
Neesha
(Lady of the Falls, Queen of the Waters)
Naturals Goddess of Water
Portfolio:
Water, Rain, Environmental Cycles and Protection
Alliases: None
Superior: None
Allies: Lorna, Tildran, Daryl
Foes: Crevvette, Tilnt
Worshipers Alignment: Any
Neesha is the young goddess of water, who replaced Tilaes who recently died mysteriously. She seeks to protect the waters of the lands, and in allowing the natural cycles of life to be completed.
Neesha's Avatar
(Druid 25, Water Elementalist 35)
Neesha is the youngest goddess, and is still adapting to her role as goddess of the water. Hence, she's rather intimidated, and tends to remain quiet.
AC -4; MV 15, Swim 30; HP
114; Thac0 9; # 1/1
Damage: 1d8+1 (Trident)
MR 60%
STR 18, DEX 22, CON 14, INT 24, WIS 25, CHA 18
Spells P: 9/9/9/9/9/7/5 M: 9/9/9/9/9/9/9/9
Neesha's Church
Neesha's churches are few and far between, but when they
are found, they are most commonly found on beachers, lakes, and
riverbeds. Her churches are much more commonly found within
underwater civilizations of merfolk and tritons.
Dogma
"Water flows in such a cycle that the earth is
being hurt if this cycle is hindered. Go protect the waters and
the rivers, and also seek to stop the hindrance of other cycles,
for all things turn like water to vapor to rain in the end."
Day-to-Day
Activities
Clerics of Neesha are generally stationary, residing on
ocean beaches and riverbeds, and protecting the waters from
their. A rare lot travel the lands to protect the waters.
Priestly
Vestments
Most clerics of Neesha wear long, flowing blue and
violet robes. If armored, the armor is usually painted into tints
of blue and violet.
Knights of Neesha
(Aqua Knight)
Requirements: Wisdom 15, Intelligence 15, Dexterity 15
Prime Requisite: Wisdom and Intelligence
Alignment: NG
Weapons: No bludgeoning (outside of hand-to-hand combat.)
Armor: Decided by rank (see below)
Priestly Spheres: Elemental Water, Healing, Weather, Wards
Magical Items: Same as Cleric
| Knight Rank | Male | Female | Description |
| 1st Degree | None | None | 1st Degree AquaKnights are
essentially Squires, and don't receive armor until they achieve second rank. |
| 2nd Degree | Sunset Robes | Sunset Robes | Basically padded robes, about as
effective padded armor. |
| 3rd Degree | Glacial Mail | Glacial Mail | Blue Chain Mail, said to provide
defense against fire based attacks. |
| 4th Degree | Dolphin Tunic | Gown of the Falls | Male: A blue tunic which allows
the AquaKnight to transform into a dolfin while underwater. Female: A blue dress said to be made from parts of the elemental plane. |
| 5th Degree | Shark Skin | Tidal Plate | Male: A blue tunic that
increases the speed of AquaKnight. Female: Half Plate Mail, rumored to double the powers of the AquaKnight |
| 6th Degree | Cape of the Ocean | Cape of the Ocean | The powers of the Cape of the
Ocean are unknown because only one 6th degree AquaKnight is allowed to exist at a time. |
Benefits:
Breathe Underwater.
Cast Magic Spells from the Elemental plane of Water as if they
were priest spells.
Can cast Priest Spells from the Elemental plane of Water at first
level.
Swim at MR 24
Hide in Shadows as a thief while underwater.
Hindrances:
May never interfere with the
"cycle".
Must protect waterforms at all costs.
May not use any magical potions.
Electric Attacks do double damage.