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The Phantom Zone


Phantom Zone Game Mechanics:

Any character trapped in the Zone is reduced to a non-corporeal, invisible phantom. He or she cannot be damaged by any force originating in the "real" universe whether Physical, Mental or Magical, and does not age.

Although the records are not totally clear, it seems that no Zoner can touch or make a Physical attack on another Zoner. A Zoner can make Mental and Magical attacks that affect another Zoner's Reason, Intuition or Psyche. These attacks may be felt by the victim as actual Physical impacts, as a characters perceptions are altered by the twisted realities of the Zone, but damage is still taken as Psionic or Magical.

The Zone appears to an occupant as a swirling realm of purplish mists. The real world can be dimly perceived from the Zone with a Ty Int. FEAT roll. Any character in the Zone can travel at CL1000 speed. Although Zone occupants don't age, time passes normally for them in relation to the real world.

There are only three means of going into or out of the Zone. The first is through the use of a Phantom Zone Projector. Secondly, natives of an otherdimensional world named Bgtzl, who can turn noncorporeal at will, can enter the Zone. However, the Bgtzl native attempting to enter the Zone must make an Ex Reason FEAT roll. They rarely do this. Also, they will not come into contact with Earth until the 30th Century, the timeline of the Legion of Super Heroes. Legionnaire Tinya Wazzo (Phantom Girl) is from Bgtzl.

The third way is to pass through the various levels Aethyr. It is up to the Judge as what these realms consist of, as they are subject to Aethyr's whims, but the voyager will usually have to pass through 3-5 realms with differing effects. The traveller will be subject to Mental attacks of Ex to In (Judge's discretion). The character will finally have to pass through the core of Aethyr itself, which will make an Am attack against the victim's Psyche. If the traveller remains conscious through this last attack he will emerge into the real universe or the Phantom Zone.



Phantom Zone Occupants:

The exact number of Zone occupants is not known as it fluctuates with more sentences and releases. None have been known to possess innate powers capable of attacking the mind. There is a special type of Mental attack they do have.

All Zoners acquire Am Telepathy once they enter the Zone; this allows them to communicate with each other. They can attempt to assault and take over the minds of Kryptonians outside the Zone who are particularly weak willed, ill or suffering from amnesia. This is treated as Mind Control and can only work on a Kryptonian of weakened Psyche status (Judge's discretion). The victim receives a +2CS to resist due to the different dimensions.

All of the occupants are criminals except for Mon-El. He was an astronaut from Daxam who was accidentally exposed to lead. Lead permanently poisons Damaxmites like Kryptonite does Kryptonians. He can never emerge from the Zone. He will warn Superman of danger from the Zoners whenever possible, but they are aware of his existence and often find means of blocking his communication.

Mon-El is fated to emerge from the Zone in the 30th Century, when a cure is discovered.

All of the Zone villains hate Superman with a passion. They have sworn vengeance and have come close to success on a number of occasions.



Fort Rozz

The prison is immune to the timeless phantom effect.