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Character Inputs
Numerical values only please.
Strength Modifier ([Strength Score - 10]/2, round down)
Two Handed Fighting (multiplies Strength Modifier by 1.5 for calculation)
Weapon Base Damage (See dice chart)
Weapon Enhancement
Class Bonuses to Damage (Weapon Specialization, Monk Reincarnations, etc.)
Power Attack
Bard Song Value
Weapon Critical Multiplier
First number of Weapon Critical Range (ex: in a 17-20 crit range, use 17)
Seeker (Bloodstone = 6, Epic Bloodstone = 8, etc.)
Sneak Attack Damage
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Custom Entries
Here you can input your own effects that are not accounted for above. Use only numbers, not dice values.
X = Physical damage increase
Y = Effects that deal damage when a weapon hits an enmy (i.e., like Frost or Flaming)
Z = Effects that deal damage when a weapon critically hits an enemy (i.e., the critical effect portion of Flaming Burst)
V = Effects that occur only on vorpal strikes (i.e., the vorpal strike portion of Flaming Blast)
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