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Banjo-Kazooie

Mumbo's Mountain

Walk down of the exit pad and walk over to the bridge. Go across it and get all the notes. Then go back to the middle of the bridge and use your double jump to get the Blue Jingo. Then jump into the water and dive with the "B" button. Then swim down and get the notes in both of the small crevices. Come up and cross the bridge. Get the honey comes in the bee hive and stear clear of the bull. Walk over to Conga the gaint ape standing on a tree. Dodge the oranges he throws at you and climb the tree. Get the orange on the tree and bring it over Chimpy, the little monkey on the stump. He will riase the stump for you and give you a jiggy. Once on the stump use your "Z" "A" button flip move to get onto the ledge. Talk to bottles the mole at his mound to learn how to shoot eggs. Get the egges on the ledge and then go over to the ramp part and climb up it to the stump. Then press the "Z" and the "^C" button and shoot Conga. Quickly dodge his oranges. Do this three times to get an other puzzle piece. Then go back down the ramp and go to the other side of the ledge and climb up ledges and get the Mumbo token. Then jump down and go over to the orange pads on the ground around Conga. Step on them and wait for him to throw an orange at you and them quickly move and let the orange hit the pad. Do this for all of the orange pads and get another jiggy. Then walk up the ramp to the top of the mountan. Take a right and head up the hill tword Mumbo's house. Walk over to the spinning totem pole and shoot eggs into the mouths of all the totems but the last one. Jump on the last one and to a flip to get an empty honey comb. Then jump off and shoot the last one to get another jiggy. Then walk over to Bottles' mound and talk to him to learn the beak breaker. Then jump on and break all the houses and get the stuff inside. You will find some notes, some eggs, a green Jingo, an enemy, an extra life, and a puzzle piece. Then walk under the ramp to Mumbo's house and get the token. Then by the enterance to his house, use a flip to get the jiggy in the eye of his house. Then enter his house and get the notes. Then jump up on the post and jump up onto the mantle and get all the eggs. Then exit his hut. Then go to the other side of the big tower and get the notes on the ramp. Climb up onto the ledge area by Bottles' mound and get the notes there and the red Jinjo. Then get the jiggy in the center area. Then go over and talk to Bottles. Next go behind the ledge and greab the token. Thin use your talon trot and get all the notes, and the yellow jingo on the steap hill. Then make a stop back by Conga and climb up to where you got your first Mumbo token. Go up and use the beak breaker on the Grunty Switch. A puzzle piece will come out from the top of Mumbo's mountain. Then go back across the bridge to the area where you started. Walk over to the red jingo and use a flip to get him and get a jiggy. Then jump down behind the mound that he was on and get another Mumbo token. Then use the talon trot to get all the notes and the jiggy on the steap hill. Then at the top walk down and enter the tower. Then go over and grab the last Mumbo token and exit it. Go back to Mumbo's hut and talk to Mumbo Jumbo. Step on the skull and press "B" he will turn you into a termite. Walk back to the tower and enter it. Now climb up all the ledges and get to the top. Get the notes and the eggs on each level. Then exit the tower at the top and get the last jiggy at the summit of the mountain tower. Then jump of the tower and go straight down to the steep area over the small pond. Climb into the crevice and get another empty honey comb. Then exit the pond and go to the pad that you came in on. Stand on it and exit. Climb to the top of the outside of the mountain as a termite to get a jiggy. Walk back into the witches lair and you will turn back into Banjo. Mumbo's Mountain

Mumbo Jumbo

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