This isn't recommended for the weak of heart. At best, this will only give you suggestions on how to run combat scenarios. At worst, it might make people lose interest in this game.
This game will involve battles. To be successful, it helps to understand the
battle system.
In this game, you may encounter characters who behave aggressively toward
you. There are many ways to react to this when it happens. Unlike other
roleplaying games, you don't neccessarily have to fight everything that you
meet. When encountering aggression you can choose several options. If you keep a
cool head, you can diffuse the situation. Here are only a few ways you can
resolve the conflict:
Competition is a non-violent alternative to fisticuffs. Competition can take
on a variety of forms, depending on the area you are in, and the type of
opponent. You may engage in a fishing derby or a cookoff or a Pokemon battle,
poker, or any number of things instead of physically fighting.
Before battle, you may opt out by selecting `peace.' Sometimes this is free.
Other times it may require tribute in items or money, or the use of a character
with special skills. Sometimes an opponent will opt out before you do.
This is a freeform game. Use your imagination. If the idea is good enough, it
might end up being a major part of the game.
At the beginning of fisticuffs, you may experience the following situations:
First Strike, Surprise Attack, and Ambush. In First Strike, you can attack
first. Surprise attack is when the opponent hits first, and ambush is a hidden
or rear attack. You have better odds avoiding a comprimising situation by
building up stats, establishing repartee with people in your black book, or
using special items. If not surprised or ambushed, you will be able to fight.
There are several ways to resolve a conflict between you and an enemy. Some
examples include making peace, fleeing, attacking, or doing a macro.
If an enemy offers you no threat, they may agree to peace before you do. Otherwise, to surrender the battle, you can select this option. Here are a few ideas on how to make peace in battle:
Battle is turn based. You will be asked for input during your turn. When you
defeat an opponent, you are awarded with points and items, including money.
Certain monsters will talk to you as you do battle. Depending on the monster,
this can be a tremendous help. Talking takes no turns and can be done whenever
the enemy is listening.
Whammies are special abilities that attack, heal or protect characters, at
the cost of energy points. A Whammy can be a magic spell, but not always. Not
every Whammy works on every monster. Some affects groups, some affect
individuals. Whammies are explained in greater detail in the Whammy section.
If you have someone in your little black book, you can call them to help you
in battle, and to stand between you and the enemy. However, there are three
things you must remember to do. First, you must be within the coverage area, or
else you will only get a 10% chance of getting aid. Secondly, you have to have a
phone or radio with a charged battery. Third, and lastly, you must wait for the
guy at the other end to pick up the phone, answer, arrive on the battle field,
and actually perform an attack. Response time varies depending on your repartee
with the individual, and the priorities of the individual. Not every entity will
be effective on every monster. Certain entities are weak to certain types of
monsters, have allergies, or have a personal conflict with the monster which
causes it to skip out of battle unexpectedly.
Everyone gets angry. Sometimes, when a
character gets really angry, they go ballistic or turn into the Incredible Hulk.
While Hulk sightings are rare, the phenomenon of getting really angry and doing
something rough is a possibility. When your HP gets to a low point during
battle, and your hidden Pissivity stats max out, there is a chance you will get
PO'ed and do something drastic and unique to your character. For a strategic or
heroic hothead setting, the character must be damaged to the maximum level of
Pissivity. For Protective or Assist hothead setting, however, the other party
members must be damaged or in danger. For Escape hothead settings, you must be
trapped in a conflict and pushed to your limit.
Before you begin playing combat based adventures, you should tell the GM what kind of hothead you are. Choose from the list below, or tell the GM about a new strategy idea you might have. If the idea works, it might be included in the list.
Each player has a phone with a set amount of charge. If it goes to 0, you
cannot call out.
When you equip an Entity Scanner, you can read the stats of that enemy during
battle. This will make it easier to find weak points in your enemy, or to see if
it's a good time to cut and run.
If you don't have an Entity Scanner, the Announcer Guy is the next best
thing, giving a running commentary on the fight.
Both you and the enemy can use skills that cause disabilities for the other.
These disabilities sometimes will clear up after battle. But others will not.
Doctors, special items, and clerics can cure these problems, but their services
are not always free.
| Status | Effect | Cure |
| EMF Disruption | Cannot use phone or certain Whammies | Mechanic skill and tools, pixie juice |
| Mute | Cannot use phone or certain Whammies | Pixie juice |
| Blinding | Weakens attacks | Eye drops |
| Sleep | Unconscious. Cannot do anything | Coffee or taser |
| Poison | Lose HP every turn | Antidote |
| Petrification | Turned to stone, immobile | Aslan's breath |
| Freeze | Frozen in ice, immobile | Heat pack |
| Confusion | Attacks self, party and enemy, wanders map aimlessly | Antidote, sedative or taser |
| Berserk | Will only attack, nothing else | Sedative |
| Mesmerise | Character is in hypnotic state. Hurt by curative spells or heals | Taser |
| Slow | Makes it slower to get your turn | Coffee, pixy juice |
| Curse | Random combination of other status effects | Pixie juice |
| Stun | Immobile with fear or electrical current | Time, sedative |
| Dizzy | Erratic movement | Penicillin, pixie juice |
| Nausea | Character turns green, delayed reaction time | Stomach cure, salt water, soda |
| Chicken Pox | Character scratches. Delayed reaction time. Has red dots all over | Calomine lotion, pixie juice |
| Were Beast | Turn into wolf or other beast. Alters conversations. Monster diet required. May attack friends | Moonbane, cheese bane |
| Toasty | Steam rises from character, clouding enemy vision | N/A |
When you defeat an enemy using more force than is actually required, you can
do special bully moves, which increase your points, or may decrease them.
Consult your GM about what kinds of bully moves are allowable.
When your HP goes to 0, it's a knockout. When your whole party is wiped out,
the game may end, or you may end up in a hospital. Phoenix Lips can resuscitate
a character, as well as life potions, athelas, medical and clerical skills. To
revive a whole team requires healing orb, advanced medical or clerical skills,
or phoenix ash.