Zora
Ability Score Adjustments: Zora's receive a +1 bonus to their dexterity score, a +1 bonus to their constitution score, and a -1 to their strength score.
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| Class Restrictions | ||
| Fighter | 12 | |
| Ranger | 10 | |
| Paladin | -- | |
| Mage | 13 | |
| Cleric | 14 | |
| Druid | 10 | |
| Shaman | 16 | |
| Thief | 15 | |
| Bard | 12 |
Hit Dice: Zora's use hit dice based on class.
Alignment: Zora's are generally neutral in alignment, though PC's may be of any alignment.
Natural Armor Class: 8
Background: Zora's are creatures found dwelling in the lakes and rivers of Hyrule. They have whitish-blue skin, long webbed arms and legs, no nasal features, and large eyes, ranging in color from black to purple. There skulls are aerodynamically shaped, pointing up at a 45 degree angle to the back of the head.
Zora's often live in well hidden caves and tunnels behind the most powerful waterfalls and the deepest lakes. They don't usually welcome outsiders into the group, though some humans (Royalty, mostly) may receive a special password that allows them into their city. That's why Zora's welcome company in the city, because they know that anyone in the city is probably very distinguished.
Zora's may take any amount of equipment, but never wear clothes or armor. The only exception is the Leader of a Zora city, who may be seen wearing robes or capes.
Languages: Zoran, Nereid, Common
Special Advantages: Zora's can swim at a movement rate of 30 and breathe underwater indefinitely.
Special Disadvantages: Zora's can breathe above water fine, but they must come into contact with water once every 3 days, or they lose one point of constitution until they are completely submerged again.
Weapon Proficiences: Spear, Short Sword, Sling
Non-Weapon Proficiencies: Swimming, Survival; Water, Ancient History