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THE STORY


Diddy Kong sat on the porch of his tree house and curiously tore open the letter. It wasn't often that a message arrived from so far away that it had to be brought in by carrier pigeon! Eager to find out what it contained, he tugged out the note impatiently and started to read. "Dear Diddy," it began. "Help!!!" Now this sounds promising, he thought. Things had been all too quiet since those old family friends the Tigers had arrived to spend their summer. And as it turned out, the message was from his old friend Timber, son of the Kongs' guests, the Tigers. The young Tiger had found himself in quite a bit of trouble that, for once, wasn't even his fault. After Diddy Kong carefully read the note through a couple more times, he sat back and gnawed on a finger, his gaze fixed somewhere beyond the early morning jungle mist. He'd been asked to help, so his intention to zip off as soon as possible could not be in doubt. The question that preoccupied him now was whether or not he should draft some extra help, just in case... after all, this Wizpig sounded like a pretty mean foe. Finally, he decided that his friends Banjo and Conker would still enjoy an adventure, even if it turned out that their services weren't needed. So, the ape dug out a pencil stub from the mess of his bedroom and hopped back into his seat. Whistling for Squawks - his own makeshift carrier pigeon - he began to scribble out a couple of messages of his own. A few hours later, Diddy Kong was on the first leg of his journey, tearing off at high speed through the jungle. A pair of Kremling spies lurking behind a boulder watched him with suspicion. "Hey - where you think he go?" asked Krunch. His crony frowned. "Why?" he asked. "What if he go fetch others? Fight Kremlings?" The second Kremling thought about this and then realised what Krunch was about to suggest. "No way. I not go," he said, and turned and bolted into the undergrowth. Krunch rolled his eyes. "Hopeless," he snorted. "I go after him," he bellowed to his cowardly colleague. "You go tell boss - see what he think of that, huh?" And with that, Krunch lumbred off through the trees, grumpily swatting aside vines as he went. Meanwhile, Timber was trying to calm the excitable Pipsy so that he could understand at least part of what she was saying. "He said he'd help us!" she squealed, making Bumper and Tiptup wince as the pitch of her voice soared in and out of audible range. "He said he wanted to find a champion to go after that horrible pig once and for all!" "Slow down, Pipsy," Timber urged, trying to make sense of her words without upsetting her. After all, this whole business had been harder on the little mouse than any of them. Wizpig's unwanted intrusion left her family homeless. "Who are you talking about?" Bumper asked curiously. "Taj! The Genie!" Pipsy babbled. "He said he'd help! Really, Bumper, he did! I just saw him!"
Tiptup blinked. "The G-Genie? B-but nobody's seen him for f-fifty years," he protested.
"I know! I know! But I just did, I promise!" Timber frowned, thinking his way through. "That means he must have been kicked out of the mountain too," he reasoned. "After all, we've seen what that pig's spells can do..."
They all thought of the huge, leering Wizpig face that had been carved into the mountainside overnight. Then they thought of the race courses, the island's pride and joy, which had been magically sealed off. That made them think of Drumstick, their friend and the island's champion racer, who had gone to challenge the intruder to an honorable race and hadn't been seen since. "We really could do with Taj's help," Pipsy prompted. "N-no argument there," agreed Tiptup, nodding nervously. Timber scratched his head. "Well, I guess you're right," he sighed, "especially if we're going to get this mess sorted before my parents get back." "Well, if that Genie wants a champion, I say we all get practicing," Bumper grunted, getting to his feet and snapping down his goggles.
"Good plan," Timber agreed. "Come on, guys - yeah, Tiptup, even you. Help should be on its way soon, but we can't just sit around waiting - let's get out there and do what we can!" And, let's just hope that Diddy Kong doesn't mention any of this to my parents..
REVIEW GAMEWARRIORS Dino Domain, Sherbet Island, Snowflake Mountain and








This is the best game of 1996. Mario and the world Shigeru Miyamoto have created for us have never been so big and beautyful. This is the best Mario Game and itīs even one of the best game ever created. Total:98 old

Herre is the times you most have for meet TT inkluding to beat him.

Dino Domain

Course Meet T.T. Beat T.T. Ancient Lake 1:07.00 1:01.28

Fossil Canyon 1:37.00 1:30.18