KEY:
F - Fighting
R - Fire
G - Grass
L - Lightning
P - Psychic
W - Water
C - Colorless
26. Dratini 40 HP Normal
Basic Pokémon - Uncommon
Dragon Pokémon. Length: 5'11", Weight: 7 lbs.
C Pound 10
Weakness none
Resistance Psychic -30
Retreat Cost C
Long considered a mythical Pokémon until recently, when a small colony was found living underwater. LV. 10 #147
27. Farfetch'd 50 HP Normal
Basic Pokémon - Uncommon
Wild Duck Pokémon. Length: 2'7", Weight: 33 lbs.
C Leek Slap 30
Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting it on the Bench won't let you use it again).
C C C Pot Smash 30
Weakness Lightning
Resistance Fighting -30
Retreat Cost C
The sprig of green onions it holds is its weapon. This sprig is used much like a metal sword. LV. 20 #83
28. Growlithe 60 HP Fire
Basic Pokémon - Uncommon
Puppy Pokémon. Length: 2'4", Weight: 42 lbs.
R C Flare 20
Weakness Water
Resistance none
Retreat Cost C
Very protective of its territory. It will bark and bite to repel intruders from its space. LV. 18 #58
29. Haunter 60 HP Psychic
STAGE 1 - Evolves from Gastly - Uncommon
Gas Pokémon. Length: 5'3", Weight: 0.2 lbs.
P Hypnosis
The Defending Pokémon is now Asleep.
P P Dream Eater 50
You can't use this attack unless the Defending Pokémon is Asleep.
Weakness none
Resistance Fighting -30
Retreat Cost C
Because of its ability to slip through block walls, it is said to be from another dimension. LV. 22 #93
30. Ivysaur 60 HP Grass
STAGE 1 - Evolves from Bulbasaur - Uncommon
Seed Pokémon. Length: 3'3", Weight: 29 lbs.
G C C Vine Whip 30
G G G Poisonpowder 20
The Defending Pokémon is now Poisoned.
Weakness Fire
Resistance none
Retreat Cost C
When the bulb on its back grows large, the Pokémon seems to lose the ability to stand on its hind legs. LV. 20 #2
31. Jynx 70 HP Psychic
Basic Pokémon - Uncommon
Human Shape Pokémon. Length: 4'7", Weight: 90 lbs.
P Doubleslap 10x
Flip 2 coins. This attack does 10 damage times the number of heads.
P P C Meditate 20+
Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Weakness Psychic
Resistance none
Retreat Cost C C
Merely by meditating, the Pokémon launches a powerful psychic energy attack. LV. 23 #124
32. Kadabra 60 HP Psychic
STAGE 1 - Evolves from Abra - Uncommon
P P Recover
Discard 1 [Psychic] Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.
P P C Super Psy 50
Weakness Psychic
Resistance none
Retreat Cost C C C
It emits special alpha waves from its body that induce headaches even to those just nearby. LV. 38 #64
33. Kakuna 80 HP Grass
STAGE 1 - Evolves from Weedle - Uncommon
Cocoon Pokémon. Length: 2'0", Length: 22 lbs. (NOTE: misprint, should read Weight!)
C C Stiffen
Flip a coin. If heads, prevent all damage done to Kakuna during your next turn. (Any other effects of attacks still happen.)
G G Poisonpowder 20
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Weakness Fire
Resistance none
Retreat Cost C C
Almost incapable of moving, this Pokémon can only harden its shell to protect itself from predators. LV. 23 #14
34. Machoke 80 HP Fighting
Evolves from Machop - Uncommon
Superpower Pokémon. Length: 4'11", Weight: 155 lbs.
F F C Karate Chop 50-
Does 50 damage minus 10 damage for each damage counter on Machoke.
F F C C Submission 60
Machoke does 20 damage to itself.
Weakness Psychic
Resistance none
Retreat Cost C C C
Its muscular body is so powerful that it must wear a power-save belt to help regulate its motions. LV. 40 #67
35. Magikarp 30 HP Water
Basic Pokémon - Uncommon
Fish Pokémon. Length: 2'11", Weight: 22 lbs.
C Tackle 10
W Flail 10x
Does 10 damage times the number of damage counters on Magikarp.
Weakness Lightning
Resistance none
Retreat Cost C
In the distant past, it was stronger than its horribly weak descendants that exist today. LV. 8 #129
36. Magmar 50 HP Fire
Basic Pokémon - Uncommon
Spitfire Pokémon. Length: 4'3", Weight: 98 lbs.
R R Fire Punch 30
R R C Flamethrower 50
Discard 1 [Fire] Energy card attached to Magmar in order to use this attack.
Weakness Water
Resistance none
Retreat Cost C C
Its body is always burning with an orange glow that enables it to hide perfectly among flames. LV. 24 #126
37. Nidorino 60 HP Grass
STAGE 1 - Evolves from Nidoran [M] - Uncommon
Poison Pin Pokémon. Length: 2'11", Weight: 43 lbs.
G C C Double Kick 30x
Flip 2 coins. This attack does 30 damage times the number of heads.
G G C C Horn Drill 50
Weakness Psychic
Resistance none
Retreat Cost C
An aggressive Pokémon that is quick to attack. The horn on its head secretes a powerful venom. LV. 25 #33
38. Poliwhirl 60 HP Water
STAGE 1 - Evolves from Poliwag - Uncommon
Tadpole Pokémon. Length: 3'4", Weight: 44 lbs.
W W Amnesia
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
W W C Doubleslap 30x
Flip 2 coins. This attack does 30 damage times the number of heads.
Weakness Grass
Resistance none
Retreat Cost C
Capable of living in or out of water. When out of water, it sweats to keep its body slimy. LV. 28 #61
39. Porygon 30 HP Normal
Basic Pokémon - Uncommon
Virtual Pokémon. Length: 2'7", Weight: 80 lbs.
C Conversion 1
If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless.
C C Conversion 2
Change Porygon's Resistance to a type of your choice other than Colorless.
Weakness Fighting
Resistance Psychic -30
Retreat Cost C
A Pokémon that consists entirely of programming code. Capable of moving freely in cyberspace. LV. 12 #137
40. Raticate 60 HP Normal
Basic Pokémon - Uncommon
Rat Pokémon. Length: 2'4", Weight: 41 lbs.
C Bite 20
C C C Super Fang ?
Does damage to the Defending Pokémon equal to half the Defending Pokémon's remaining HP (rounded up to the nearest 10).
Weakness Fighting
Resistance Psychic -30
Retreat Cost C
It uses its whiskers to maintain its balance. It seems to slow down if they are cut off. LV. 41 #20
41. Seel 60 HP Water
Basic Pokémon - Uncommon
Sea Lion Pokémon. Length: 3'7", Weight: 198 lbs.
W Headbutt 10
Weakness Lightning
Resistance none
Retreat Cost C
The protruding horn on its head is very hard. This horn is used for bashing through thick ice. LV. 12 #86
42. Wartortle 70 HP Water
STAGE 1 - Evolves from Squirtle - Uncommon
Turtle Pokémon. Length: 3'3", Weight: 50 lbs.
W C Withdraw
Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)
W C C Bite 40
Weakness Lightning
Resistance none
Retreat Cost C
Often hides in water to stalk unwary prey. When swimming quickly, it moves its ears to maintain balance. LV. 22 #8
43. Abra 30 HP Psychic
Basic Pokémon - Common
Psi Pokémon. Length: 2'11", Weight: 43 lbs.
P Psyshock 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness Psychic
Resistance none
Retreat Cost none
Using its ability to read minds, it will identify impending danger and teleport to safety. LV. 10 #63
44. Bulbasaur 40 HP Grass
Basic Pokémon - Common
Seed Pokémon. Length: 2'4", Weight: 15 lbs.
G G Leech Seed 20
Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.
Weakness Fire
Resistance none
Retreat Cost C
A strange seed was planted on its back from birth. Thus, a plant sprouted and now grows with this Pokémon. LV. 13 #1
45. Caterpie 40 HP Grass
Basic Pokémon - Common
Worm Pokémon. Length: 1'0", Weight: 6 lbs.
G String Shot 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness Fire
Resistance none
Retreat Cost C
Its short feet are tipped with suction pads that enable it to tirelessly climb slopes and walls. LV. 13 #10
46. Charmander 50 HP Fire
Basic Pokémon - Common
Lizard Pokémon. Length: 2'0", Weight: 19 lbs.
C Scratch 10
R C Ember 30
Discard 1 [Fire] Energy attached to Charmander in order to use this attack.
Weakness Water
Resistance none
Retreat Cost C
Obviously prefers hot places. If it gets caught in the rain, steam is said to spout from the tip of its tail. LV. 10 #4
47. Diglett 30 HP Fighting
Basic Pokémon - Common
Mole Pokémon. Length: 0'8", Weight: 2 lbs.
F Dig 10
F F Mud Slap 30
Weakness Grass
Resistance Lightning -30
Retreat Cost none
Lives about three feet underground, where it feeds on plant roots. It sometimes appears above ground. LV. 8 #50
48. Doduo 50 HP Normal
Basic Pokémon - Common
Twin Bird Pokémon. Length: 4'7", Weight: 86 lbs.
C Fury Attack 10x
Flip 2 coins. This attack does 10 damage times the number of heads.
Weakness Lightning
Resistance Fighting -30
Retreat Cost none
A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints. LV. 10 #84
49. Drowzee 50 HP Psychic
Basic Pokémon - Common
Hypnosis Pokémon. Length: 3'3", Weight: 71 lbs.
C Pound 10
P P Confuse Ray 10
Flip a coin. If heads, the Defending Pokémon is now Confused.
Weakness Psychic
Resistance none
Retreat Cost C
Puts its enemies to sleep, then eats their dreams. Occasionally gets sick from eating bad dreams. LV. 12 #96
50. Gastly 30 HP Psychic
Basic Pokémon - Common
Gas Pokémon. Length: 4'3", Weight: 0.2 lbs.
P Sleeping Gas
Flip a coin. If heads, the Defending Pokémon is now Asleep.
P C Destiny Bond
Discard 1 [Psychic] Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokémon.
Weakness none
Resistance Fighting -30
Retreat Cost none
Almost invisible, this gaseous Pokémon cloaks the target and puts it to sleep without notice. LV. 8 #92
KEY:
F - Fighting
R - Fire
G - Grass
L - Lightning
P - Psychic
W - Water
C - Colorless
51. Koffing 50 HP Grass
Basic Pokémon - Common
Poison Gas Pokémon. Length: 2'0", Weight: 2 lbs.
G G Foul Gas 10
Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused.
Weakness Psychic
Resistance none
Retreat Cost C
Because it stores several kinds of toxic gases in its body, it is prone to exploding without warning. LV. 13 #109
52. Machop 50 HP Fighting
Basic Pokémon - Common
Superpower Pokémon. Length: 2'7", Weight: 43 lbs.
F Low Kick 20
Weakness Psychic
Resistance none
Retreat Cost C
Loves to build its muscles. It trains in all styles of martial arts to become even stronger. LV. 20 #66
53. Magnemite 40 HP Lightning
Basic Pokémon - Common
Magnet Pokémon. Length: 1'0", Weight: 13 lbs.
L Thunder Wave 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
L C Selfdestruct 40
Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnemite does 40 damage to itself.
Weakness Fighting
Resistance none
Retreat Cost C
Uses anti-gravity to stay suspended. Appears without warning and uses attacks like Thunder Wave. LV. 13 #81
54. Metapod 70 HP Grass
STAGE 1 - Evolves from Caterpie - Common
Cocoon Pokémon. Length: 2'4", Weight: 22 lbs.
C C Stiffen
Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.)
G G Stun Spore 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness Fire
Resistance none
Retreat Cost C C
It is vulnerable to attack because its shell is soft, exposing its weak and tender body. LV. 21 #11
55. Nidoran [M] 40 HP Grass
Basic Pokémon - Common
Poison Pin Pokémon. Length: 1'4", Weight: 15 lbs.
G Horn Hazard 30
Flip a coin. If tails, this attack does nothing.
Weakness Psychic
Resistance none
Retreat Cost C
Stiffens its ears to sense danger. The larger, more powerful of its horns secretes venom. LV. 20 #32
56. Onix 90 HP Fighting
Basic Pokémon - Common
Rock Snake Pokémon. Length: 28'10", Weight: 463 lbs.
F Rock Throw 10
F F Harden
During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
Weakness Grass
Resistance none
Retreat Cost C C C
As it grows, the stone portions of its body harden to become similar to diamonds, though colored black. LV. 12 #95
57. Pidgey 40 HP Normal
Basic Pokémon - Common
Tiny Bird Pokémon. Length: 1'0", Weight: 4 lbs.
C C Whirlwind 10
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do damage before switching the Pokémon.)
Weakness Lightning
Resistance Fighting -30
Retreat Cost C
A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand. LV. 8 #16
58. Pikachu 40 HP Lightning
Basic Pokémon - Common
Mouse Pokémon. Length: 1'4", Weight: 13 lbs.
C Gnaw 10
L C Thunder Jolt 30
Flip a coin. If tails, Pikachu does 10 damage to itself.
Weakness Fighting
Resistance none
Retreat Cost C
When several of these Pokémon gather, their electricity can cause lightning storms. LV. 12 #25
59. Poliwag 40 HP Water
Basic Pokémon - Common
Tadpole Pokémon. Length: 2'0", Weight: 27 lbs.
W Water Gun 10+
Does 10 damage plus 10 more damage for each [Water] Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra [Water] Energy after the 2nd doesn't count.
Weakness Grass
Resistance none
Retreat Cost C
Its newly grown legs prevent it from running. It appears to prefer swimming over trying to stand. LV. 13 #60
60. Ponyta 40 HP Fire
Basic Pokémon - Common
Fire Horse Pokémon. Length: 3'3", Weight: 66 lbs.
C C Smash Kick 20
R R Flame Tail 30
Weakness Water
Resistance none
Retreat Cost C
Its hooves are 10 times harder than diamonds. It can trample anything flat in moments. LV. 10 #77
61. Rattata 30 HP Normal
Basic Pokémon - Common
Rat Pokémon. Length: 1'0", Weight: 8 lbs.
C Bite 20
Weakness Fighting
Resistance Psychic -30
Retreat Cost none
Bites anything when it attacks. Small and very quick, it is a common sight in many places. LV. 9 #10
62. Sandshrew 40 HP Fighting
Basic Pokémon - Common
Mouse Pokémon. Length: 2'0", Weight: 26 lbs.
F Sand-attack 10
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, this attack does nothing.
Weakness Grass
Resistance Lightning -30
Retreat Cost C
Burrows deep underground in arid locations far from water. It only emerges to hunt for food. LV. 12 #27
63. Squirtle 40 HP Water
Basic Pokémon - Common
Tiny Turtle Pokémon. Length: 1'8", Weight: 20 lbs.
W Bubble 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
W C Withdraw
Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.)
Weakness Lightning
Resistance none
Retreat Cost C
After birth, its back swells and hardens into a shell. If powerfully sprays foam from its mouth. LV. 8 #7
64. Starmie 60 HP Water
STAGE 1 - Evolves from Staryu - Common
Mysterious Pokémon. Length: 3'7", Weight: 176 lbs.
W W Recover
Discard 1 [Water] Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie.
W C C Star Freeze 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness Lightning
Resistance none
Retreat Cost C
Its central core glows with the seven colors of the rainbow. Some people value this core as a gem. LV. 28 #121
65. Staryu 40 HP Water
Basic Pokémon - Common
Starshape Pokémon. Length: 2'7", Weight: 76 lbs.
W Slap 20
Weakness Lightning
Resistance none
Retreat Cost C
An enigmatic Pokémon that can effortlessly regenerate any appendage it loses in battle. LV. 15 #120
66. Tangela 50 HP Grass
Basic Pokémon - Common
Vine Pokémon. Length: 3'3", Weight: 77 lbs.
G C Bind 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
G G G Poisonpowder 20
The Defending Pokémon is now Poisoned.
Weakness Fire
Resistance none
Retreat Cost C C
Its whole body is swathed with wide vines that are similar to seaweed. These vines shake as it walks. LV. 8 #114
67. Voltorb 40 HP Lightning
Basic Pokémon - Common
Ball Pokémon. Length: 1'8", Weight: 23 lbs.
C Tackle 10
Weakness Fighting
Resistance none
Retreat Cost C
Usually found in power plants. Easily mistaken for a Monster Ball, it has zapped many people. LV. 10 #100
68. Vulpix 50 HP Fire
Basic Pokémon - Common
Fox Pokémon. Length: 2'0", Weight: 22 lbs.
R R Confuse Ray 10
Flip a coin. If heads, the Defending Pokémon is now Confused.
Weakness Water
Resistance none
Retreat Cost C
At the time of birth, it has just one tail. Its tail splits from the tip as it grows older. LV. 11 #37
69. Weedle 40 HP Grass
Basic Pokémon - Common
Hairy Bug Pokémon. Length: 1'0", Weight: 7 lbs.
G Poison Sting 10
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Weakness Fire
Resistance none
Retreat Cost C
Often found in forests, eating leaves. It has a sharp, venomous stinger on its head. LV. 12 #13
70. Clefairy Doll (10 HP)
Trainer - Rare
Play Clefairy Doll as if it were a Basic Pokémon. While in play, Clefairy Doll counts as a Pokémon (instead of a Trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn't count as a Knocked Out Pokémon. At any time during your turn before your attack, you may discard Clefairy Doll.
71. Computer Search
Trainer - Rare
Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
72. Devolution Spray
Trainer - Rare
Choose 1 of your own Pokémon in play and a Stage of Evolution. Discard all cards of that Stage or higher attached to that Pokémon. That Pokémon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).
74. Imposter Professor Oak
Trainer - Rare
Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.
74. Item Finder
Trainer - Rare
Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
75. Lass
Trainer - Rare
You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.
KEY:
F - Fighting
R - Fire
G - Grass
L - Lightning
P - Psychic
W - Water
C - Colorless
76. Pokémon Breeder
Trainer - Rare
Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.
77. Pokémon Trader
Trainer - Rare
Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show your opponent both cards. Shuffle your deck afterward.
78. Scoop Up
Trainer - Rare
Choose 1 of your own Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)
79. Super Energy Removal
Trainer - Rare
Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
80. Defender
Trainer - Uncommon
Attach Defender to 1 of your Pokémon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
81. Energy Retrieval
Trainer - Uncommon
Trade 1 of the other cards in your hand for up to 2 Energy cards from your discard pile.
82. Full Heal
Trainer - Uncommon
Your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned.
83. Maintenance
Trainer - Uncommon
Shuffle 2 of the other cards from your hand into your deck in order to draw a card.
84. PlusPower
Trainer - Uncommon
Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon.
85. Pokémon Center
Trainer - Uncommon
Remove all damage counters from all of your own Pokémon with damage counters on them, then discard all Energy cards attached to those Pokémon.
86. Pokémon Flute
Trainer - Uncommon
Choose 1 Basic Pokémon card from your opponent's discard pile and put it onto his or her Bench. (You can't play Pokémon Flute if your opponent's Bench is full.)
87. Pokédex
Trainer - Uncommon
Look at up to 5 cards from the top of your deck and rearrange them as you like.
88. Professor Oak
Trainer - Uncommon
Discard your hand, then draw 7 cards.
89. Revive
Trainer - Uncommon
Put 1 Basic Pokémon card from your discard pile onto your Bench. Put damage counters on that Pokémon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your Bench is full.)
90. Super Potion
Trainer - Uncommon
Discard 1 Energy card attached to 1 of your own Pokémon in order to remove up to 4 damage counters from that Pokémon.
91. Bill
Trainer - Common
Draw 2 cards.
92. Energy Removal
Trainer - Common
Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
93. Gust of Wind
Trainer - Common
Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.
94. Potion
Trainer - Common
Remove up to 2 damage counters from 1 of your Pokémon.
95. Switch
Trainer - Common
Switch 1 of your own Benched Pokémon with your Active Pokémon.
96. C C Energy
Double Colorless Energy
Provides C C energy. Doesn't count as a basic Energy card.
97. [Fighting] Energy
98. [Fire] Energy
99. [Grass] Energy
100. [Lightning] Energy
101. [Psychic] Energy
102. [Water] Energy
1.Base Set Two
2.Jungle/Fossil