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Machine Man

Machine Man

X-51, Aaron Stack

F) Ex20
A) Ex20
S) Rm30
E) Un100
R) Rm30
I) In40
P) Rm30

Health: 170 Karma: 100
Resources: Ty Pop: 20

Known Powers:
Anti-gravity Generators: hover or fly silently at Fb speed.
Extendable Limbs: Machine Man can extend his arms and legs out a maximum of three areas and can engage in close combat and handle objects. He can step over structures up to three stories tall and climb surfaces at a speed of five areas/round. Extended at two areas his strength is only Ex, at three areas it is only Gd.
Environmental Independence: He does not need to sleep, eat, drink or breathe. he is invulnerable to poisons and other toxins and can survive in outer space or a vaccuum. Heating/Cooling systems: He can radiate Rm rank heat or cold from his hands at 3 areas range.
Electricity: He can channel In electricity through his system but must make an End.FEAT to avoid malfunction for 1-10 rounds.
Pistol hands: He has a pair of modified .357 Magnums i his index fingers which do Gd damage at 1 area range.
Helicopter: He can put helicopter wings on his head to fly at Gd speed.
Power Source Dependency: If kept in darkness for more than 40 hours he will lode 3 endurance ranks each hour thereafter. If he's not exposed to light or energy before his endurance drops to Fe he will shut down. He will regain lost endurance by 1 rank per round that he's absorbing solar energy.
Computer interface: Machine Man can communicate with computers and machinery at Am rank. Rocket Boosters: ankle rockets give him flight at Ex speed (he seldom uses his helicopter anymore).

Machine Man has had the entire database of knowledge from Nimrod/Master Mold transfered to him. He reclaimed his own identity but it is unkown what remains.

Talents: Insurance

Contacts: Peter Spaulding (psychologist), "Gears" Garvin (mechanic). He has encountered a number of costumed heroes.