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Moblin

Climate/Terrain Forest Tribe Leader Moblin Priest
Frequency Uncommon    
Organization Tribal    
Activity Cycle Day    
Diet Carnivore    
Intelligence Low to Average (5-10)    
Treasure C (k)    
Alignment Neutral Evil    
No. Appearing 4-24    
Armor Class 5 3 1
Movement 15 15 15
Hit Dice 3 5 7
Thac0 17 15 16
No. of Attacks 2 2 2
Damage/Attack Weapon/1d8    
Special Attacks Ambush    
Special Defenses --    
Magic Resistance 0%    
Size M(5-7 feet)    
Morale Steady (11-12)    
XP Value 45 100 150

Description
A moblin resembles a feint crossbreed between gnolls and goblins. They have a goblin-like skin tone, but their bodies resemble bipedal bulldogs. Their skin color can range from indigo to pale orange, and often wear leather armor.

Combat
Moblins are notorious for their suddem ambushes, surrounding a target while hiding in the forest, and then surrounding them. In one on one combat, they usually carry some kind of weapon with them, usually a spear or a throwing axe. They first throw the spear, and then pull out another, or they may charge into battle. After a battle is engaged, a moblin can bite for 1d8 damage in addition to an attack with their weapons.

Habitat/Society
Moblins live in small tribes and crudely built villages in the middle of forests. Most have one or two leaders, and each village usually has one moblin cleric. A moblin cleric seldom participates in raids or hunting parties, but will battle in times of war.

For the most part, male moblins do the hunting and gathering while female moblins stay in the village. Moblin societies tend to be extremely patriarchal, and most women are treated as slaves.

Sometimes, if the need arises, huge bands of Moblin villages will band together and form massive armies.

Ecology
Moblins eat a steady supply of deer, mongoose, rabbit, and any other animals that can be found in the forest. They live for about 75 years.

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