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Instructions


The game operates on many sets of rules. If you are uncertain of the rules, or lack the time to play, I highly recommend a level 1 rule set. The higher level games yield better prizes, but they take longer and require more thought. In every game, each card is played in order to beat the other cards, with the winner eliminating all of the opponent's cards. There are thousands of different variations of this particular passtime, so without further ado, here is a full explanation of each rule set in the order of increasing complexity, for example, Grand Master Kinboat's Rules are at complexity level 10, so it would be written Grandmaster Kinboat(10).

 
 

Mapletown Rules: This is, by far, the simplest version of Parlodel cards. The rules are not complicated at all and it does not require a chess board, equivalent piece of paper, or website. Each side draws a set number of cards (each game type has a special name) and you simply lay down a card, and have the opponent top that particular card. The winner will have the most cards at the end. The Mr. Ages variation has a draw pile which you pick cards from until it is empty, the loser having no cards.
 
 

Totoronian Rules: Rules are the same as Mapletown rules, except now you must `bottom' the other cards, trying to score lower than the other.
 
 

Professor Blinky Noozle's Rules: This is the second easiest rule system of Parlodel. Each type of chess piece on a chess board is assigned a random card. For example, one player's entire team of pawns will all have the serial number of 45 matching the card drawn, the bishops will both be 300 according to the drawn card, both knights 100, etc, whatever it says on the card you pick randomly. The opponent will also get this same choice, except for in the case of Master Ghatsi rules. At any rate, the game operates on the normal rules of chess with one exception. If the serial number of a card assigned to a chess piece is greater than the one overtaking it, then the higher number chess piece always will win. A rook of 20 attempting to overtake a pawn of 255 will be defeated and removed from the board. As with normal chess, the game ends with checkmate.
 
 

Queen Lucy Little's Rules: Same as Blinky Noozle's rules except the lowest cards beat the higher ones. A 34 would beat a 100 card.
 
 
 

Hobbes's Rules: This is the same as Blinky Noozle's rules, except that the player's turn lasts as long as none of his or her cards are defeated. Gylytuss rules operate by last is first, instead of highest beats lowest.
 
 
 

Sedapap's Rules: This is similar to the Hobbes game, but now only one piece can move indefinitely, just so long as it is undefeated.
 
 
  Emperor Tik Tok's Rules: Each chess piece on a chess board is assigned a random card. The game operates on the normal rules of chess with one exception. If the serial number of a card assigned to a chess piece is greater than the one overtaking it, then the higher number chess piece always will win. A rook of 20 attempting to overtake a pawn of 255 will be defeated and removed from the board. As with normal chess, the game ends with checkmate.
 
 
  Lord Bumbelion Wuzzle's Rules: Rules are identical to Tik Tok's, only that the weakest will overtake the strongest. A bishop of 20 attempting to eliminate a pawn of 260 from the board will succeed.
 
 
  Nicodemus Mouse Rules: This is really just a version of Tik Tok's game with the addition of baseball player rules. Now, instead of using serial numbers against serial numbers, you can challenge a ball player against another ball player. The ball player will unfortunately also have to rely on serial numbers to challenge other non baseball cards, but it adds an extra dimension of challenge to the game. How do I use a baseball card in Parlodel? Every baseball card has four basic categories of statistics: Games(g), Runs(r), Walks(w) and Strike Outs(so). According to Nicodemus rules, the last will be first, but King Tigger Rules allow the higher cards to beat the lower ones. Special cards, such as All Star, Turn Back The Clock and Team Leaders must be judged as either parlodels(Tigger Rules again) or judged by their serial numbers.
 
 
  Tigger Rules: See Nicodemous Mouse Rules.
 
 
  Little Koala's Rules: Nicodemus's rules with an extra twist. Now, not only do you have baseball cards battling, but also Pokemon Cards. In this instance, two battling pokemon cards are judged solely on strength, Pokemon level (Atrayu's Rules) or by H.P. if you are going by Zany Zebra rules.
 
 
  Atrayu's Rules: See Little Koala's Rules.
 
 
  Zany Zebra's Rules: See Little Koala's Rules.
 
 

Captain Lederle's Rules: Methuselah's rules, but without resistance factors. Very macho.
 
 
  
Metuselah Rat's Rules: A more complex version of Little Koala's rules. The cards operate by some of the same rules of regular pokemon, but in a distinctly macho style. Each pokemon card has an attack value, where the player flips a coin and a certain damage is inflicted against H.P. Methuselah's rules rely solely on pokemon attacks versus hit points and resistance. If a pokemon has only status changing power, it will lose in battle. If a pokemon has a resistance to the other pokemon's attack, the other card will attack. If it's a stalemate, they must return to their original positions. Also, baseball players attacking pokemon cards must be judged according to serial numbers.
 
 
  Dr. Ketorolac's Rules: All pokemon and baseball rules in operation, including Pokemon.
 
 
 
Grandmaster Kinboat's Rules: All rules enforced, including dice rolls for parlodel cards. Includes double sided nozinians and other esoteric items. Professional looking cards and items.
 
 
 
Ghatsi Grandmaster Rules: Beyond comprehension. Takes Kinboat's rules a step further by using different boards besides chess, like elemental boards, 3D chess tables or, in some rare instances, specially designed chinese checker boards.