
d, df, f, lp- forward slap
d, df, f, rp- upward palm
f, f, rp- backhand
ss, rp- sweep punch
ss, lk- roundhouse
u + rk- flip kick
b + rp, rp- slaps
b + lp, lp, lp- more slaps
db + lp- hand sweep
df + rk- kick sweep
f, f, rk- flip
ss, lp + rp- flip punches
b + rk- crane stance
(while in crane stance) rk- kick
u, b- backflip
lp, rp, rk- punches to kick
lk, rk- kick to roundhouse
lk, lk, rp- kicks to uppercut
df + lp- uppercut
df + rp- uppercut
df + lk, rp, lp, rk- kick to punches to low kick
hold d, f + lp- stab
hold d, f + rp- overhead stab
d, df + rp- hand sweep
b + lp + lk- counter
b + rp + rk- counter
db + lp + rp- unblockable #1
d + lp + rp- unblockable #2
Throws
lp + lk- arm flip
rp + rk- flip
df, df + lp- head chop
uf + lp + rp- flip throw
d, df, f, lp + rp, tg- (must have Nina as second character) tag throw
10-Hits
lp, rp, lp, rp, lk, lk, rp, lp, rp, rk- 10-hit
df + lp, rp, lp, rp, lk, lk- 6-hit
Juggles
df + rp, f, lp, rp, rk- uppercut to punches to kick
df + rp, f, lp, rp, f, lp, rp- uppercut to punches
df + rp, b + lp, lp, lp- uppercut to slaps
df + rp, b + rp, rp- uppercut to slaps
df + rp, db + lk, rk- uppercut to kicks
df + rp, lk, rk- uppercut to kicks
df + rp, d + lk, rp- uppercut to low kick to kick
df + rp, df + lp, rp, lp, rp, lk- uppercut to punches to kick
LINKING MOVES
d, df, f, lp + rp- arm break
(After arm break) lp, lk, rp, lp- single arm break
(After single arm break) lk, lp, rk, lp + rp, lp + rp- double arm break
f, d, df + rp- uppercut
f, d, df + lp- lariat
ss, rp- sucker punch
b + lp- chop
f + lp + rp- overhead smash
ss, lk + rk- slow boomerang
f, f + rp- uppercut
f, f, *, rp- slow uppercut
f, d, df + lp- lariat
f, d, df + rp- uppercut
u, *, lp + rk- press
b + lp + rk- lunging punch
f + lp + rk- shoulder ram
df + lk + rk- frankensteiner
df + lp- elbow smash
d + lp + rp- people's elbow
b + lk- hard kick
f, d, df, rk- knee
db + rk- drop kick
uf + rp + rk- elbow drop
df + rk, rk ,rk, rp- sliding kicks to punch
df + rp- gut punch
f, f, lp + rp- leap
f, f, lk + rk- drop kick
f, f, f + lk + rk- running drop kick
b + lp- chop
uf + lp + rp, d- (unblockable) burning overhead smash
Throws
lp + lk- knee bash
rp + rk- suplex
(Before suplex is completed) d, d, d + lp + rp- jumping piledriver
f, b, db, d, df, f + lp- spinning leg throw
d, db, rp + rk, tg- (must have King as second character) tag throw
b, db, d, df + lp- piledriver
db + lp + lk- (opponent must be on ground) ground throw
db + rp + rk- (opponent must be on ground) ground throw
10-Hit
lp, rp, lp, lp, rp, rk, rk, rk, lp, lk- 10-hit
Juggles
f, d, df + rp, lp, rp- uppercut to punches
f, d, df + rp, f, lp, f, f + rk- uppercut to punch to boot
f, d, df + rp, d + lk + rk, rk, rk- uppercut to sliding kicks
f, d, df + rp, f, lp, f, f + rp- uppercut to punch to uppercut
f, d, df + rp, f, lp, f, f, *, rp- uppercut to punch to pause uppercut
LINKING MOVES
f, d, df, lp + rp- sleeper hold
(After sleeper hold) lk + rk, lk + rk, lp + rp- falling sleeper
(After sleeper hold) rp + rk, lp + rp, lp + rp- nelson press
(After falling sleeper) lp, lp, lp + rp- triple punches
(After falling sleeper) lk, rk, lp + rp, lk + rk- stretcher
f, f, lk- axe kick
f, f, rk- axe kick
f, d, df + lk- launcher
f, d, df + rp- uppercut
df + rk, rk, rk- axe kicks to spin kicks
lk, rk- high kick to low kick
d + rk, lk, lk, lk- high kicks
uf + lk, rk, lk- air kicks
lk, rk, lk- kicks to launcher
d + lk, lk, lk- low kicks to launcher
hold d, lk, lk, lk- low kicks
df + rk, rk, rk- axe kicks to spin kicks
db + rk, lk, lk- low kick to high kicks
lk, lk, rk, rk, rk, lk- Baek special
lk, rk, rk, lk- (while rising) spin kicks
d + rk, lk, lk, lk- rush kicks
lk, rk, lk- high kick to low kick to launcher
lk, lk, rk, rk, lk- kick combo
b + lp-
ss, lp- spinning punch
uf + rp-
b + rp- backhand punch
db + rk- axe kick
b + rk-
lk, lk, lk, rk- kicks to spin kick
lk, lk, lk, d + rk- kicks to low kick
lp, lp- punches
rp, rp- punch to backhand
lp, rp- 1-2 punch
f + rk, rk, lk- spin kicks
df + rk, rk, lk- kick to spin kicks
lk, lk, rk, rk, lk- kick combo
b + lp + rp- high parry ![]()
db + lk + rk- (unblockable) burning heel
Throws
lp + lk- side flip
rp + rk- neck breaker
f, f + rp- choke
db + lp + lk- trip
f + rp + lk, tg- (must have Hwoarang as second character) tag throw
10-Hits
rk, lk, lk, rk, lk, lk, lk, rk, lk, lk- 10-hit #1
rk, lk, rk, lk, lk, lk, lk, lk, rk, lk- 10-hit #2
Juggles
f, d, df + rp, f, lk, lk- uppercut to kicks
f, d, df + rp, d + lk, lk, lk- uppercut to low kicks to launcher
f, d, df + rp, f, lp, rp- uppercut to punches
f, d, df + lk, *, lk, lk- launcher to kicks
f, d, df + lk, *, d + lk, lk, lk- launcher to low kicks to launcher
f, d, df + lk, *, lp, rp- launcher to punches
f, d, df + lk, *, uf + lk, rk, lk- launcher to air kicks
f, d, df + lk, db + lk + rk- (not really a juggle) launcher to buring heel
f, f, lk- hard spin kick
f, f, rk- rushing kick
df + rp- uppercut
f + lp, rp, lp- rushing elbows
f, f, rp- forward punch
ss, lp- side punch
df + lp, rp- elbows
b + rk, lk, rk- rushing knees
db + lk- low kick
df + lk + rk- skip kick
df + rk- forward kick
ss, lp- elbow
b + lp- backhand
lp, rp, lk- punches to spin kick
lp, rp, rk- punches to kick
lp, rp, f + rk- punches to high kick
lp, rk, lk- combo
df + lp + rp- body hit
b + lk, rk- kick to knee
lp + rp- overhead smash
b, f + rk- knee
b, b, *, lk + rk- backflip
(During backflip) rk- rushing kick
lk, rp, lp, rk- Bruce special
lk, lk- spin kicks
b + rp + lk- (unblockable) hard punch
Throws
lp + lk- knee bash
rp + rk- crusher
10-Hits
No known 10-hits
Juggles
df + rp, df + lp, f + lp, rp, lp- uppercuts to rushing elbows
df + rp, df + lp, lp, rp, lp- uppercuts to rush punches
df + rp, b + rk, lk, rk- uppercut to knees
df + rp, b + lk, rk- uppercut to kicks
LINKING MOVES
f, d, df, lp + rp + rk- knee
(After knee) lp + rp, lp + rp, lp + rp- tumble
(After knee) lk, lp + rp + lk- rising knee
(After tumble) lp, lk, lp + rp + rk- left knee
(After tumble) rp, rk, lp, lp + rp + lk- turning knee
b, b + rk- flip kick
f, f + lk- power kick
lp + rp- overhead punches
f + lp + rp- spinning elbow
lp, rp, lp, rp- rushing punches
df + lk- sweep
d + lk- low kick
d + rk- low kick
d, df, f, lp- high uppercut
d, df, f, rp- low uppercut
b + rp, lp, rp- spinning backhand
d, db, b, lp- sway low punch
d, db, b, rp- sway high punch
d, db, b- sway
lp, rp, lp, rp- rush punches
lk, rp, lp, rk- Bryan special
df + lp, rp- body blows
df + rk- power spin kick
uf or u + lk- jumping spin kick
uf or u + rk- jumping spin kick
lp- (while rising) left uppercut
rp- (while rising) right uppercut
(After right uppercut) f + rp- grab and flip
lk, rk- (while rising) knees
ss, lp, rp- fake punch to punch
b + rp, lp, rk- backhands to kick
lk, rp, lp, rp- kick to rush punches
lp, rk, rp, lp, rp- punch to kick to backhand
d, db, b, *, rp- sway uppercut
f + lk- spin kick
b + rk- knee
b + lk- high kick
db + lp, lp, lp, rp- machinegun punches
b + lp- uppercut
db + rp-
f, f + rk-
b + lp + rp- counter for punches
Throws
lp + lk- suplex
rp + rk- body slam
d, df, d, df + lp + rp- punches to throw
10-Hits
b + lk, rk, lp, rp, lp, rk, rp, lp, rk, rp- 10-hit
b + lk, rk, lp, rp, lp, rk, rp, rk- 8-hit #1
b + lk, rk, lp, rp, lp, rk, lk, lk- 8-hit #2
Juggles
d, *, lp, b + rp, lp, rp- uppercut to punches to backhand
d, *, lp, lp, rp, lp, rp- uppercut to rush punches
d, *, lp, db + lp, lp, lp, rp- uppercut to machinegun punches
d, *, lp, df + lp, rp- uppercut to body blows
d, *, lp, b + lp, lp, rk- uppercut to punches to kick
d, db, b, rp, lp, rp, lp, rp- sway to uppercut to rush punches
d, db, b, rp, df + lp, rp- (can only be done when opponents back is turned) sway to uppercut to body blows
f, d, df, rp- uppercut
f, d, df, *, rp- gut punch
f, d, df + rk, rk- low sweeps
f, d, df, rk- axe kicks
f + rk- axe kick
f, f + lk- axe kick
rk, rk- (while rising) axe kicks
df + lp, rp- uppercuts
db + rk- kick df + rk- kick
df + lp- uppercut
df + rp- uppercut
lp, rp, rp- punches to backhand
lp, lp, rp- punches
db + lp + rp- tackle
ss, rp- launching uppercut
f, f + rp- lightning palm
rk, lk- flip over
f, f, f + lk- running side kick
uf or u + lk- jumping side kick
df + rk, rk- axe kicks
uf + rk, rk, rk, rk- spinning kicks
b + lp + rk- (unblockable) lightning uppercut
lp + rp- (unblockable) beam
u + lp + rp- air beam
lk + rk- (unblockable) flying beam
lk + rk + f- (unblockable) reverse flying beam
Throws
lp + lk- head kicks
rp + rk- flip
f, f + lp + rp- stone head
10-Hit
f, f + rp, lp, rp, rp, lk, rk, rk, lp, rp, lp- 10-hit
Juggles
f, d, df + rp, lp, lp, rp- uppercut to punches
f, d, df + rp, lp, rp, rp- uppercut to punches to backhand
f, d, df + rp, d, rk, rk- uppercut to axe kicks
db + rk- high spin kick (keep tapping to keep it going)
db + lk-ground spin
(After ground spin) lk- spin kick
(After ground spin) rk- roundhouse kick
(After roundhouse kick) lk, lk- spin kicks
(After roundhouse kick) rk- flip kick
f, f, lk + rk- flip
ss, lk + rk, lk + rk, lk + rk- flip kicks
lp, rp- punches
b, b, lk + rk- backflip kick
u + rk- spin kick in air
df + rp- elbow
df + lp- slap
df + lk- kick (hold b to go into handstand)
df + rk- low kick
df + rk- low kick
df + lk + rk- launcher
ss, rk- spin
(After spin) lk- ground spin
(After spin) rk- kick
ss, rp- overhead smash
ss, lk- low kick
ss, lp + rp- spin around punches
ss, lk + rk- overhead flip
f, f, rk- leap
(While in leap) rk- high kick
(While in leap) lk- low kick
f, f, lk- lunging kick (hold back to go into handstand)
f + lk- handstand
(Do while in handstand) rk- high spins
(Do while in handstand) lk, rk- low spins
(Do while in handstand) d + rk- ground kick
(Do while in handstand) u or d- sidestep
(Do while in handstand) lk- low kick
f + rk- high kick
(After high kick) lk, rk- low spins
b + rk- roundhouse kick
(After roundhouse kick) rk, lk + rk- overhead flips
(after roundhouse kick) lk, lk- low spin to high spin
(after roundhouse kick) lk, d + rk- low spin kicks
f + lp + rp- roll (hold f to go into handstand)
d + lk + rk- launcher
db + lk + rk- (unblockable) spinning hit
Throws
lp + lk- feet throw
rp + rk- feet flip
b, db, d, df, f + lp + rp- spinning throw
10-Hit
rk, lk, rk, rp, rk, rk, lk + rk, lk + rk, lk + rk, db + lk + rk, uf + lk + rk- 10-hit
Juggles
df + lk + rk, lk, rk, rk, rk, rk- launcher to low spins
df + lk + rk, db + lk, lk- launcher to spin kicks
df + lk + rk, lp, rp- launcher to punches
rp + lp- smash
rp + lp, rp + lp- double smash
d + rk- stomp
f, f, lp + rp- crush
f + lp + rp- sumo charge
db + lp, lp, lp, rp- machinegun punches
d + lk + rk- sit
(while sitting) f- roll forrward
(while sitting) b- roll away
(while sitting) lp- punch
(while sitting) rp- sweep
(while sitting) d- splits
uf + lk + rk- squash
b + rp- salt throw
df + rp, lp, lp, lp- pop up to juggle
rp, lp, rp, lp, rp, lp, rp, lp- palm thrusts
b, db, d, df, rp- power palm
d + rp, rp, rp- (keep tapping rp to keep it going) one foot punches
b, db, d, df, lp- launcher
hold d, lp + rp- hand launch
df + lk + rp- palm sweep
ss, lp- overhead smash
ss, lp + rp-
b + lp + rk- punch parry
b + rp + lk- punch parry
(After parry) lp + rp- press
b + lp + rp- (unblockable) sumo charge
(After sumo charge) rp- fake out
(After sumo charge) d- splits
Throws
lp + lk- body slam
rp + rk- flip
f, f + rp + lk- choke and push
d + lp + rp- (must be at opponents back) press
10-Hits
No known 10-hits
Juggles
df + rp, f + lp, rp, lp, rp, lp, rp, lp, rp- uppercut to palms
f, f + rp, f + lp, rp, lp, rp, lp, rp, lp, rp- salt throw to palms
rp + lp- smash
rp + lp, rp + lp- double smash
d + rk- stomp
lp- (while rising) uppercut
f, f, lp + rp- crush
f, f, lp + rp, lp + rp- crush to trip
df + lp + rp- trip
b + lp + rp- machinegun fists
db + lp, lp, lp, rp- machinegun punches
d + lk + rk- sit
(while sitting) lp, rp, lp, rp- punches
(while sitting) b- roll away
uf + lk + rk- squash
b, db, d, df, f + lp- hand sweep
ss, rp- punch
b, db, d, df, f + rp- power punch
db + lk, rk, lk, rk, lk, rk- low kicks
lp + rp- (while rising) hammer
lp + rp, lp + rp- (while rising) double hammer
df + lp, rp, lp, rp- rising uppercuts
df + rp- uppercut
df + rp + lk- low slap
f + lk + rk- headfirst slide
d + lp + rk-
d + rp + lk-
b + rp- arm blast
f + lp + rk- (unblockable) mechanical arm
lk + rk- (unblockable) fly stomp (keep tapping to fly)
f, rk, lp- (unblockable) dark greeting
Throws
lp + lk- body slam
rp + rk- body slam
rp + rk, tg- (must have Jack-2 as second character) tag throw
db, f + lp + rp- piledriver
d, db, b + rp- backbreaker
db + rp + lk- body slam
df, df + rp + rk- head throw
df + lp + rp- body press
(After body press) lp + rp- smash
10-Hits
d + rp, lp, lp, lp, rp, lp, rp, lp, lp + rp, lp + rp- 10-hit #1
d + rp, lp, lp, lp, rp, lp, rp, lp, d + lp + rp, lp + rp- 10-hit #2
uf + lp, lp, rk, lk, rk, lp, rp, lp, lp + rp, lp + rp- 10-hit #3
uf + lp, lp, rk, lk, rk, lp, rp, lp, d + lp + rp, lp + rp- 10-hit #4
Juggles
df + rp, d + lp, rp- uppercut to low punch to punch
df + rp, hold df, lp, rp, lp- uppercut to uppercuts
db + lp + rp, hold df, lp, rp, lp- rising swing to uppercuts
db + lp + rp, d + lp, rp- rising swing to low punch to punch
d + lp, rp- hammer to smasher
f, d, df + lp- rising uppercut
f, d, df + rp- uppercut
f, f + rp- lunging uppercut
b + rp- low smash
f, d, df, df + lk- low lunging kick
f, d, df, lk- lunging kick
f, f + lk- axe kick
uf or u + lk- jumping side kick
uf or u + rk- jump kick
uf + lk, rk- jump kicks
b + lp- overhead smash
rp- (while rising) side smash
df + lp- uppercut
df + rp- uppercut
df + lp, rp- twin uppercuts
rk, lk- flip
uf + rk, rk- spin kicks
f, d, df, rk, rk- low spin kicks
f, d, df + rk, df + rk, rk, rk- low spin kicks to axe kicks
rk, rk- (while rising) axe kicks
lp + rp- palm burst
lp, lp, rp- punches
lp, rp, rp- punches to backhand
lp, rp, rp, lp + rp- punches to palm burst
d + rk- (while opponent is on ground) stomp
f + rp, lp + rp- fake to palm burst
f + lp, b + rp, lp- punch to low smash to uppercut
f + lp, b + rp, rk- punch to low smash to lunging kick
d + lp + rk- (unblockable) lightning hammer
Throws
lp + lk- noogie
rp + rk- power bomb
f, f + lp + rp- stone head
f, f + lp + rp, tg- (must have Jun as second character) tag throw
10-Hits
f, f, rp, lp, rp, rp, lk, rk, rk, lp, rp, lp- 10-hit #1
df + lk, rp, rp, rk, rk, lp, rk, lp, rp, rk- 10-hit #2
df + lk, rp, rp, rk, rk, lp, rk, lp, rp, lp- 10-hit #3
df + lk, rp, rp, rk, rk, lp, rp, lp rp, lp- 10-hit #4
Juggles
f, d, df + rp, f, lp, lp, rp- uppercut to punches
f, d, df + rp, lp, rp, rp- uppercut to punches to backhand
f, d, df + rp, lp, rp, rp, lp + rp- uppercut to punches to palm burst
f, f + rp, f, lp, lp, rp- lunging uppercut to punches
f, f + rp, lp, rp, rp- lunging uppercut to punches to backhand
f, f + rp, lp, rp, rp, lp + rp- lunging uppercut to punches to palm burst
f, f + rp, f + lp, b + rp, lp- lunging uppercut to low smash to punch to uppercut
f, f + rp, *, uf + lk, rk- lunging uppercut to jump kicks
f, f, rk- turnaround kick
f + lk, rk- fake kick
f + rk, rk- double kicks
f + lk, lk- side kick
f, f, lk- overhead kick
lk, rk- spinning kicks
db + lk- low kick
db + rk- trip
lk, lk, rk, rk- kick combo
rk, rk, rk, lk- high kicks to low kick
lp, lp, lk, lk- punches to kick
lp, rp, rp- punches to jump kick
d + rk, rk- low kick to launcher
f, d, df, rk- launcher
lp, rp, lk- punches to side kick
lp, rp, rk- punches to spin kick
rk, rk, rk, rk- spin kicks
rk, f + rk- kick to spin kick
f + rp- jab
b + rp- backhand
(the following moves can be done as lefty or righty)
u + lk- jump kick (hold b to go into Flamingo)
u + rk- jump spin kick
uf + lk, rk, lk- air kicks
lp + rp- turn back
lk + rk- change stance
df + lp + rp- body punch
db + rk- trip
db + rk, rk- axe kick
rk, rk- (while rising) axe kicks
u or uf + rk- spin kick
df + lk, rk- spin kicks
d + rk, rk- low kick to launcher
lk- (while rising) crescent kick
f, d, df + rp- uppercut
f, d, df + lk, lk- side kick
d + lp + lk- low parry
d + rp + rk- low parry
db + lk + rk- (unblockable) burning heel
(the following moves are done as a righty)
f, f, rk- spin kick
f, *, d, df + rk- launcher
rk, rk- twin kicks
lk, lk- low kick to spin kick
lk, rk- spin kick
rk, lk- kick to crescent kick
lp, lp, lp- punch combo
rp, lp, lp- jabs
lp, lp- jabs
f + lk- kick
(After kick) b- go into Flamingo stance
(After kick) d + lk- low kick
(After kick) rk- spinning low kick
(After kick) lk, lk, lk- rush combo
f + rk, rk- launcher
df + rk- side kick
f, f + rk- jumping side kick
b + rk- spin kick
b + lk- kick
f, f, rk- turn kick
lk, rk- quick kick
lk, lk- low kick to spin kick
Flamingo Stance
f + lk- Flamingo stance (keep tapping f or b to stay in stance)
f + rk- Flamingo stance (keep tapping f or b to stay in stance)
db + rk- trip
db + lk- low kick
f + rk- spin kick
lk- axe kick
b + rk- double spin kicks
lk, lk, lk- launch kicks
lk, lk, rk, rk- kick combo
lp + rk- (unblockable) power punch
Throws
lp + lk- back kick
rp + rk- walk up head kick
d, db, b + lk- kick knockdown
f + rp + lk, tg- (must have Baek as second character) tag throw
10-Hits
rp, rp, lk, rk, lk, rk, rk, rk, rk, lk- 10-hit #1
lp, rp, lk, rk, lk, rk, rk, rk, rk, lk- 10-hit #2
Juggles
f, d, df, rp, lp, rp, rk- uppercut to punches to jump kick
f, d, df, rp, lk, lk, lk- uppercut to kicks
lk, lk, lk, lk, lp, rp, rk- kicks to punches to jump kick
lk, lk, lk, lk, df + lk, rk- kicks to low kick to launcher
f, d, df, rk, lk, rk- launcher to kicks
f, d, df, rk, *, lp, rp, rk- launcher to punches to jump kick
f, d, df, rk, *, uf + lk, rk, lk- launcher to jump kicks
rp- (while rising) uppercut
b, db, d, df + rp- power punch
df + lp, rp, lp, rp- uppercuts
ss, lp- hammer
ss, lp + rp- double hammer
f, f + rp- swing
f, f + lk- stomp
lp + rp- hammer
lp + rp, lp + rp- double hammer
f + lp + rp- scissors
(After scissors) lp + rp- low scissors
(After scissors) df + rp- punch
d + lp + rp- swinging uppercut
df + rp- uppercut
df + lp- uppercut
hold d, lp, rp- low punch to punch
hold d, lp, lp, lp, rp, df + lp- low punches to punch
db + lp, lp, lp, lp, lp, rp- machinegun punches
b, db, d, df, f + lp- low punch
f + lp + rp, df + rp- scissors to punch
rp, lp, rp- punch combo
hold d, lp + rp- low scissors
f + lk + rk- shoulder ram
db + lk, rk, lk, rk, lk, rk- low kicks
uf + lk + rk- sit on them
lk + rk- sit down
(While sitting) f- roll forward
(While sitting) b- roll backward
(While sitting) lp, rp, lp, rp- punches
(While sitting) rp, lp, rp, lp- punches
Throws
lp + lk- body press
(During press) lp + rp- smash
rp + rk- body slam
rp + rk, tg- (must have GunJack as second character) tag throw
d, db, b + rp- backbreaker
d, df, f + lp- piledriver
df + lp + rp- head throw
10-Hits
d + rp, lp, lp, lp, rp, lp, rp, lp, lp + rp, lp + rp- 10-hit #1
d + rp, lp, lp, lp, rp, lp, rp, lp, d + lp + rp, lp + rp- 10-hit #2
uf + lp, lp, rk, lk, rk, lp, rp, lp, lp + rp, lp + rp- 10-hit #3
uf + lp, lp, rk, lk, rk, lp, rp, lp, d + lp + rp, lp + rp- 10-hit #4
Juggles
df + rp, d + lp, rp- uppercut to low punch to punch
df + rp, hold df, lp, rp, lp- uppercut to uppercuts
f, d, df + rp- uppercut
f, d, df, *, rp- pausing uppercut
ss, rp- launcher
f, d, df + rk, rk- low spinning kicks
f, d, df, rk, rk- axe kicks
d + lk + rk- double kick
f, f, rp- forward punch
db + lp- uppercut
b + rk- knee
lp, rp- (while rising) twin uppercuts
b, lp , df-
b, f, rp, lp, d + rp- punches to uppercut
b, f, rp, lp, f + rp- punches to forward punch
f, f, lk- overhead kick
f + rk- spinning roundhouse kick
b + rk- roundhouse kick
f + lk- knee
rk, lk- flip over
f, f, f, lk- jump kick
d + lp, rp- punch to overhead punch
f + rp- overhead punch
df + rp- uppercut
rk, rk- (while rising) axe kicks
df + rk- kick
df + lk- side kick
uf or u + lk- jumping side kick
lp, lp, rp- punches
lp, rp, rp- punches to backhand
lp, rp, rk- punches to knee
lp, rp, lk, rk- punches to axe kicks
df + rk, rk- axe kicks
lp + rk- spin hits
(After spin hits) rp- punch
(After punch) rk- roundhouse kick
(After punch) d + rk- sweep
db + lp + rp- tackle
b + lp + rp- shield
b + lp + lk- counter
b + rp + rk- counter
b + lp + rk- (unblockable) lightning uppercut
Throws
f, f + lp + rp- stone head
d, db, b + lp + lk- flip throw
df + rp + lk- wrist throw
lp + lk- head kicks
rp + rk- arm tossover
f, f, lp + rp, tg- (must have Jun as second character) tag throw
10-Hits
lk, rp, rk, lk, lp + rk, rp, rp, lp, rp- 10-hit #1
lk, rp, rk, lk, lp + rk, rp, lp- 8-hit
b + rp, rk, rk, rk, rk, rp, lp + rk, rp, lp- 10-hit #2
b + rp, rk, rk, rk, rk, rp, lp + rk, rp, d + lk + rk- 10-hit #3
f, f + rp, lp, rp, rp, lk, rk, rk, lp, rp, lp- 10-hit #4
f, f + rp, lp, rp, rp, lk, rk, rk, lk, rp, lp- 10-hit #5
f, f + rp, lp, rk, rk, rp, rk, lk, rp, lp- 9-hit
Juggles
f, d, df + rp, b, f + rp, lp, df + rp- uppercut to rushing punches to uppercut
f, d, df + rp, f, lp, rp, rp- uppercut to punches to backhand
f, d, df + rp, f, lp, lp, rp- uppercut to punches
f, d, df + rp, f, lp, rp, lk- uppercut to punches to kick
f, d, df + rp, d, rk, rk- uppercut to axe kicks
f, d, df + rp, f, d + lk + rk, uppercut to double kicks
b, f + rp, lp, df + rp, b, f + rp, lp, df + rp- rushing punches to uppercut to rushing punches to uppercut
Possession (can only be done with Heihachi as team mate
b + lp + rp- lightning shield
(during shield) rp, rp, lk- possession
df + lp, lp- hammers
df + rp- low punch
(After low punch) lp- power uppercut
(After low punch) rk- kick
(After low punch) lk- low kick
f + rp- uppercut
b + rp- punch to sidestep
(After sidestep) tg- (must have Michelle as second character) tag throw
lp + rp- double fists
db + rk, lp- low kick to uppercut
db + lk- low sweep
lp + rk, lk, lk- hammer to spring kicks
rp, rp- (while rising) punch to elbow
lp, rp, lk- punches to low kick
d, df + lp, rp- power punches
hold d, df + rp- power elbow
df + rk, lk- low kick to spring
db + rk + lp- low kick to uppercut
lp + rk, lk- hammer to low kick to spring
d, df + lp, rp- power punches
uf + lk + rk- jumping stomp
df + rp- (while you are crouched) power elbow
lk + rk- spin around
(after spin around) rk, rk, rk- kick combo
ss, rp- hard fist
b + lk- sweep
b + rk- hard kick
df + lp, lp- windmill punches
d + rp + rk- low parry
d + lp + lk- low parry
Throws
lp + lk- back drop
rp + rk- suplex
df + lp + rp- armlock suplex
d, db, b, f + rp- head punches
d, db + lp + lk- suplex
10-Hits
rp, lp, lp, rp, lk, lk, lk, rk, rk, lp- 10-hit #1
rp, lp, lp, rp, lk, lk, rp, lk, rp, lp- 10-hit #2
rp, lp, lp, rp, lk, lk, rp, lp, rk, lk- 10-hit #3
Juggles
df + lp, lp, hold d, rk, rk- hammers to low kicks
df + lp, lp, d + rk, lp- hammers to low kick to uppercut
df + lp, lp, d + rk, rk- hammers to low kick to kick
d + rk, lp, d + rk, lp- low kick to uppercut to low kick to uppercut
d + rk, lp, hold d, rk, rk- low kick to uppercut to low kicks
d + rk, lp, d + rk, rk- low kick to uppercut to low kick to kick
d + lk + rk- double kick
hold d, lk + rk, lk + rk, lk + rk- mid flip kicks
f + rk- crescent kick
rp- uppercut
df + lp- uppercut
f + lk- spin kick
b + lk- flip kick
(After flip kicks) rp- ruching punch
(After flip kicks) rk, rk, rk, lk- low sweeps to flip
f + rp- rushing punch
f, f + rp- rushing palm
lp + rk, rp- spin hits
(After spin hits) rk- kick
(After spin hits) d + rk- low sweep
(After spin hits) lp- punch
(After spin hits) rk, rk, rk, lk- low sweeps to flip
(After punch) rk- double kicks
(After punch) lk- high kick
(After high kick) begin at spin hits (you can create infinite and custom combos)
lp + rp- power palm
b + lp- punch
lp, rp- punches
lp, rk, rk, rk, lk- punch to low sweeps to flip
lp, lk- punch to low kick
d, *, rp, lp, lp, lk- punches to kick
f + lp + rp- spin punch
lp, lp- punch to spin punch
(After spin punch) rk, rk, rk, lk- low sweeps to flip
(After spin punch) lk- high kick
(After high kick) lp + rk, rp- spin hits
(After spin hits) rk- kick
(After spin hits) d + rk- low sweep
(After spin hits) lp- punch
(After spin hits) rk, rk, rk, lk- low sweeps to flip
(After punch) rk- double kicks
(After punch) lk- high kick
(After high kick) begin at spin hits (you can create infinite and custom combos)
ss, rp- side punch
(After side punch) lp + rp- punch
(After side punch) lp- punch
(After side punch) rk, rk, rk, lk- low sweeps to flip
(After side punch) lk- high kick
lp + rk-
lk- low kick
lp + rk, rp, lp, lp, lk, repeat- infinite combo
f, f, f + lk- leaping kick
db + rk, lk, rk- low sweep to flip
u, d- backflip
b + lp + lk- counter
b + rp + rk- counter
b + lk, hold f- (unblockable) spin kick
Throws
lp + lk- arm break
rp + rk- arm flip
df + rp + lk- beat down
b + lp + rp- arm break
b + lp + rp, tg- (must have Jin as second character) tag throw
b + lp + rp, tg- (must have Heihachi as second character) tag throw
10-Hits
d, *, rp, lp, lp, lp, rp, lp, rk, lk, lk + rk- 10-hit #1
d, *, rp, lp, lp, lp, rp, lp + rk, lp + rk, lp, lk + rk, lk + rk- 10-hit #2
Juggles
f + rp, lp, rp- rushing uppercut to punches
f + rp, d + lk + rk- rushing uppercut to double kicks
f + rp, lp + rk, rp, d + rk- rushing uppercut to spin hits to low sweep
f + rp, lk, rk, rk, rk- rushing uppercut to low sweeps
f + rp, lp, f, f + rp- rushing uppercut to punch to palm
f + rp, lp, *, lk- rushing uppercut to punch to low kick
rp, lp, rp- uppercut to punches
rp, d + lk + rk- uppercut to double kicks
rp, lp + rk, rp, d + rk- uppercut to spin hits to low sweep
rp, lk, rk, rk, rk- uppercut to low sweeps
rp, lp, f, f + rp- uppercut to punch to palm
rp, lp, *, lk- uppercut to punch to low kick
d + lk + rk, lp + rk, rp, d + lk- double kick to spin hits to low sweep
lp + rk, rp, lp, lp, rk, lp + rk, rp, d + rk- spin hits to spin hits to low sweep
f, d, df, rp- uppercut
f, d, df, *, rp- gut punch
f, d, df + rk, rk- low sweeps
f, d, df, rk- axe kicks
f, f + lk- axe kick
rk, rk- (while rising) axe kicks
df + lp, rp- uppercuts
rp- (while rising) gut punch
lp, rp, rk- punches to kick
lp, rp- (while rising) rush punches
f + rp- thrust
f + lp + rp- power smash
db + rk- kick df + rk- kick
df + lp- uppercut
df + rp- uppercut
lp, rp, rp- punches to backhand
lp, lp, rp- punches
db + lp + rp- tackle
rk, lk- flip over
f, f, f + lk- running side kick
uf or u + lk- jumping side kick
df + rk, rk- axe kicks
uf + rk, rk, rk, rk- spinning kicks
b + lp + rk- (unblockable) lightning uppercut
Throws
lp + lk- head kicks
rp + rk- flip
f, f + lp + rp- stone head
10-Hits
f, f + rp, lp, rp, rp, lk, rk, rk, lp, rp, lp- 10-hit #1
f, f + rp, lp, rp, rp, lk, rk, rk, lk, rp, lp- 10-hit #2
f, f + rp, lp, rk, rk, rp, rk, lk, rp, lp- 9-hit
Juggles
f, d, df + rp, lp, lp, rp- uppercut to punches
f, d, df + rp, lp, rp, rp- uppercut to punches to backhand
f, d, df + rp, d, rk, rk- uppercut to axe kicks
f, f + rp- uppercut
f, f, *, rp- pause then uppercut
(If uppercut stuns) lp + rp- backbreaker
b + rk- turn kick
lp + rp- (unblockable) Clothsline (back must be turned away from opponent)
lk- low kick (back must be turned away from opponent)
f, f, rk- big boot
f, f + lp + rp- leap
f, f + lk + rk- drop kick
ss, rp- hard punch
ss, lk + rk- boomerang
lp + rp- (while you are crouched) tackle
df + rk, rk, rk, rp- sliding kicks to uppercut
df + rk-low kick
f, d, df, lp + rp- overhead smash
d + lp + rp- falling elbow
f + lp + rk- flip over
f + rp + lk- shoulder ram
f, f, f + lk + rk- running drop kick
df + lk + rk- frankensteiner
f + rk- spin kick
f + lk- spin kick
lp + rp- (while ducking) tackle
(After tackle) lk + rk- arm lock
(After arm lock) lp + rp- stretch breaks
b + lp + lk- counter kicks
b + rp + rk- counter kicks
f + lp + rp- (unblockable) clothsline
Throws
lp + lk- spinning neckbreaker
rp + rk- suplex
db + lp + rp- figure-four leg lock
f, b, db, d, df, f + lp- spinning leg throw
df + rp + lk- knee bash
d, db, b + lp + rp- T-bone
db, d, df, f + lp- piledriver
d, db, d, db + lp + rp- headlock
b + lp + rp- swing around
(while opponent in swing) lk + rk- ground slam
b + lp + rp, tg- (must have Armor King as second character) tag throw
db + lp + lk- (opponent must be on ground) ground throw
db + rp + rk- (opponent must be on ground) ground throw
df + lp + lk- (opponent must be crouched) grab
10-Hits
lp, rp, lp, lp, rp, rk, rk, rk, lp, lk- 10-hit #1
lp, rp, lp, lp, rp, rk, rk, rk, lp, lp- 10-hit #2
lp, rp, lp, lp, lk, lk, rk, lk, rp, lp + rp- 10-hit #3
Juggles
He has no known juggles
LINKING THROWS
ss, rp + rk- rolling backbreaker (If caught at sides or from behind continue on to backbreaker)
rp, rp, lp + rp- ground slam
lp, rp, lk + rk- backbreaker
(After backbreaker) lp , lk, rp, lk + rk, lp + rp + lk + rk- T-Bone
(After backbreaker) rp, lp, lk, rk- swinger
f, d, df, rp + lk- ankle lock
(After ankle lock) lp, rp, lk, lp + rp- STF
(After ankle lock) lp + rp, lk, lp, lp + lk- Scorpion death lock
f, d, df, lp + rk- single arm breaker
(After single arm breaker) rp, lp, lp + rp + lk- wing lock
(After wing lock) lp + lk, lk + rk, rp + rk, lp + rp, lp + rp + lk- rolling death cradle
f, df + rp + rk- arm flip
f, df + lp + lk- arm flip
(After arm flip) lp, rp, lp + rp- back buster
(After back buster) lp + rk, lp + rp, lk + rk- suplex
(After suplex) lp, rp, lk + rk- power bomb
(After power bomb) rp, lp, lk, rk- spinning leg throw
lp + rp- swing
lp + rp, lp + rp- swings
lp, lp, lp- hammers
hold f, lp, lp, lp- long hammers
df + lp- uppercut
df + rp- uppercut
f, f, f + lk- jumping kick
lp + rp, f- swing to Hunting stance
lp + rp, lp + rp, f- swings to Hunting stance
df + lp + rp- head butt
uf + lp + rp-
lk + rk- sit
(During sit) b- roll back
(During sit) lp, rp, lp, rp- punches
(During sit) rp, lp, rp, lp- punches
f, f + rp- lunging uppercut
df + lp, rp, lp- uppercuts
uf + lk + rk- sit on them
Hunting Stance
lp + rp- Hunting stance
(While in Hunting stance) b or f- lunge
(While in Hunting stance) rp- claw
(While in Hunting stance) lp- claw
(While in Hunting stance) lp, rp- claws
(While in Hunting stance) lp + rp- flip ![]()
(While in Hunting stance) lk + rk- tackle
b, db, d, df + rp- power punch
lp + rp- (while rising) low swing
hold d, lp, rp, lp, rp, lp- ground uppercuts
rp, lk- (while rising) low hit to punch
lp + lk + rk- (taunt) dance
d + rk- (taunt) dance
b + lp + rp- (unblockable) claw
(During claw) f, df, d, db, b, ub, u, uf- (unblockable) roll
b, f + rp + lk- (unblockable) power swing
b, b + rp + rk + lk- (unblockable) gas
Throws
lp + lk- maul
rp + rk- backbreakers
f, f + lp + rk- stone head
f, df, d, db, b, f + lp + rp- feet roll
10-Hits
They have no known 10-hits
Juggles
f, f + rp, d, lp + rp, lp + rp- lunging uppercut to swings
f, f + rp, df + lp, rp, lp, rp- lunging uppercut to uppercuts
df + rp, lp + rp- uppercut to swing
df + rp, df + lp, rp, lp, rp- uppercut to uppercuts
f, f, lk- air spin
(Do after air spin) rk- kick
df + rp- uppercut
d + lp + rp- ground disappear
b + lp, lp, lp, lp- spinning punches
db + lk, lk, lk, lk- ground spin kicks
f + rp- turnaround backfist
f, f, rk- knee
df + rp- uppercut
lk, rk- spin kick to kick
d,df + lk- sweep
uf + lk + rk- somersault
f, f, lk + rk- dive
(During dive) lp + rp- head first dive
(During dive) lk- forward flip kick
(During dive) lk + rk- forward flip over
rk, rk, rk- triple kicks
ss, lk + rk-
u + rk- air spin kick
u, b- back flip
u + lp + rp- sky drop
b + rp- (unblockable) side stab
db + rp- (unblockable) ground stab
f, f, *, rp- (unblockable) rushing stab
Throws
lp + lk- flying press
rp + rk- head chop
f + lp + rk- throw
db + lp + lk- throw
10-Hit
lp, rp, lp, rk, rk, rk, lp, rp, lk, rp- 10-hit
Juggles
df + rp, lp, rp- uppercut to punches
df + rp, df + lp, f + rp- uppercuts to backhand
df + rp, df + lp, f, f + rk- uppercuts to knee
df + rp, b + lp, lp, lp, lp- uppercut to spinning fists
df + rp, db + lk, lk, lk, lk- uppercut to spinning low kicks
f, f + rp, lp, rp- slash uppercut to punches
f, f + rp, df + lp, f + rp, slash uppercut to uppercut to backhand
f, f + rp, df + lp, f, f + rk- slash uppercut to uppercut to knee
f, f + rp, b + lp, lp, lp, lp- slash uppercut to spinning fists
f, f + rp, db + lk, lk, lk, lk- slash uppercut to spinning low kicks
lk + rk, lk + rk- double flip kicks
u + rk- quick flip kick
d + lk + rk- frogman
b + rp,lk , rk- punch to kicks
b + lp, rp, lp- punches to to uppercut
db + rk- ground sweep
ss, lk + rk- bicycle kick
db + rp- elbow
(Do after elbow) lp- backhand
(Do after elbow) rp- backhand
(Do after elbow) lk + rk- frogman
f, rp, lp- sting
uf + rk- quick flip kick
hold uf + rk- long flip kick
f, f, f, lk- running kick
f + lp + rp- overhead smash
ss, rp- high punch
b + lp, rp, lp- dragon combo
ss, lp, rp, lp, rp- Judgement
f + lp, rp, rp- quick punches
ss, rp, lp, rp, lp- punch combo
df + lk- mid kick
df + lk, lk, lk- kick combo
d, df, d, df + lk- slide
db + lk, lk, lk, lk- low to high kicks
rk, lk, rk- spin kicks
lp, lp, lp, lp, lp- quick punches
lp, rp- punch to backhand
df + rp- uppercut
u + rk- jump kick
df + lk- lunging kick
d + rk, lk- low kick to flip kick
lp, rp, rp- punch combo
lk, rk- kick to flip kick
b + lp + rp- fake step
(During fake step) lp- punch
(During fake step) rp- uppercut
(During fake step) lk- fake
(During fake step) lk- low kick
rk, u + lk- kick to flip kick
u + rk, rk- flip kicks
d + lp + lk- low parry
d + rp + rp- low parry
b + lp + lk- high parry
b + rp + rk- high parry
db + lp + rp- (unblockable) power punch
Throws
lp + lk- punches to knockaway
rp + rk- leg break
df + lp + rp- noogie
f, f + lk + rk- knee to face
f + rp + lk- run up
10-Hits
df + lp, rp, rp, lp, lk, lk, lk, rk, lk, rk- 10-hit #1
df + lp, lk, rp, rp, lk, d + lk, lk, rk, lk, rk- 10-hit #2
df + lp, rp, rp, lp, lk, d + lk, lk, rk, lk, rk- 10-hit #3
df + lp, lk, rp, rp, lk, d + lk, lk, lk, rk, rk- 10-hit #4
df + lp, lk, rp, rp, lk, d + lk, lk, rk, rk, rk- 10-hit #5
Juggles
tap uf + rk, df + lp, f, rp, lp- jump kick to uppercut to punches
tap uf + rk, lk, rk- jump kick to kick to flip kick
tap uf + rk, f, lp, db + rk- jump kick to punch to ground sweep
lk, rk, d + lk, rk- kick to flip kick to low kick to flip kick
b + lp, rp, lp, b + lp, rp, lp- uppercut to punches to uppercut to punches
df + rp, b + rp, lk, rk- uppercut to punch to low kick to kick
df + rp, b + lp, rp, lp- uppercuts to punches
df + rp, db + rp, lk + rk- uppercut to elbow to frogman
df + rp, f, lp, rp, rp- uppercut to punches
df + rp, rp, lk, rk- uppercut to punch to kick to flip kick
df + rp, lp, rp, db + rk- uppercut to punches to ground sweep
hold d, u, rk- quick flip kick
f + rp, rp, rp- punches to backfist
d + rk, d + rk, d + rk, d + rk- low kick to mid kicks
b + lp, rp, lk + rk- punches to Hitman Stance
d + rk, rk, rk, rk- quick kicks
d + lk, lk, lk, lk- low to high kicks
rk, lk, rk- spin kicks
d, db, b + rk- kick
lp, lp, lp, lp, lp- quick punches
df, d, db + rk- high kick
db + lk- kick
df + lk- kick
lk, lk- (while rising) axe kicks
d + lk, lk, lk, b + lk- kicks
b + lk, lk- kicks
b + lk, lk, rk- kick to throw
db + lk, lk, lk, lk- side kicks
lk, lk- kicks
d, lk, lk, lk, lk- infinite kicks
(Do during infinite kicks) u + lk- heel kick
(Do during infinite kicks) d + lk- low kick
b, b, *, lk + rk- backflip
f, f, lk- axe kick
b, b + rk- spin kick
df + rk- (while crouched)
f, f, *, lk, rk, rk- jump kicks
f, f, *, lk, rk, d + rk- jump kicks to low kick
d + rk, *, rk- low kick to head kick
f, f, *, lk + rk- slide
ur or u + lk- jumping kick
rk, u + lk- kick to flip kick
ss, lk- roundhouse kick
ss, rk, rk, rk- quick kicks
ss, rp- side punch
f + lk + rk-
lk, lk, lk- kick combo
Hitman Stance
lk + rk- Hitman stance
b + rk- heel kick to Hitman Stance
(During Hitman stance) lp, lp, lp- quick punches
(During Hitman stance) rp- uppercut
(During Hitman stance) lk- roundhouse kick
(During Hitman stance) rk- low kick
f, *- step
db + lp + rp- (unblockable) power punch
db + lk + rk- (unblockable) spin kick
Throws
lp + lk- neck break
rp + rk- head punch
f, f + lk + rk- knee bash
10-Hit
df + lp, rp, rp, lp, lk, lk, lk, rk, lk, rk- 10-hit
Juggles
df + rp, lp, rp, lp, rp- uppercut to punches
df + rp, db + lk, lk, lk- uppercut to side kicks
df + rp, rk, lk, rk- uppercut to spin kicks
df + rp, lk, lk, lk- uppercut to kicks
df + rp, *, d + lp, rk- uppercut to low punch to kick
db + lk- (hold up to go into stances) sweep
f, *, lk- roundhouse
(After roundhouse) rk- high kick
(After roundhouse) d + rk- low sweep
uf + rp- falling elbow
f, *, lp, rp, lp, rp- quick punches
f, *, lp, rp, lp, rp, f- quick punches to Snake stance
f, *, rp, lp, rp, lk- rush punches
b + lp- punch
ss, lk + rk- low kick
b + lp + rp- headbutt
db + rk, rk- low to high spins
f + rk- twirl kick
rk, lk- lay down kicks
lk, rk- spinning roundhouse
SNAKE STANCE
ss, lp + rk- Snake stance
f + rp + lk- Snake stance
(While in Snake stance) lp, lp, lp, lp, lp- quick punches
(While in Snake stance) rp, rp, rp- high to low punches
(While in Snake stance) lk, rk, rk- low kicks to launcher
DRAGON STANCE
u- from Snake stance
(While in Dragon stance) rp- punch
(While in Dragon stance) lp- grab
(While in Dragon stance) lp + rp- ram
PANTHER STANCE
d- from Snake stance
(While in Panther stance) rp- uppercut
(While in Panther stance) lp- twirl punches
TIGER STANCE
u- from Dragon stance
(While in Tiger stance) lp- overhead smash
(While in Tiger stance) rp- overhead smash
CRANE STANCE
d- from Panther stance
(While in Crane stance) rp- backhand
(While in Crane stance) lp- punch
(While in Crane stance) lk- face kick
(While in Crane stance) rk- feet kick
(While in Crane stance) lk, rk, rp, lk- Crane combo
PHOENIX STANCE
b + lp + rk- Phoenix stance
(While in Phoenix stance) lk- kick (keep tapping lk to keep it going)
(While in Phoenix stance) rk- (unblockable) spin kick
DRUNKEN STANCE
f + lk + rk- Drunken stance
(While in Drunken stance) lp- lunging punch
(While in Drunken stance) lp + f- lash
(While in Drunken stance) rp, rp + f- quick punches
(While in Drunken stance) lp + rp- life refill
(While in Drunken stance) lk + rk- kick to the feet
d + lk + rk- lay down on back
(While on back) lk- sweep
(While on back) lk, rk- sweep to roundhouse
(While on back) lk + rk- launcher
d + lp + rp- lay down on face
(While on face) rk, lk- slide
b + lk + rk- turn around backwards
(While backwards) lk + rk- flips
(While backwards) uf + rp- falling elbow
(While backwards) d + lp- low punch
(While backwards) rk- kick
(While backwards) d + rk, rk- spin kicks
(While backwards) lk + rk- flip kicks
(While backwards) lp- spin punch
(While backwards) rp- uppercut
f + lp + rp- double strike to Crane stance
d + lp + lk- low parry
d + rp + rk- low parry
Throws
lp + lk- kick away
rp + rk- neck breaker
f, f + lp + rp- toss away
uf + lp + rp- falling elbow
10-Hits
lp, rp, lp, lk + rk, rp, lp, rk, lp, rk, rk- 10-hit #1
lp, rp, lp, lk + rk, rp, lp, rk, lp, rp, lk- 10-hit #2
lp, rp, lp, lk + rk, lk + rk, lk + rk, lp, lp, rp- 10-hit #3
Juggles
d + lk + rk, u + lk, f + rk, lp, rp, lk- lay down to launcher to kick to punches to kick
uf + rk, f, *, lp, f, *, lp, f, *, lp- jump kick to punches
df + rp, f, *, lp, f, *, lp- uppercut to punches
uf + rk, f, *, lp, rp, lp, rp- jump kick to punches
f, f, lp- elbow
df + lp, lp- hammers
f + rp- uppercut
d, df + lp- quick fist
df + lp, lp- hammers
df + rk, lk- low kick to spring
lp + rp- double punch
db + rk, lp- low kick to uppercut
db + lk- sweep
lp + rk, lk, lk- hammer to spring kicks
rp, rp- (while rising) punch to elbow
lp, rp, lk- punches to low kick
d, df + lp, rp- power punches
hold d, df + rp- power elbow
lk + rk- spin around
f + lp- quick uppercut
f, f, lp, rk- elbow to high kick
df + lp, rk, lk- hammer to lowkick to spring
ss, lp- high uppercut
ss, rp- low uppercut
f + lp + rp- hard gut punch
ss, lp- palm
ss, rp, lp- palms
df + lk + rk- launcher
f, f, rp- lunging punch
u, b- backflip
d + lp + lk- low parry
d + rp + rk- low parry
f + lp + rk- (unblockable) uppercut
Throws
lp + lk- suplex
rp + rk- suplex
b + rp- punch sidestep
(After sidestep) lp + rp- suplex
b + rp, tg- (must have Julia as second character) tag throw
10-Hits
rp, lp, lp, rp, lk, lk, rp, lk, rp, lp- 10-hit #1
rp, lp, lp, rp, lk, lk, lk, rk, rk, lp- 10-hit #2
rp, lp, lp, rp, lk, lk, rp, lp, rk, lk- 10-hit #3
Juggles
df + lp, lp, hold d, rk, rk- hammers to low kicks
df + lp, lp, d + rk, lp- hammers to low kick to uppercut
df + lp, lp, d + rk, rk- hammers to low kick to kick
d + rk, lp, d + rk, lp- low kick to uppercut to low kick to uppercut
d + rk, lp, hold d, rk, rk- low kick to uppercut to low kicks
d + rk, lp, d + rk, rk- low kick to uppercut to low kick to kick
NOTE: Tetsujin will turn Gold after 10 wins.
f + lp + rp- quick bomb
f, f + lk- low kick
f, f + rk- flip over
ss, lp- uppercut
ss, rp- high palm
ss, rk- sweep
ss, lp + rp- side bomb
d + lk + rk- (opponent on ground) stomp
f, f, rp- forward punch
b + rp, rp- slaps
b + lp- side chop
f, f, lp- side slap
b, db, d, df, f + rp- rising slap
df + lk, rp, rk- kick punch kick
df + lk, rp, d + lk- kick punch low kick
f, f, f + lk- jumping heel hold (can begin heel hold link)
lp, rp, lp, rk- punches to low kick
df + lk, lk, lk, lp, rp, f + lp + rp- combo to blonde bomb
rk, lk, rp- kicks to uppercut
df + lk, rk- kick to roundhouse
db + lp- uppercut
df + lp- uppercut
df + rp- uppercut
df + lk, lp, rp, f + lp + rp- kick to punches to blonde bomb
f, df, d, db, b + lk- launcher
db + lk + rk- launcher
db + rk, lk- low kick to launcher
d, df, f, d, rk- ground sweep
u + lk- air spin kick
lk, lk, rk- low kicks to high kick
rk, lk, rk- high, low, high kicks
d + lk, rk- low kick to high kick
d + rk, lp- low kick to chop
db + rp- sliding chop
d, df, f,- duck in
d, db, b- sway
db + lp- uppercut
u, b- backflip
lp, rp, lk, rk- high low combo
df + lp + rp- punches
ss, lp, rp- double slaps
rp, d + lk- jab to sweep
db + rp- backhand
b, db, d, df + rk- rising slap
d + lp + lk- low parry
d + rp + rk- low parry
b + lp + lk- counter
b + rp + rk- counter
d, df, f, db + rp + lk- (unblockable) spit
db + lp + rp- (unblockable) Crane
Throws
lp + lk- arm flip
df, df + lp- head smash
d, df, f, lp + rp, tg- (must have Anna as second character) tag throw
10-Hits
lp, rp, lp, rp, lk, lk, rp, lp, rk, lk- 10-hit #1
lp, rp, lp, rp, lk, lk, rp, lp, rp, rk- 10-hit #2
lp, rp, lp, rp, rk, lk, rk, rp, rk, lk- 10-hit #3
Juggles
db + rk, lk, lp, rp, rk- low kick to launcher to punches to kick
db + rk, lk, db + rk, lk- low kick to launcher to low kick to launcher
db + lk + rk, db + rk, lk- launcher to low kick to launcher
db + lk + rk, lp, rp, rk- launcher to punches to kick
db + lk + rk, b + rp, rp- launcher to slaps
db + lk + rk, lk, rk- launcher to kicks
db + lk + rk, uf + lk, d + rk, lp, f + lp + rp- launcher to jump kick to low kick to punch to bomb
df + rp, f, lp, rp, rk- uppercut to punches to kick
df + rp, f, lk, rk- uppercut to kicks
df + rp, db + lk, rk- uppercut to low kick to punch
df + rp, f, lp, rp, f + lp + rp- uppercut to punches to bomb
df + rp, f, lp, rp, f, lp, rp- uppercut to punches
df + rp, b + rp, rp- uppercut to slaps
df + rp, f, lp, rp, f, f + lk- uppercut to punches to low kick
df + rp, db + rk, lk- uppercut to low kick to launcher
LINKING MOVES
d, df, f, lk + rk- leg takedown
(After leg takedown) lk + rk, rk, rp, lp + rp- heel hold
(After heel hold) lk, lp, rk, rp + rk- leg break
(After heel hold) lp, lk, rp + rk, lk + rk, lp + rp- double heel hold
d, df, f, lp + rp- arm grab
(After arm grab) lp, lk, rp, lp- single arm break
(After single arm break) rp, lp, lk, rk, lp + rp- falling arm break
(After single arm break) lk, lp, rk, lp + rp, lp + rp- double arm break
d, db, b + lp + rk- grab and kick
(Do after grab and kick) rp, lp, lp + rp, lp + rp + lk- Nightmare
(Do after Nightmare) lp, rp, rk, lk, lp + rp + lk- stretch
(Do after Nightmare) lp, lk + rk, lp, rp, lp + rp- neck crusher
(Do after grab and kick) lp, lk, rp, lp- arm break
(Do after arm break) lk, lp, rk, lp + rp, lp + rp- double arm break
rp + rk- grab and flip
(Do while flipping) lp, rp, lp, rp, lp, lk- arm break
df + lp, rp- elbows
df + rp- uppercut
f, f + rk- lunging kick
f, f, *, lk + rk- slide
f, f + lk- axe kick
rk, rk- (while rising) axe kicks
lp, lp, rp- punches
lp, rp, rp- punches to backhand
d + rk, rk- low kick to kick
f, f + lk + rk- jump kick
f + lp + rk- shoulder ram
ub + lk- flip kick
(After flip kick) rp- rush uppercut
rp- (while rising) gut punch
uf + lp + rp- overhead smash
hold d, lk, lk, lk- low kicks
d + lk, lk, lk- low kicks to launcher
d, lk, d + lk, lk, lk- infinite kicks
(Do during infinite kicks) u + lk- heel kick
(Do during infinite kicks) d + lk- low kick
b + lp + rp- (when attacked) (unblockable) recharge
b, b + lp + rp- (unblockable) low power palm
f, f + rp- (unblockable) heart rip
b + rp- (unblockable) slice
db + lp + rp- (unblockable) scissors
b + lk + rp- (unblockable) death blow
Throws
lp + lk- body slam
rp + rk- backbreakers
df, df + rp + rk- spin around elbow hit
10-Hits
He has no known 10-hits
Juggles
d + lk, lk, lk, lp, lp, rp- low kicks to launcher to punches
d + lk, lk, lk, lp, rp, rp- low kicks to launcher to punches to backhand
d + lk, lk, lk, f, f + lp + rp- low kicks to launcher to low power punch
d + lk, lk, lk, d + lk, lk, lk- low kicks to launcher to low kicks to launcher
d + lk, lk, lk, d + rk, rk- low kicks to launcher to low kick to kick
d + lk, lk, lk, ub + lk- low kicks to launcher to flip kick
The following moves assume the flip kick does not make contact
ub + lk, rp, lp, lp, rp- flip kick to rush uppercut to punches
ub + lk, rp, lp, rp, rp- flip kick to rush uppercut to punches to backhand
ub + lk, rp, d + rk, rk- flip kick to rush uppercut to low kick to kick
ub + lk, rp, ub + lk- flip kick to rush uppercut to flip kick
lp + rp, lp + rp- double smash
lp, lp, lp- hammers
db + lp, lp, lp, rp- machinegun punches
f + lk + rk- slide
b, db, d, df + rp- power punch
f, f + lp + rp- scissors
df + rp- uppercut
f + lp + rp- scissors
uf + lk + rk- sit on them
hold d, df + lp, rp, lp, lp- windmill
b, db, d, df + lp- power uppercut
df + lp, rp, lp, rp- uppercuts
f, f + rp- smash
ss, lp- uppercut
ss, rp- spinning arm blast
ss, lp + rp- spinning clothsline
d + lp, rp- hammer to power punch
d + lk + rk- sit
(During sit) b- roll back
(During sit) lp, rp, lp, rp- punches
(During sit) rp, lp, rp, lp- punches
lk + rk- (unblockable) fly (keep tapping lk + rk to keep flying)
f, rk, lp- (unblockable) dark greeting
Throws
lp + lk- press
rp + rk- slam
(During slam) db, d, df + rp- grab and hit
db + rp + lk- ground slam
10-Hit
d + rp, lp, lp, lp, rp, lp, rp, lp, lp + rp, lp + rp- 10-hit
Juggles
df + rp, hold df, lp, rp, lp- uppercut to uppercuts
d, db, d, df + lp, lp, rp, lp- power uppercut to uppercuts
d + lp- hammer
d + lp, rp- hammer to smasher
d + lp, d + rk, rp- hammer to sweep to elbow
d, df, f + lp- sliding elbow
f, f, rp- quick elbow
d, db, b, lp- hammer
d, db, b, rp- palm
d, db, b, lk- low sweep
d, db, b, lk, lp, lp- sweep to elbow to launcher
d, db, b, lk, lp, rp- sweep to elbow to smasher
f, f, rk- roll kick
f, f + lk- running jump kick
f, f + lk, rk, lk- running jump kicks
f, f + lk, rk, d + lk- running jump kicks to low kick
u + lk, rk- jump kicks
lp, rk- punch to low kick
rp, lk- punch to kick
f + lp + rp- overhead smash
d + rp- (opponent on ground) ground punch
ss, lp- swinging elbow
ss, rk- low kick
f + lp + rk- shoulder ram
db + lp + rp- tackle
(Do while in tackle) *,lk, lp, rk, lp + rp- ultimate tackle
df + rp, lp- low elbow to smasher
df + rp, rp- low elbow to launcher
rp- (while rising) one handed launcher
d, df, f- duck in
df + lp- gut punch
df + rp- uppercut
d, db, b- sway
b + lp + lk- counter
b + rp + rk- counter
b + lp + rp- (unblockable) power punch
Throws
lp + lk- flip
rp + rk- arm break
b + rp + lk- tossover
f, f + lp + rp- push away
df + lp + rp- knock to the ground
10-Hits
lp, rp, lk, rp, lp, rp, lp, rk, rp, lp- 10-hit #1
lp, rp, lk, lp, rk, rp, lp, rk, rp, lp- 10-hit #2
lp, rp, lk, lp, rp- 5-hit
Juggles
d, df, f + lp, lp, d, df, f + rp- elbow to punch to smasher
d, df, f + lp, d + rk, rp- elbow to low kick to elbow
d, df, f + lp, lp, rp, lp- elbow to punches
df + rp, lp, d, df, f + rp- uppercut to punch to smasher
df + rp, d + rk, rp- uppercut to low kick to elbow
df + rp, lp, rp, lp- uppercut to punches
d, rp, lp, d, df, f + rp- palm lift to punches to smasher
d, rp, d + rk, rp- palm lift to low kick to elbow
d, rp, lp, rp, lp- palm lift to punches
d, df, f, *, rp, lp, d, df, f + rp- palm lift to punch to smasher
d, df, f, *, rp, d + rk, rp- palm lift to low kick to elbow
d, df, f, *, rp, lp, rp, lp- palm lift to punches
f, f, *, rp- pause uppercut
f, f, *, lp- uppercut
df + lp- elbow
df + rp- gut punch
f, f + rk- boot
df + lk + rk- frankensteiner
db + lk- tail trip
f, f + lp + rp- roll forward
f, f + lk + rk- jumping kick
u or uf + rk- jump kick
db + rk, lk, rk, lk, rk- low kicks
(After low kicks) b- roll
b + lk + rk, lk, rk, lk, rk- leaping low kicks
d + lk + rk, rk, rk- sliding low kicks
f, d, df + lp + rp- smash
lp + rp- (while crouched) smash
lp, rp, lp- punches
f, *, lp- spin punches
df + lp, rp- head butts
db + lk, lp- low kick to roll
f, d, df + lp- jumping uppercut
f, d, df + rp- uppercut
ss, rk- sweep
u + lk + rk- jump sweep
f + lp + rp- overhead smash
rk- (while rising) high kick
b + lp- (unblockable) wind up punch
Throws
lp + lk- stone head
rp + rk- power bomb
db, db + lp + rp- head lock
db, f + lp + rp- piledriver
10-Hits
They have no known 10-hits
Juggles
f, d, df + rp, d + lk + rk, rk, rk- uppercut to low kicks
f, d, df + rp, f, lp, rp, lp- uppercut to punches
f, d, df + rp, df + lp- uppercut to elbow
f, d, df + rp, df + rp- uppercut to gut punch
df + lp, rp- elbows
df + rp- uppercut
f, f + rk- lunging kick
f, f, *, lk + rk- slide
f, f + lk- axe kick
rk, rk- (while rising) axe kicks
lp, lp, rp- punches
lp, rp, rp- punches to backhand
d + rk, rk- low kick to kick
f, f + lk + rk- jump kick
f + lp + rk- shoulder ram
ub + lk- flip kick
(After flip kick) rp- rush uppercut
rp- (while rising) gut punch
ss, rk-
uf + lp + rp- overhead smash
hold d, lk, lk, lk- low kicks
d + lk, lk, lk- low kicks to launcher
d, lk, d + lk, lk, lk- infinite kicks
(Do during infinite kicks) u + lk- heel kick
(Do during infinite kicks) d + lk- low kick
b + lp + rp- (when attacked) (unblockable) recharge
b, b + lp + rp- (unblockable) low power palm
f, f + rp- (unblockable) heart rip
b + rp- (unblockable) slice
db + lp + rp- (unblockable) scissors
b + lk + rp- (unblockable) death blow
lp + rp- (unblockable) flying flame spit
d + lp + rp- (unblockable) flame spit
Throws
lp + lk- body slam
rp + rk- backbreakers
df, df + rp + rk- spin around elbow hit
10-Hits
He has no known 10-hits
Juggles
d + lk, lk, lk, lp, lp, rp- low kicks to launcher to punches
d + lk, lk, lk, lp, rp, rp- low kicks to launcher to punches to backhand
d + lk, lk, lk, f, f + lp + rp- low kicks to launcher to low power punch
d + lk, lk, lk, d + lk, lk, lk- low kicks to launcher to low kicks to launcher
d + lk, lk, lk, d + rk, rk- low kicks to launcher to low kick to kick
d + lk, lk, lk, ub + lk- low kicks to launcher to flip kick
The following moves assume the flip kick does not make contact
ub + lk, rp, lp, lp, rp- flip kick to rush uppercut to punches
ub + lk, rp, lp, rp, rp- flip kick to rush uppercut to punches to backhand
ub + lk, rp, d + rk, rk- flip kick to rush uppercut to low kick to kick
ub + lk, rp, ub + lk- flip kick to rush uppercut to flip kick
df + lp, lp- hammers
df + lp + rp- low smasher
df + rp, lp- punch to uppercut
df + lk- high kick
f, f + lp + rp- bomb
rk, d + rk- kick to low kick
(After low kick) rk- high kick
(After low kick) d + rk- low kick
(After low kick) lp- uppercut
rk- (while rising) high kick
rp, lp, lp- (while rising) uppercut to hammers
b + rp- turnaround punch
(After turnaround punch) lp + rp- suplex
df + rk, lk- low kick to spring
d + rk- low kick
(After low kick) rk- high kick
(After low kick) d + rk- low kick
(After low kick) lp- uppercut
df + lp + rp- low power punch
lp + rp-
ss, lp + rp-
ss, rk- sweep
f + rp- lunging punch
uf + lk + rk- stomp
b + lp + rp- (unblockable) energy punch
b, b + lp- (unblockable) energy uppercut
Throws
lp + lk- flip over
rp + rk- flip
df + lp + lk + rk- pick up and throw
10-Hit
rp, lp, lp, rp, lk, lk, lk, rk, rk, lp- 10-hit
Juggles
df + lp, lp, hold d, rk, rk- hammers to low kicks
df + lp, lp, d + rk, lp- hammers to low kick to uppercut
df + lp, lp, d + rk, rk- hammers to low kick to kick
df + lp, lp, lp, d, df, f + rp- hammers to punch to power punch
df + lp, lp, lp, f + rp- hammers to punch to low power punch
df + lp, lp, lp, f, f + lp + rp- hammers to punch to bomb
d + rk, lp, d + rk, lp- low kick to uppercut to low kick to uppercut
d + rk, lp, hold d, rk, rk- low kick to uppercut to low kicks
d + rk, lp, d + rk, rk- low kick to uppercut to low kick to kick
f, f + rk- knee leap
f, f + lk + rk, lp + rp, lk + rp- flips
f + rp- backhand
db + rp, rp, rp ,rp- spinning hands
db + lp- sword slice
df + lp, lp, lp- sword bash
df + lp, rp- sword bash to backhand
df + lp, rp, hold db, rp, rp, rp, rp, rp- sword bash to spinning punches
rk, lk- roll launcher
f, f, lp + rp- flip
(After flip) lp + rk- energy steal
(After flip) rp + lk- energy steal
b + lp + rp- get ready to spit
(hit any punch to spit)
uf + lp + rp- helicopter ( hold b to reverse)
f, f, lk, lp- lunging kick
(After lunging kick) lp- slice
(After lunhing kick) rp- uppercut
df + rp- uppercut
df + rk- side kick
uf or u + lk- air spin kick
uf or u + rk- air spin kick
df + lp, rp- bash to backhand
rk, rk, rp, rp, lp + rp- kicks to punches to stab
lp + rp- (during tackle) stab
b, b + lk + rk- spin sidestep
d + lk + rk- sit
(During sit) b- teleport
(During sit) f- teleport
(During sit) rp- teleport to spin punch
(During sit) rk- teleport to flip launcher
d + lp + rk- suicide
d + lp + rk, b + lp, lp, lp,- suicide dance
b + lp + rk- blade block
u + lp + rp- flea
(During flea) f, f- move forward
(During flea) u- jump
(During flea) rk, lk- flip launcher
(During flea) lp + rp-
(During flea) d- resume standing
f, f + lk + rk, lp + rp, lk + rk- forward flips
ss, lk + rk- soul charge
(After soul charge) f- energy field
hold d, db, b + lp- sword sweep
db + lk, lk, lk, lk- spinning kicks
df + rp- uppercut
ss, lp- hard fist
ss, rp- side punch
df + rp-
d + lp + rp-
db + lp + rp-
ss, rk- spinning side kick
b + lp, lp, lp- spinning fists
rk, rk, rk- triple kicks
lk, rk- spin kick to kick
b, db, d, df, f, lp- flipping sword slash
u, b- backflip
d + lp + lk- low parry
d + rp + rk- low parry
b, b, lp- (unblockable) sword stab
Throws
lp + lk- flying press
rp + rk- throat hit
d, db, b + lp + rp- grab and flip
10-Hits
lp, rp, lp, rk, rp, rp, rp, rk, lp, lp- 10-hit #1
lp, rp, lp, rk, rk, rk, lp, lp, lp, lp- 10-hit #2
rk, rk, rp, rp, rk, rk, lp, lp, lp, lp- 10-hit #3
Juggles
df + rp, f, f + lk, lp- uppercut to kick to slice
df + rp, lp, rp, lp, rk- uppercut to punches to kick
df + rp, df + rp, f, f + rp- uppercuts to blade charge
df + rp, df + rp, f, f + rk- uppercuts to kick
df + rp, b + lp, lp, lp, lp- uppercut to spinning fists
df + rp, db + rp, rp, rp, rp, rp- uppercut to spinning fists
df + rp, db + lk, lk, lk, lk, lk- uppercut to spinning kicks
rk, lk, d + lp + rp- flip kick to suicide
b + rk-
f, f, lp + rp- swinging arms
b + lk + rk- turn back to opponent
(While back turned) rk- flip kick
(While back turned) rp- chop
(While back turned) f, f, lk + rk- bacwards flip
(While back turned) f + lk + rk- roll
(While back turned) f + lk + rk, lk + rk- roll kick
(While back turned) rp, lp, rk- punches to launcher
(While back turned) d + lk- trip
df + rk, rk- ground spin
db + lp- hard palm
f + lp + rp- flip sidestep
f + lk + rk- rolling sidestep
d + lk + rk- spin sidestep
u + lk + rk- spin sidestep
lp, d + rp- punch to fan
u + lk- jump kick
u + rk- jumping crescent kick
hold d, lk, rp, lp, rk- combo to launcher
rp, lp, rk- punches to launcher u + lp + rp, rp, lp- palm thrusts
Phoenix Stance
d + lp + rp- Phoenix stance
(While in Phoenix stance) rp- chop
(While in Phoenix stance) u + rk, rk- twirling kicks
(While in Phoenix stance) d + rk, rk- ground spins
(While in Phoenix stance) d + lp + rp- launcher
(While in Phoenix stance) rp + rk- sidestep throw
(While in Phoenix stance) u + lk, lk- double kicks
(While in Phoenix stance) u + lk, rk- double kicks
(While in Phoenix stance) rk, lk- trip
d + lp- quick hands (hold d to go into Phoenix stance)
f + lp + rp- cartwheel
Hypnotist Stance
b + lp + rp- Hypnotist stance
(While in Hypnotist stance) rp- spinning palm
(While in Hypnotist stance) lp + rp- (unblockable) flower
f, f, lk + rk- jump over
df + lk- face kick
df + lp- backward palm
df + rp- uppercut
db + rk- trip
db + lk- knee
lk- (while you are crouched) ground sweep
f, f, rk- gut kick
u, b- backflip
b + lp- high parry
b + rp- high parry
Throws
lp + lk- punches to knockdown
rp + rk- flip
f, rp, lp- walk over
f, rp, lp, tg- (must have Jin as second character) tag throw
f, rp, lp, tg- (must have Heihachi as second character) tag throw
10-Hits
u + rk, lp, rp, lp + rp, lp, lk, rk, rk, rk, lp- 10-hit #1
u + rk, lp, rp, rk, rk, rp, lp + rp, lp, rk, rp- 10-hit #2
Juggles
rp, lp, rk, lp, rp- punches to kick to punches
rp, lp, rk, df + lp, rp, rp, rp, rp, rk- punches to kick to punches to kick
rp, rp, lp, rk- (while rising) punches to kick
rp, rp, rp, rp, rp, rp, rk- (while rising) punches to kick
rp, lp, rk, db + lp- punches to kick to uppercut
f + lk + rk, lk + rk, f + lk + rk, lk + rk- (while back is turned) rolling kicks
rk, df + lp, rp, lp, rk- (while back is turned) kick to punches to kick
rk, df + lp, rp, rp, rp, rp, rk- (while back is turned) kick to punches to kick
