Source: StarTrekVoyager.Org
Posted July 26
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The new developer's diary for Raven Software 'Elite Force' developer Keith Fuller has been posted over at the Soldier of Fortune Center. While being a Soldier of Fortune site, this diary entry consists mainly of 'Elite Force' multiplayer news. Here's a brief excerpt.
My quick little rant for today is this: you have no idea how hard it is to please gamers. I can say this because (a) I spend a lot of time trying to do it and (b) I’m a gamer. Let’s take one simple example…Elite Force multiplayer. Yes, yes, this site is called “SOF Center”, but I haven’t been working on SOF much lately so give me a break. Anyway, in multiplayer you’ve got all of these weapons, each of which has a main fire and an alternate fire. And each of these attacks has attributes like range, speed, beam vs. projectile, lag-friendliness, accuracy, ease of use, ammo consumption, straight damage vs. armor-piercing, and rate of fire. Then you’ve got various amounts of armor and health in the form of some eight or nine pickups. Don’t forget the powerup items scattered throughout the game, some of which make you harder to hit, some of which allow you to absorb more damage. His diary entry goes on for several more paragraphs. Again, you can find it here. |