
Moogle
Ability Score Adjustment: Moogles receive a +1 to charisma, a +1 to dexterity. and a -2 to wisdom.
| Ability Score Range | Minimum | Maximum |
| Strength | 6 | 16 |
| Dexterity | 5 | 18 |
| Constitution | 5 | 18 |
| Intelligence | 5 | 17 |
| Wisdom | 4 | 16 |
| Charisma | 8 | 18 |
| Maximum Level Progression | |
| Fighter | 15 |
| Ranger | 15 |
| Paladin | -- |
| Mage | 15 |
| Cleric | -- |
| Druid | 13 |
| Shaman | 15 |
| Thief | 9 |
| Bard | 7 |
Hit Dice: Moogles use the same hit dice as their class.
Alignment: Moogles are generally chaotic in nature, though PC moogles may be of any alignment.
Natural Armor Class: 8
Background: Moogles are small, bear-life creatures with pitch-white fur, small nearly useless wings and small antennae on their heads. They stand between 3 and 5 feet tall. They generally live either in isolated caves in mountains, or in the deepest forest. Moogles shy away from civilization, but will not hesitate to offer assistance to weary travelers.
Moogles are playful by nature and often play long games lasting days. One of the greatest prides of Moogles is the tradition Earth Dance. Moogles sum up power from the Elemental Planes with a special dance. The effects of this dance are usually completely random.
Tribes of Moogles have no official leader, though there is usually one or two which are held with higher respect among the other Moogles.
Moogles mate once a life and give birth to 1d6 children. They live for almost 150 years.
Languages: Moogle, Common, Yeti (mountain dwelling only), Chocobo (forest dwelling only), Sprite (Forest dwelling only).
Role Playing Suggestions: Adventuring moogles generally tend to be curious tagalongs, looking to experience the sights of the world. Some however, can be deeply intellectual, searching for something more meaningful than traditional moogle life.
Special Advantages: Moogles are 75% invisible in snow. In desperate situations, they can fly for 1d6 rounds +1 per level at class E. Also, moogles have a 75% chance of being able to control Yeti's. Moogles can also use their claws for 1d4 damage each.
Special Disadvantages: Moogles aren't always taken seriously, due to their playful nature. Moogles may never wear armor greater than chain mail, either.
Weapon Proficiencies: Spears, Lances, Polearms, Any Thrown Weapon.
Nonweapon Proficiencies: Survival; mountain, arctic, or forest, direction sense, dancing, ambush