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Character Inputs

Numerical values only please.
Strength Modifier ([Strength Score - 10]/2, round down)
Two Handed Fighting (multiplies Strength Modifier by 1.5 for calculation)
Weapon Base Damage (See dice chart)
Weapon Enhancement
Class Bonuses to Damage (Weapon Specialization, Monk Reincarnations, etc.)
Power Attack
Bard Song Value
Weapon Critical Multiplier
First number of Weapon Critical Range (ex: in a 17-20 crit range, use 17)
Seeker (Bloodstone = 6, Epic Bloodstone = 8, etc.)
Sneak Attack Damage

Enemy Inputs

Enemy Fortification (0, 0.25, 0.5, or 1.0)
Lowest roll required to hit (a number from 2 to 20)
Damage Reduction

Effects

Check those that apply, but do not check any that the enemy will be resistant or immune to.
Lesser Bane
Bane
Greater Bane
Pure Good
Good Burst
Holy
Holy Burst
Righteous
Shock
Shock Burst
Shock Blast
Acid
Acid Burst
Acid Blast
Frost
Icy Burst
Icy Blast
Flaming
Flaming Burst
Flaming Blast
Force
Force Burst
Force Ritual
Force Critical Ritual
True Chaos
Anarchic
Anarchic Burst
True Law
Axiomatic
Axiomatic Burst
Vicious
Bleed
Slicing
Maiming
Shintao Set
Henshin Mystic Set

Custom Entries

Here you can input your own effects that are not accounted for above. Use only numbers, not dice values.
X = Physical damage increase
Y = Effects that deal damage when a weapon hits an enmy (i.e., like Frost or Flaming)
Z = Effects that deal damage when a weapon critically hits an enemy (i.e., the critical effect portion of Flaming Burst)
V = Effects that occur only on vorpal strikes (i.e., the vorpal strike portion of Flaming Blast)