Castle of the Winds 1 and 2 EXE Editor

Cast1exe.mdl edits Castle1.exe(Castle of the Winds 1)
Cast2exe.mdl edits Castle2.exe(Castle of the Winds 2)

This lets you change a few values in the EXEs to make your game a little or a lot easier.

Starting CP:
Changing this makes you have more or less CP when you start the game. Set it to -1 pieces, and you'll have the maximum amount possible. Enable Fixed Weight and Fixed Bulk on the purse to avoid problems with having this much copper. Deposit it in a bank to have no problems with it being stolen.

???? Spell:
Set these to the amount you want, and the spells will be available at that price in mana when you start a new game from the initial menu when you start the program, and the spells will remain available the whole game.

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Belt and Pack values:
This affects only newly-generated items, not existing ones.

???? Belt # Slots:
This is the number of slots a belt has. For belts like the Wand belt, or Utility belt, all extra slots will be free slots.

???? Belt Cost:
This is both the buying and selling price of a belt. Making all 2-slot belts super-expensive will make them nearly impossible to buy, but incredibly profitable to sell.

???? Belt MAX Wt.:
Maximum weight the belt can carry.

???? Belt MAX Bulk:
Maximum bulk the belt can carry.

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Pack modifications start at 'B. Pk. Fx. Wt. ON(1)', which translates to:
'Broken Pack Fixed Weight ON', with '1' being the value that makes it true.

???? Pack Fx. Wt. ON:
This enables the Fixed Weight byte when the pack is generated.

???? Pack Fx. Blk ON:
This enables the Fixed Bulk byte when the pack is generated.

???? Pack Cost:
How much the pack costs to buy.

???? Pack Wt.:
How much the pack alone weighs.

???? Pack Bulk:
How much bulk the pack alone has.

???? Pack Wt. MAX:
The maximum weight the pack can carry.

???? Pack Bulk MAX:
The maximum bulk the pack can carry.

???? Pack Fixed Wt.:
This is the fixed weight of the pack, if enabled.

???? Pack Fixed Bulk:
This is the fixed bulk of the pack, if enabled.
