creature - Phoenix 
2RR
4/4
Flying.  At the end of any turn in which Firesand Phoenix was put into the graveyard from play, put it into play under its owner's control.  Backstab: Firesand Phoenix deals 2 damage to you and each creature you control.

BT-R

Firesand Shaman
Creature - Drake Channeler 
4R
2/3
Flying.  T, Discard a card at random: Target creature gets +3/+0 until end of turn.

BT-C

Firesand Tyrant
Creature - Dragon 
4RR
4/4
Flying, Channel.  4R, T: All Drakes and Dragons you control get +1/+1 and have trample until end of turn.  Sacrifice a creature: Untap Firesand Tyrant.

BT-R

Firesand Warrior
Creature - Drake 
3RR
3/4
Flying.  Sacrifice Firesand Warrior: Remove the top 5 cards of your library from the game. Any Firesand Warriors removed from the game in this way are put into play instead.

BT-C

Fracture
Instant 
2RR

Destroy target creature or artifact. It cannot be regenerated. Put X 0/1 red Shard creature tokens into play under the destroyed permanent's controller's control, where X is equal to the destroyed permanent's converted mana cost.

BT-C

Furious Charge
Instant 
RR

Target creature gets +1/+0 until end of turn for each mountain you control.  Fade: 2

BT-C
* Changed from Reckless because of OD card

Goblin Brigands
Creature - Goblin 
1R
3/1
Goblin Brigands cannot block.

BT-C

Janenn Insurrectionist
Creature - Patriot 
2R
1/1
Patriotism: 3.  Whenever an opponent plays a creature, remove a revolt counter from Janenn Insurrectionist.  Remove a revolt counter from any other creature with Patriotism: Put a revolt counter on Janenn Insurrectionist. Any opponent may play this ability once per turn.

BT-R

Janenn Patriot
Creature - Patriot
1R
3/3
Patriotism: 3.  Whenever an opponent plays an artifact or enchantment, remove a revolt counter from Janenn Patriot.  Sacrifice a creature: Put a revolt counter on Janenn Patriot. Any player may play this ability.  As long as there are no revolt counters on Janenn Patriot, it gets +0/+2 when blocking and +2/+0 when attacking.
"My people! How can you not act? Your brethren are imprisoned without trial, treated without compassion, and oppressed without relief. How can you allow this? Anahg and the other Kaah only have power so long as you believe they do! You can put a stop to their tyranny!" - Aeric the Patriot
BT-U

Janenn Revolutionary
Creature - Patriot 
1R
3/2
Patriotism: 4.  Whenever a creature an opponent controls blocks, remove a revolt counter from Janenn Revolutionary.  2: Put a revolt counter on Janenn Revolutionary. Any player may play this ability.  Whenever there are no revolt counters on Janenn Revolutionary, it has trample.

BT-C

Magmalith
Creature - Alith 
4R
2/2
First strike, flanking.  XR, Sacrifice an enchantment enchanting Magmalith: Magmalith deals X damage to all other non-flying creatures.

BT-R

Mason's Guild 
Enchantment 
2RR 

Sacrifice a land: Put a 0/5 Wall artifact creature token into play under your control.  Sacrifice three artifacts: Destroy target land.
"Horizontal land is good for travel. Vertical land, however, tends to impede it." -Daryn
BT-C
*Added 2R to cost after testing revealed it to be too fast.

Mind Shock
Sorcery 
2R

Mind Shock deals 1 damage to each player for each card in that player's hand.  Fade: 2G

BT-U

Ogre Champion
Creature - Ogre 
3R
5/4
Trample.  Backstab: RR or 4
He fights bravely for whoever's closest.
BT-U

Orcish Summons
Sorcery 
1R

Put a 2/2 red Orc creature token into play under your control.  Fade: 1R
"You! Here! Now!"
BT-C

Patriotism
Instant
2R

Each creature gets +1/+1 until end of turn for each other creature in play that shares a creature type with it.

BT-R

Revolutionary Fervor
Enchantment 
2R

All Patriots get +1/+1.
"People of Janenn! Escape your imprisonment of the body by transcending the imprisonment of the mind! Put the needs of your neighbor before your own needs! Accept them as if they were in your family. Convince your neighbor to do the same. Then they will convince theirs. And it shall continue, moving onward and onward, until there are no barriers left between you. When you have done this, nothing will be able to stop you. You will be able to pull down the heavens themselves!" - Aeric, Janenn Patriot
BT-U

Rushed Awakening
Instant 
1R

Untap target creature. Rushed Awakening deals 2 damage to it.  Fade: U
"The people of Janenn need to awaken to the harsh reality of the world." - Aeric the Patriot
BT-C

Seismic Tremors
Sorcery 
1R

Destroy target non-basic land.
The slightest wobble can topple the mightiest towers.
BT-C

Spirit of the Sun 
Enchant Creature 
R 

Enchanted creature gets +2/-1 and has first strike. You may play Spirit of the Sun at any time you could play an instant. 

BT-C

Wall of Magma 
Creature - Wall 
1R 
4/1 

First Strike.  All creatures blocked by Wall of Magma lose flanking.  When Wall of Magma comes into play, it deals 2 damage to target creature. 

BT-U

Aerate 
Sorcery 
4GG 

Put two target lands on top of their owners' libraries. If one of those lands is non-basic, draw a card.  Fade: 3WW

BT-R

Channel Aura 
Enchantment 
1G

All black Channelers have their activated abilities increased by B.  Reduce the costs of activated abilities of green Channelers by 1. This cannot reduce a cost below 1.

BT-U

Druidic Beastmaster 
Creature - Druid Channeler 
GG 
2/2 
Channel.  4GG: Put a 2/2 green Beast creature token into play under your control. You may play this ability no more than twice each turn. 

BT-C

Druid's Harvest 
Enchantment 
1GG 

Whenever you put a land into play, draw a card. 

BT-R

Elvish Painter 
Creature - Elf 
1G 
1/1
T: Add G to your mana pool.  1: Untap Elvish Painter. 
"Some see the world in a different light. Those around him see it in whatever light he pleases." - Daryn, Elven Messenger
BT-C

Greater Cobra 
Creature - Cobra 
4GG 
5/4
Trample. Poison.  2G, Sacrifice a creature: Target player gets a Poison counter. Play this ability only once each turn, and only during your turn.

BT-R

Healing Sap
Sorcery 
GG

Target player gains 6 life.  Fade: 1GG

BT-C

Meaningful Growth 
Instant
G

Target creature gets +2/+2 until end of turn.  Reveal the top card of your library to all players and put that card into your hand.

BT-C

Land Tremors
Instant
2G

Target land is a 4/4 creature with trample until end of turn. (Its no longer a land this turn.)  Fade: Sacrifice a land.
"The attack was going fine before the whole world fell on our heads."
BT-U

Mistalith
Creature - Alith 
4G
2/2
Prevent all combat damage dealt to Mistalith.  G, Sacrifice an enchantment enchanting Mistalith: Target player chooses 3 cards in his or her hand and puts them on top of his or her library in any order. You may play this ability only once each turn.

BT-R

Mistwood Pathfinder 
Creature - Elf Channeler 
2G 
2/2 
Channel.  XG, T: Search your library for up to X - 4 basic land cards and put them into your hand. Shuffle your library.  3G: Return target land card in any graveyard to its owner's hand.
She'll find the easiest path from one place to another, even if she has to create both origin and destination.
BT-U

Mistwood Warrior 
Creature - Elf 
G 
2/2
Backstab: 3 or G

BT-C

Mnemonic Jackal 
Creature - Jackal 
1GG 
2/1
Protection from black. Protection from blue. Mnemonic Jackal cannot be countered.  When a spell or ability controlled by an opponent causes you to discard Mnemonic Jackal from your hand or put Mnemonic Jackal into your graveyard from your library, put it into play tapped instead. 

BT-U

Natural Disaster
Sorcery 
4GG 
 
Each player chooses one of each of their opponents artifacts, creatures, lands, and enchantments. Remove them from the game. All players sacrifice all permanents they control. Return the chosen permanents to play, tapped. 
Even with great powers at work, sometimes Roden itself decides how the day will end.
BT-R

Rage of Nature
Enchant Land 
2GG

Enchanted land is a 2/3 green creature that still counts as a land.  All other green creatures get +1/+0.

BT-U

She'lak Enchantress 
Creature- High Elf Channeler 
2G 
0/3
Channel.  Whenever you control an artifact, sacrifice She'lak Enchantress.  XXG, T: Target spell or ability, which changes a permanent until end of turn, now affects that permanent permanently. X is the spell's converted mana cost or the activation cost of the ability.

BT-R

She'lak Ranger 
Creature - High Elf 
G 
1/1
Whenever you control an artifact, sacrifice She'lak Ranger.  Return a forest you control to your hand: Untap target green creature. You may play this ability only once each turn.  T: Put a basic land card from your hand into play.

BT-C

Spirit of the Jungle 
Enchant Creature 
2G 

Enchanted creature gets +2/+2 and has trample.  3G, Discard Spirit of the Jungle from your hand: Put a 3/3 green Elephant creature token with trample into play.

BT-C

Spore Shower
Instant 
G

Play only during the attack phase.  Creatures deal no combat damage this turn. Creatures don't untap during their controller's next untap step.

BT-C

Stalking Predator 
Sorcery 
1G 

Put a 2/1 green Panther creature token with first strike into play under your control.  Fade: 1B 

BT-C

Subservient Wurm 
Creature - Wurm 
1GG 
5/4 
Trample.  Backstab: Subservient Wurm's controller gains 5 life. 
That which gives may also take.
BT-U

Sylvan Sacrifice
Instant 
1G

Untap all creatures you control.  Fade: Lose 2 life.

BT-U

Tree Boa 
Creature - Snake 
G 
2/1 
Whenever you do not control a basic forest, sacrifice Tree Boa. 
"See that? It's a branch. See that? It's a snake. See the difference?" - Shella, Mistwood Pathfinder
BT-C

Walled Arboretum 
Creature - Wall 
2GG 
0/4 
GGGG: Return target card in your graveyard to your hand. 
It may look like garbage, but with a little work, it can be shiny trash in no time. 
BT-R

Wall of Roses 
Creature - Wall 
1G 
1/3
All creatures blocked by Wall of Roses lose trample.  When Wall of Roses comes into play, draw a card. 

BT-U

Wild Mantis 
Creature - Mantis 
3G 
2/3
Sacrifice a Forest: Wild Mantis gets +1/+0 and has first strike and flying until end of turn.  Backstab: Sacrifice a Forest. 

BT-C

Clockwork Golem
Artifact Creature - Golem Channeler 
5
3/3
Channel.  When Clockwork Golem comes into play, put two 1/1 Cog artifact creature tokens into play under your control.  2, T: Put a 1/1 Cog artifact creature token into play under your control.

BT-R

Dwarven Tunneler
Artifact Creature 
3
3/3
2, T: Gain control of target artifact.  Backstab: Sacrifice an artifact.

BT-U

Gauntlet of Power
Artifact
6

3, Sacrifice a creature, discard a card from your hand, T: Return target creature card from your graveyard to your hand. You may choose to pay 3 as an additional cost to play this ability. If you do, choose another target creature card and put it into play.
Jeklar's power was considerable, but he was always one to accept a little more, when availible.
BT-R

Ioun Sphere 
Legendary Artifact - Ioun 
5

Ioun Sphere comes into play with five Energy counters on it.  At the beginning of your upkeep, remove an Energy counter from Ioun Sphere. If you cannot, sacrifice Ioun Sphere.  Permanent spells cannot be played.  All spells cost 2 more to play.  T: Tap all permanents. Play this ability only during an upkeep step.  3, T: Put an energy counter on Ioun Sphere.

BT-R

Ioun Stone, Garnet 
Artifact - Ioun 
3

When Ioun Stone, Garnet comes into play, choose target player.  Artifact spells played by the chosen player cost 2 more to play. Activated abilities of artifacts controlled by that player cost 2 more to play.

BT-R

Ioun Stone, Sandstone
Artifact - Ioun 
2

1, Sacrifice a permanent you own: Gain one life or add one mana of any color to your mana pool.

BT-U

Iounic Wall 
Artifact Creature - Ioun Wall 
2
0/4
Iounic Wall may block creatures that are unblockable and creatures with any type of landwalk as if they did not have those abilities or effects on them.  When Iounic Wall comes into play, you may search your library for any Ioun and put it into your hand. If you do, shuffle your library.

BT-U

Mechalith
Artifact Creature 
1
1/1
2, Sacrifice an enchantment enchanting Mechalith: Mechalith gets +2/+2, flying, first strike, and trample until end of turn.

BT-U

Psionic Golem
Artifact Creature - Golem 
4
0/4
When Psionic Golem comes into play, and at the beginning of each upkeep, put a +1/+1 counter on it for each card in your hand. Remove these counters at the end of every turn.

BT-R

Summoner's Amulet
Artifact 
2

3, T: Gain control of all creatures you own.

BT-R

Balavan Prison
Land


You may choose not to untap Balavan Prison during your untap step.  T: Target creature loses all abilities as long as Balavan Prison remains tapped.

BT-R

Iagnos, Anahg's Fortress
Legendary Land


Iagnos, Anahg's Fortress comes into play tapped.  T, Sacrifice an untapped creature or land: Iagnos deals 2 damage to target player or attacking creature.

BT-R

Kilan Library
Land


For each Channeler you control, Kilan Library's activation cost is reduced by 1.  4, T: Draw a card.
"There is a book in here on every subject, but you may need some help finding it."
BT-R