Hero Keeper v.03
by Micheal Keane
aexia@u.washington.edu

Disclaimer
I make no guarantees that this will work. It *should* work in theory. But
if it deletes your harddrive or does anything else, it's your problem.

"Spawn" a copy of the game to your HD. This is necessary so that the levels
are on your HD and DK looks there for them.

Back up all the TXT files in the levels directory
Back up creature.txt in the data directory

Copy creature.txt into the data dir
Copy map?????.txt into the levels dir

In order for it to work, all players must have installed it as above. 
Start a multiplayer game as usual. All the 15 original multiplayer maps
(the ones accessible from an unaltered levels.txt) have been altered. The
rest remain the same pending an investigation as to whether they are buggy
or not.

Here's a quick chart as to which players are what in what type of game:
        2 player        3 player        4 player
PLAYER0 Hero            D. Keeper       Hero
PLAYER1 D. Keeper       Hero            D.Keeper
PLAYER2 NA              D. Keeper       D.Keeper
PLAYER3 NA              NA              Hero

In single player skirmish mode(keeper95 -1player), you are always player0.

Here's the current recruitment chart for Heroes:
Wizard: 9 tiles of Library
Barbarian: 9 tiles of training room
Archer: 1 tile of workshop, 3 tiles of training room
Monk: 9 tiles of library, 9 tiles of temple
Dwarf: 6 tiles of Workshop
Knight: Not recruitable right now.
Tunneller: 1 room of lair
Witch: 1 tile of scavenger room
Giant: 15 tiles of training room, 15 tiles of hatchery
Fairy: 1 tile of library, 1 tile of torture room
Thief: 9 tiles of treasure room
Samurai: 25 tiles of training room, 1 tile of barracks

I'm still tweaking these and am open to suggestions. Heroes are much more
powerful earlier on than creatures so some way to balance this must be
found I think.

Enjoy and let me know how it works! The latest version can be found at
http://weber.u.washington.edu/~aexia/dkhack.htm

v.00 -- first version
v.01 -- fixed some errors in creature.txt that caused DK to crash.
v.02 -- tested it in skirmish mode. It should work
v.03 -- all the normal 15 accessible maps have been altered.
