The game operates on many sets of rules. If you are uncertain of the rules, or lack the time to play, I highly recommend a level 1 rule set. The higher level games yield better prizes, but they take longer and require more thought. In every game, each card is played in order to beat the other cards, with the winner eliminating all of the opponent's cards. There are thousands of different variations of this particular passtime, so without further ado, here is a full explanation of each rule set in the order of increasing complexity, for example, Grand Master Kinboat's Rules are at complexity level 10, so it would be written Grandmaster Kinboat(10).
Mapletown Rules: This is, by far, the
simplest version of Parlodel cards. The rules are not complicated at all
and it does not require a chess board, equivalent piece of paper, or website.
Each side draws a set number of cards (each game type has a special name)
and you simply lay down a card, and have the opponent top that particular
card. The winner will have the most cards at the end. The Mr. Ages variation
has a draw pile which you pick cards from until it is empty, the loser
having no cards.
Totoronian Rules: Rules are the same as
Mapletown rules, except now you must `bottom' the other cards, trying to
score lower than the other.
Professor Blinky Noozle's Rules: This is
the second easiest rule system of Parlodel. Each type of chess piece on
a chess board is assigned a random card. For example, one player's entire
team of pawns will all have the serial number of 45 matching the card drawn,
the bishops will both be 300 according to the drawn card, both knights
100, etc, whatever it says on the card you pick randomly. The opponent
will also get this same choice, except for in the case of Master Ghatsi
rules. At any rate, the game operates on the normal rules of chess with
one exception. If the serial number of a card assigned to a chess piece
is greater than the one overtaking it, then the higher number chess piece
always will win. A rook of 20 attempting to overtake a pawn of 255 will
be defeated and removed from the board. As with normal chess, the game
ends with checkmate.
Queen Lucy Little's Rules: Same as Blinky
Noozle's rules except the lowest cards beat the higher ones. A 34 would
beat a 100 card.
Hobbes's Rules: This is the same as Blinky
Noozle's rules, except that the player's turn lasts as long as none of
his or her cards are defeated. Gylytuss rules operate by last is first,
instead of highest beats lowest.
Sedapap's Rules: This is similar to the
Hobbes game, but now only one piece can move indefinitely, just so long
as it is undefeated.
Emperor Tik Tok's Rules: Each
chess piece on a chess board is assigned a random card. The game operates
on the normal rules of chess with one exception. If the serial number of
a card assigned to a chess piece is greater than the one overtaking it,
then the higher number chess piece always will win. A rook of 20 attempting
to overtake a pawn of 255 will be defeated and removed from the board.
As with normal chess, the game ends with checkmate.
Lord Bumbelion Wuzzle's Rules:
Rules are identical to Tik Tok's, only that the weakest will overtake the
strongest. A bishop of 20 attempting to eliminate a pawn of 260 from the
board will succeed.
Nicodemus Mouse Rules: This is
really just a version of Tik Tok's game with the addition of baseball player
rules. Now, instead of using serial numbers against serial numbers, you
can challenge a ball player against another ball player. The ball player
will unfortunately also have to rely on serial numbers to challenge other
non baseball cards, but it adds an extra dimension of challenge to the
game. How do I use a baseball card in Parlodel? Every baseball card has
four basic categories of statistics: Games(g), Runs(r), Walks(w) and Strike
Outs(so). According to Nicodemus rules, the last will be first, but King
Tigger Rules allow the higher cards to beat the lower ones. Special cards,
such as All Star, Turn Back The Clock and Team Leaders must be judged as
either parlodels(Tigger Rules again) or judged by their serial numbers.
Tigger Rules: See Nicodemous
Mouse Rules.
Little Koala's Rules: Nicodemus's
rules with an extra twist. Now, not only do you have baseball cards battling,
but also Pokemon Cards. In this instance, two battling pokemon cards are
judged solely on strength, Pokemon level (Atrayu's Rules) or by H.P. if
you are going by Zany Zebra rules.
Atrayu's Rules: See Little
Koala's Rules.
Zany Zebra's Rules: See Little
Koala's Rules.
Captain Lederle's Rules: Methuselah's rules, but without resistance
factors. Very macho.
Metuselah Rat's Rules: A more
complex version of Little Koala's rules. The cards operate by some of the
same rules of regular pokemon, but in a distinctly macho style. Each pokemon
card has an attack value, where the player flips a coin and a certain damage
is inflicted against H.P. Methuselah's rules rely solely on pokemon attacks
versus hit points and resistance. If a pokemon has only status changing
power, it will lose in battle. If a pokemon has a resistance to the other
pokemon's attack, the other card will attack. If it's a stalemate, they
must return to their original positions. Also, baseball players attacking
pokemon cards must be judged according to serial numbers.
Dr. Ketorolac's Rules: All pokemon and baseball rules
in operation, including Pokemon.
Grandmaster Kinboat's Rules: All rules enforced, including
dice rolls for parlodel cards. Includes double sided nozinians and other
esoteric items. Professional looking cards and items.
Ghatsi Grandmaster Rules: Beyond comprehension. Takes
Kinboat's rules a step further by using different boards besides chess,
like elemental boards, 3D chess tables or, in some rare instances, specially
designed chinese checker boards.