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Complicated Combat Rules


This isn't recommended for the weak of heart. At best, this will only give you suggestions on how to run combat scenarios. At worst, it might make people lose interest in this game.

Combat


This game will involve battles. To be successful, it helps to understand the battle system.

Encounters


In this game, you may encounter characters who behave aggressively toward you. There are many ways to react to this when it happens. Unlike other roleplaying games, you don't neccessarily have to fight everything that you meet. When encountering aggression you can choose several options. If you keep a cool head, you can diffuse the situation. Here are only a few ways you can resolve the conflict:

Compete


Competition is a non-violent alternative to fisticuffs. Competition can take on a variety of forms, depending on the area you are in, and the type of opponent. You may engage in a fishing derby or a cookoff or a Pokemon battle, poker, or any number of things instead of physically fighting.

Peace


Before battle, you may opt out by selecting `peace.' Sometimes this is free. Other times it may require tribute in items or money, or the use of a character with special skills. Sometimes an opponent will opt out before you do.

Something Else Entirely


This is a freeform game. Use your imagination. If the idea is good enough, it might end up being a major part of the game.

Fisticuffs


At the beginning of fisticuffs, you may experience the following situations: First Strike, Surprise Attack, and Ambush. In First Strike, you can attack first. Surprise attack is when the opponent hits first, and ambush is a hidden or rear attack. You have better odds avoiding a comprimising situation by building up stats, establishing repartee with people in your black book, or using special items. If not surprised or ambushed, you will be able to fight.

Strategy


There are several ways to resolve a conflict between you and an enemy. Some examples include making peace, fleeing, attacking, or doing a macro.

Peace


If an enemy offers you no threat, they may agree to peace before you do. Otherwise, to surrender the battle, you can select this option. Here are a few ideas on how to make peace in battle:

Attack


Battle is turn based. You will be asked for input during your turn. When you defeat an opponent, you are awarded with points and items, including money.

Battle Actions

Talk


Certain monsters will talk to you as you do battle. Depending on the monster, this can be a tremendous help. Talking takes no turns and can be done whenever the enemy is listening.

Whammy


Whammies are special abilities that attack, heal or protect characters, at the cost of energy points. A Whammy can be a magic spell, but not always. Not every Whammy works on every monster. Some affects groups, some affect individuals. Whammies are explained in greater detail in the Whammy section.

Call


Party Line

If you have someone in your little black book, you can call them to help you in battle, and to stand between you and the enemy. However, there are three things you must remember to do. First, you must be within the coverage area, or else you will only get a 10% chance of getting aid. Secondly, you have to have a phone or radio with a charged battery. Third, and lastly, you must wait for the guy at the other end to pick up the phone, answer, arrive on the battle field, and actually perform an attack. Response time varies depending on your repartee with the individual, and the priorities of the individual. Not every entity will be effective on every monster. Certain entities are weak to certain types of monsters, have allergies, or have a personal conflict with the monster which causes it to skip out of battle unexpectedly.

P.O. Hothead Moves


hothead meter
Everyone gets angry. Sometimes, when a character gets really angry, they go ballistic or turn into the Incredible Hulk. While Hulk sightings are rare, the phenomenon of getting really angry and doing something rough is a possibility. When your HP gets to a low point during battle, and your hidden Pissivity stats max out, there is a chance you will get PO'ed and do something drastic and unique to your character. For a strategic or heroic hothead setting, the character must be damaged to the maximum level of Pissivity. For Protective or Assist hothead setting, however, the other party members must be damaged or in danger. For Escape hothead settings, you must be trapped in a conflict and pushed to your limit.

Set your POHM

Before you begin playing combat based adventures, you should tell the GM what kind of hothead you are. Choose from the list below, or tell the GM about a new strategy idea you might have. If the idea works, it might be included in the list.

Battery

Each player has a phone with a set amount of charge. If it goes to 0, you cannot call out.

Entity Scanner

When you equip an Entity Scanner, you can read the stats of that enemy during battle. This will make it easier to find weak points in your enemy, or to see if it's a good time to cut and run.

Announcer Guy

If you don't have an Entity Scanner, the Announcer Guy is the next best thing, giving a running commentary on the fight.

Status Effects


Both you and the enemy can use skills that cause disabilities for the other. These disabilities sometimes will clear up after battle. But others will not. Doctors, special items, and clerics can cure these problems, but their services are not always free.

Status Effect Cure
EMF Disruption Cannot use phone or certain Whammies Mechanic skill and tools, pixie juice
Mute Cannot use phone or certain Whammies Pixie juice
Blinding Weakens attacks Eye drops
Sleep Unconscious. Cannot do anything Coffee or taser
Poison Lose HP every turn Antidote
Petrification Turned to stone, immobile Aslan's breath
Freeze Frozen in ice, immobile Heat pack
Confusion Attacks self, party and enemy, wanders map aimlessly Antidote, sedative or taser
Berserk Will only attack, nothing else Sedative
Mesmerise Character is in hypnotic state. Hurt by curative spells or heals Taser
Slow Makes it slower to get your turn Coffee, pixy juice
Curse Random combination of other status effects Pixie juice
Stun Immobile with fear or electrical current Time, sedative
Dizzy Erratic movement Penicillin, pixie juice
Nausea Character turns green, delayed reaction time Stomach cure, salt water, soda
Chicken Pox Character scratches. Delayed reaction time. Has red dots all over Calomine lotion, pixie juice
Were Beast Turn into wolf or other beast. Alters conversations. Monster diet required. May attack friends Moonbane, cheese bane
Toasty Steam rises from character, clouding enemy vision N/A

Bully Move


When you defeat an enemy using more force than is actually required, you can do special bully moves, which increase your points, or may decrease them. Consult your GM about what kinds of bully moves are allowable.

Knockout


When your HP goes to 0, it's a knockout. When your whole party is wiped out, the game may end, or you may end up in a hospital. Phoenix Lips can resuscitate a character, as well as life potions, athelas, medical and clerical skills. To revive a whole team requires healing orb, advanced medical or clerical skills, or phoenix ash.


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