The Science of Magic.
(DM NOTE: I adopted my own rules and sciences of magic for my campaign. These are only rules and theory's that apply in my campaign. The majority of this is my creation, though I have had slight inspirations here and there.)
What is Magic?
Magic is doing what would otherwise be physically
impossible, by altering the planes.
What are The Planes?
The plane that we live on is called the Prime Materia
plane. It is created from the mixing in of other planes. Other
planes include Positive Energy, Negative Energy, Earth, Fire,
Wind, Water. Some sages theorize that there may be many more
planes, some even say that there is an infinite number of planes,
but right now those are the only six known for certain.
What are these other planes?
Essentially, they are basic energies housed in an
infinite area.
Does anything live there?
Yes. Creatures exist on each plane called elementals.
These elementals can survive for a short time on the prime
materia plane, but eventually drift back into their own plane.
And, like the prime materia plane has holes between the planes,
other planes have holes between there and here, and creatures
capable of surviving on both planes are created. These creatures
are elemental kin. The only creatures known to be able to survive
in the prime materia plane and another thus far are nereids and
sylphs. Some studies have shown that Nymphs and Dryads, long
thought to be cousins of Nereids and Sylphs, are also capable of
surviving on other planes, but no studies have been proven such
theories.
I've heard legends of great mages traveling to other
planes. Is this possible?
Yes. Through the most powerful spells, some mages can
actually forge their own bodies into ones capable of surviving on
other planes.
What role do Gods play in magic?
Most of the higher dieties, particularily the Natural
Lords, watch over the rifts created throughout the prime materia
plane. If neccesary, the gods can close and ban such rifts, or
create their own with ease.
How is Magic Cast?
The majority of magic is drawn from certain objects.
Most mages use a spellbook, which allows them to read magic as
it's being cast. Once the power is drawn from the objet, the mage
uses is to bend, twist, alter, or outright break the Prime
Materia plane and it's border to another plane. Each type of
magic uses different functions. For instance.
| Spell Name | Other Planes Used | Action |
| Fireball (Invocation, Evocation) | Fire | The mage creates a small rift and forces a large portion of the plane of fire. |
| Cure Light Wounds (Necromantic) | Positive Energy Negative Energy |
The mage bends the space between the wound and uses equal amounts of the positive and negative planes to create a blending effect, binding and healing the wound. |
| Charm Person (Enchantment, Charm) | None | The mage bends the Prime Materia plane in a precise fashion that the victim has a simple feeling of caring towards the caster. |
| Polymorph Self (Alteration) | Varies | Depending on what the mage intends to transform into, he makes whatever neccesary rifts and stretches and pulls the prime materia plane until he is the form he desires. |
| Monster Summoning I (Conjuration) | None | The mage tears into another location on the prime materia plane, and creates a rift between the original location of the monster, and the mages current location. Then, he pulls the area surrounding the monster into his own. |
| Locate Object (Divination) | None | The mage pulls through the prime materia plane and views the location of the object. |
| Alarm (Abjuration) | None | The mage creates a sensitive border, and seals and creates a audio "key" to bypass the border. If this border is disturbed, it creates a massive, audio disruption. |
To completely chronicle all the known spells and how they are cast would be much too time consuming. Rather, most of the actual functions will be found within the pages of a mages spell book.