Site hosted by Angelfire.com: Build your free website today!

CHARACTER CLASSES

Weapon's Master


XP                     Lv       HD(8-sided)

0-8,000 1 2
8,001-16,000 2 3
16,001-24,000 3 4
24,001-50,000 4 5
50,001-66,000 5 6
66,001-82,000 6 7
82,001-114,000 7 8
114,001-146,000 8 9
146,001-178,000 9 10
178,001-242,000 10 10 +3
242,001-308,000 11 10 +6
308,001-372,000 12 10 +9

- +128,000 xp/lv after 12th
- +3 hp/lv after 12th
- Can be any alignment
- Only humans may be weapons masters

Prime Requisites

-12 min STR -15 min INT -10 min DEX

A weapons master is a warrior who is trained in advanced weapon techniques. A weapon master can use any weapon.A weapons master gets to choose a weapon in which\ to master. A weapons master can use any weapon without a non-proficiency penalty because of their extensive weapons training. While using their chosen weapon a weapons master attacks as a level higher than they actually are. And they do +1 damage /actual lv. A weapons master gets the same number of weapon proficiency slots as a fighter . They get an additional slot every 3 levels. Weapons masters can use any magical items that a fighter can use excluding armor. Weapons masters may wear leather, studded leather, and elfin chain mail armor and no shields. If a weapons master masters in a two-handed weapon they can use it one handed with no penalty. A weapons master can use two weapons at once with no penalty. A weapons master saves on the same tables as a thief. A weapons master also gets +1 THACO/2 levels.

Archer


XP.......................LV....................6-sided HD

0-5,000...................1........................1
5,001-10,000..............2........................2
10,001-15,000.............3........................3
15,001-25,000.............4........................4
25,001-35,000.............5........................5
35,001-45,000.............6........................6
45,001-65,000.............7........................7
65,001-85,000.............8........................8
85,001-105,000............9........................9
105,001-145,000..........10.......................10
145,001-185,000..........11.......................10+1
185,001-225,000..........12.......................10+2

- +80,000 xp/lv after 12th
- +1 hp/lv after 12th
- any alignment
- elves, half-elves, humans, and pixies may be an archer

PRIME REQUISITES

- minimum 15 DEX - minimum 12 INT - minimum 13 STR

An archer is specially trained in using either bows,slings,crossbows, or the like shooting weapons. An archer chooses his or her specialization, and his or her expertise is limited to that category. An archer gets the same weapon prof. tables as a magic-user. In the archers chosen category they can use all those weapons (ex. if an archer took bow, they could use short; long; composite,long; and composite,short). Archers gain a +1 bonus to hit and damage for every 4 levels of xp because of their specialization. Archers use the same THACO and Saving Throw tables as fighters of the same levels. An archer can use their weapon with no penalty, even while riding a horse. Elven archers get their +1 to hit bonus with bows making them very dangerous archers indeed! Archers have some minor thief and magic-user abilites. Archers act as a thief of 3 levels below their current level. Archers also gain magic-user skills at 5th level. (Where they are treated as a 1st lv magic-user ability) Every two levels they gain they add 1 level to their level of magic-user ability. Archers do not keep their own spell book, they gain a certain number of spells equal to the levels they can use. Which, once they select are their permanent spells. (ex. At 1st level magic-user skill, he chose magic missile he can not learn any new spells until he gains a magic-user level. And now because he took magic missile he can cast it 1 time/day. At 2nd lv of magic-user skill he gets an additional 1st lv spell. He could choose any 1st level spell he does not have or he could take magic missile again giving him the power to cast it 2 times/day.) When using arrow or missile spells (depending on specialization) they add +10% (or -10%)or +1 (or -1) to Range,Duration,Area of Effect,and Saving Throw. Archers can only use leather, studded leather, or chain mail armor. Archers can proficiency in any shooting weapon, dagger, knife, or short sword.

Email: taran_the_cleric@yahoo.com