Directions Page
This is just for linking to from other pages. Most browsers let the directions pop up if you hold the cursor over the link (under construction). But, while you're here, you can browse the rest of the list. :)
All dirs are from the crossroads in Tantallon (s, 6e, from the starting inn). No directions to areas with quests in them. Click HERE for a list of my maps, or click on the area name to go direct to the corresponding map.
A good idea is to take a sorcerer's map (the largest map, except the Helm of Hanza, the map in the Academy and the map in the Geographic Society Lodge) and go to the general area of where you want to go, using the map to get there exactly. Good to do this in the beginning anyway, as there's always that chance that you'll mistype the directions, disconnect/lag and forget where you were, or see what else is nearby.
I recommend having a look at Methos' Map of AA to familiarise yourself with the general location of areas in AA.
Happy wandering! :)
Newbie and Low Level Areas.
Class Directions.
Guild Directions.
North of Tantallon.
South and West of Tantallon.
Islands.
Newbie and Low Level Areas:
Newbie Manor - 8n, e, ne.
Newbie Park - 8w, s, enter park.
Haunted Ship - 29n, 5e, enter ship/hole.
Faerie Ring - 20n, w, 2n, enter ring.
Zhou - 26n, e.
Orphanage - 13n, 4w, n, e.
Ravel - 12w, n, nw.
Tantallon Dump - 10s, e, enter mounds.
Puffin Beach - 2e, d, board Lizette.
Nepeth - 13n, 6w, 3n. Or 12w, 4n, w, 6n.
Neville - 13n, 3e, 2n.
Dalair - 16w, 4n. Elves be careful.
Hobbitat - 33n, ne.
Dwarven Mines - 16n, 3w, 2n.
Hopkins' Garden - 16n, 5e, nw
Arcadia - 24n, 8w.
Class Directions:
Adventurer Class Hall - w, s.
Fighter Class Hall - 2n, w.
Mage Class Hall - 3w, s, w, u.
Cleric Class Hall - 3w, n, e, n, e.
Paladin Class Hall - 16n, 2e.
Ranger Class Hall - 31n, 9w, 10n, 16e, s, enter camp.
Necromancer Class Hall - 16w, 4n, 3w.
Shapeshifter Class Hall - 11s, 17w, 6s, e, s, 12e, 11s, 3e.
Guild Directions:
The Knights Guild - 13n, 6w, 10n. Or 12w, 4n, w, 13n.
The Black Bear - 31n, 9w, 2n, 2w, 2s.
The Courts of Chaos - 16w, 4n, 2w, n.
The Scythe - 11s, 2w, s, walk. Or 9w, 5s, walk.
Eldar- 11s, 17w, 6s, e, s, sw.
The Raven - Wouldn't you like to know? *wink*
North of Tantallon:
Quarry - 19n, 5w, sw. This place is EVIL! Listen to 'Saxicud'.
Fub's Fortress - 7n, e.
Chaos Tower - 13n, 10w, d. Or 16w, 4n, 5w.
Asyvan's Windmill - 11w, 4n.
Brigand Fortress - 20n, 8w, s, w, s, w, climb slope, climb vine.
Blor's Brigand Hideout - 20n, 8w, s, w, s, 2w, n, 5w, 2s.
Mt. Kresh - 20n, 8w, s, w, s, 2w, n, 4w, 7n, e, n, enter cave.
Gralain's Tomb - 20n, 5w, 2n, 3w, sw.
Master Flame's Pit - 25n, 9w, s, 3w, 2n, e.
Proud Knight's Stronghold - 25n, 9w, 2n.
Troll Bridge - 31n, w, 5n, ne.
Underground Forest - 30n, 12w, s, 2w, d.
Thranarack, the Dwarven Village - 31n, 9w, 2n, 4w, 4n.
The Academy - 31n, 9w, 8n, nw.
The Village of Brunswick - 31n, 9w, 10n, 7w, 3s.
Yeti Caves - 31n, 9w, 10n, 6w, 14n, e, n.
Orc Caves - 31n, 9w, 10n, 8w, 24n, 10w, 4s, w.
Gnoll Temple - 31n, 9w, 10n, 6e, ne.
Drute's Tomb - 31n, 9w, 10n, 6e, 7n, 4w, n, e.
Frost Giant Village - 31n, 9w, 10n, 12e, s, ne.
Ebon Manor - 31n, 9w, 10n, 13e, 5s, enter yard.
Norton - 31n, 9w, 10n, 17e, 6n, 2e, ne.
South and West of Tantallon:
Rescue Station - 8s, e, ne.
Ravel - 12w, n, nw.
Dalair - 16w, 4n.
Orc Mountain - 17w, n, w, 4n.
Paladin Estates - 16w, 9s, ne.
Alton's Caves - 11s, 13w, 7n.
For the following, you can go 16w, 4s, 7/8w instead of 11s, 16/17w:
Anasazi - 11s, 16w, 4n, e, n, w.
The Village of Sadris - 11s, 17w, 11n, 3e, n.
Orc Slaver's Camp - 11s, 16w, 2n, nw.
Drow Caves - 11s, 17w, 6s, e, s, 8e, 2s, enter cave.
Ilderia - 11s, 17w, 6s, e, s, sw, se, s, w, 7s, e.
Achrya's Garden - 11s, 17w, 6s, e, s, sw, se, s, w, 6s, 5e, 3s, sw.
Gabaldon, the Druid Village - 11s, 17w, 6s, e, s, sw, se, 12s, e.
Lelyia's Forest - 11s, 17w, 6s, e, s, sw, se, 13s, e, 4s.
Manspider Caves - 11s, 17w, 6s, e, s, 12e, 10s, 5w, 4s, se.
Caves of the Shadow Elves - 11s, 17w, 6s, e, s, 12e, 11s, e, 6s, 7w, sw.
Mithril Mines - 11s, 17w, 6s, e, s, 12e, 11s, e, 2s, 3w, s, west into river, swim sw.
Lizardmen Village and Temple - 11s, 17w, 6s, e, s, 12e, 11s, e, 10s, 2w, se.
Prehistoric Bog - 11s, 17w, 6s, e, s, 12e, 11w, e, 11s, w, 2s, e, se, sw.
Excavation and Rodent Temple - 11s, 17w, 6s, e, s, 12e, 11s, e, 10s, 4w, 2s, w, n.
Drakhiya - 11s, 17w, 6s, e, s, 12e, 11s, e, 10s, 4w, 2s, w, s, 2w, 2s, w.
Diamond Monolith - 11s, 17w, 6s, e, s, 12e, 11s, e, 10s, 4w, 2s, w, 5s, 3e, s.
Islands:
Southeast Isle - 2e, d, board atlantis. Virgision Castle (2e, 4s from dock) and healing circle (all n, all w, s, enter, join circle).
Cyprum - Grab a boat (hire from Marcus, 2e, d, n, or buy a canoe from Agalo in Norton). Take a map and go ne from the Southeast Isle (via the Atlantis). Stop by Tiberius' Hall of Heroes.