| N64 > previews > Pokemon Stadium | |
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This could be the biggest game of 2000, so you don't want to miss these screen shots. December 21, 1999 Pokémon games are selling incredibly well in both Japan and the US -- and Nintendo will milk the little monsters for all they got. With Pokémon Stadium funneling more and more Game Boy owners over to the N64 in Japan, it's no surprise then that the game is finally on its way to the US. Although the first title was only released in Japan, Nintendo has decided to bring the monster battles stateside with this second revision of the best-selling Japanese hit. Instead of giving US players the more limited Pokémon Stadium (1), Nintendo of America chose instead to directly bring Pokémon Stadium 2 to the US and Europe. To make things a little more confusing (or less, depending on how cosmopolitan you are), the US version of Pokémon Stadium 2 will sell under the moniker of the first title.
Features
In case you're not familiar with the first game, Pokémon Stadium enabled owners of the Game Boy Pokémon games to load their monster data to the N64 with the help of the included Transfer Pak attachment (see hardware section) and then pit them against each other in Final Fantasy-style turn-based battles. Remember those turn-based battles in most of Japanese role-playing games? Two (or more) creatures or humans square off against each other, enabling the player to input attack commands and watch the battle. Pokémon Stadium instantly reminds you of those RPGs -- minus the quest and storyline. The premise behind this type of game genre, popularized by Pokémon for the Game Boy and Monster Ranchers for the PlayStation, is not story or action. "Battle" and "training" are the key words. Unfortunately, the first Pokémon Stadium didn't include all the Pokémon monsters from the Game Boy series and gamers were limited to only around 40 of them. That's all about to change. In Pokémon Stadium (2), large-scale battles are now possible with the full 151 Pokémons -- and you will even be able to have them participate in mini-games and snap pictures of them. Like the Japanese version, the US Pokémon Stadium will ship with the Transfer Pak packed in (the Transfer Pak will also be sold separately). The device plugs into the Nintendo 64 controller pak slot and enables Pokémon enthusiasts to exchange monster data between the Game Boy Pokémon titles and Pokémon Stadium. While you can still play Pokémon Stadium if you don't have the Game Boy games, keep in mind that the title was designed with "Pokémon transfer" in mind. Players can do battle using the game's built-in "Rental Pokémon", but it's all about seeing the creatures you captured and trained in Pokémon Blue, Red or Yellow step into the limelight and beat the living daylights out of your friends' wretched monsters. Battle commands are executed using the A, B and the C Buttons. A brings you to the attack selection screen, where you pick from your Pokémon's four featured attacks by pressing one of the C Buttons. For example, pressing C Up when using Jigglypuff triggers her song, C Down is a tackle, C Left is a fire ball attack, and so on. These attacks of course vary depending on which Pokémon you're using as well as its level of experience. In true RPG fashion, the monster type also has an impact on how much damage any given attack causes. For example, a grass Pokémon is weak against a fire Pokémon, fire attacks are strong against ice creatures, etc. In addition to physical, hitpoint depleting damage, some attacks can also cause lasting damage. If you've played Pokémon before -- or any other RPG for that matter -- you know what to expect. Poisoned Pokemon take damage every round, confused creatures attack themselves, whereas sleeping Pokémon can't attack until something awakens them. If one of your Pokémon is dangerously low on hitpoints (or it is being confronted by a type of Pokémon that can easily obliterate your monster type with one attack), players can hit the B button, forfeit their turn and switch it against another one. The only catch is that you need to pick your Pokémon team before you enter the battle arena -- so if you picked only grass-type Pokémon and your opponent is bringing out a fiery Charizard, you're pretty much screwed.
Pokemon Stadium features a variety of different game modes:
Battle Now!
VS Event Battle
Gallery
Pokémon Lab
Pokémon Stadium
Kids Club
Free Battle
GB Tower
Hall of Fame Pokémon Stadium 2 is set to pump out the same excellent 3D, 60fps visuals as its predecessor. The Pokémon square off in various fighting areas where they will pull off amazing attacks, such as Pikachu's lightning bolts that will literally light up the screen with its 11,000 volt glory. Developer HAL created simplistic stadium backdrops (based on locations that appear in the Game Boy titles) in order to free up a lot of polygons for the actual monsters themselves. Using soft-skinning technology and super-smooth animation (including some pretty impressive morphing routines), the Pokémon move even more realistic than in the anime series. Finally, the game will also utilize Factor 5's patented M.O.R.T. voice compression to give the stadium announcer a huge vocabulary to accurately describe what's going on in the arena. Sadly, the number of Pokémon voice samples is limited to "Pika!" and generic monster screams.
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