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Robin I

Robin I

Dick Grayson

F) Gd10
A) Rm30
S) Ty6
E) Rm30
R) Gd10
I) Ex20
P) Rm30

Health: 76 Karma: 60
Resources: Gd Pop: 10

Known Powers:
Stealth: In

Equipment:
Body Armor: Gd protection vs. Physical and Energy
Utility Belt: 10 Pouches that carries small items and the following:
-Batarangs: In material, Rm Blunt, 5 areas
-Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas
-Smoke Pellets: Rm Fog
-Rebreather/Gas Mask: 2.5 hours air supply
-Tracer: Up to 1 mile
-Magneseum Flare: Rm Illumination
-Binoculars: 10 areas
-Tape Recorder: 2.5 Hours
-Laser Torch: In intense laser that cuts through In material
-Lockpicks: +1CS to open locks on an Agility FEAT.
Crime Scene Kit: Contains sample bags, blood-drying bags, fingerprinting kit, odor-analyzing chromatograph, independent detachable video camera. Linked directly to Robin's uniform, the Batmobile, and the Batcave computer
Capsules: Robin has the following types of capsules:
-Knockout Gas: Rm intensity, 1 area radius. Those in the affected area must make End. FEAT or pass out for 2 hrs. and lose their memory of the 5 min. preceding exposure.
-Regurgitive: Ex intensity, 1 area radius. Those in the affected area must make End. FEAT or become violently ill for 10 rounds.
-Smoke: Ex intensity, 1 area radius. All in the affected area at -2CS to performing actions.
-Tear Gas: Ex intensity, 1 area radius. Must make End. FEAT or be unable to perform any action until 1 round after leaving the affected area or 15 minutes (10 minutes if outdoors or in a windy area), whichever comes first.

Talents: Acrobatics, Tumbling, Detective/Espionage, All Martial Arts, Wrestling, Disguise/Actor, Marksmanship, Forensics, Kit Bashing, Escape Artist, Tracking, First-Aid, Thief, Thrown Weapons, Wrestling, Criminology

Contacts: Batman/Bruce Wayne, Batgirl I/Barbara Gordon, Gotham City Police Department, Teen Titans