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Dr. Doom

Dr. Doom

Victor Von Doom

F) Rm30
A) Ex20
S) Rm30
E) In40
R) In40
I) Am50
P) Am50

Health: 120 Karma: 140
Resources: Am Pop: 40

Known Powers:
Mind Transferal: Doom can trigger his Am ability with anyone in 3 areas of him who makes eye contact with him. Targets get to make a Psyche FEAT vs. Am to resist power.
Magic: Doom is an adept sorceror, trained by Dr. Strange.
-Crimsom Bands of Cyttorak: Rm
-Dimension Travel: Limited to Mephisto's Realm at Ty, but he needs at least an Ex rank aid to break though dimensional barriers.
-Eldritch Bolts: Am
-Eldritch Shield: Rm, 1 area
-Summoning: Gd

Equipment:
Doom's Armor:
-Body Armor: In vs. physical & energy
-Electrical field: Un energy attack with touch, those in the same area receive an In energy attack. Un or In End. FEAT of fall unconscious for 1-10 rounds
-Flight: Ex
-Force Bolts: Mn, 10 areas
-Infrared Scanners: Rm
Life Support: In
-Optical Scanner: Mn vision, 40 areas
-Parabolic Ears Amplifiers: Rm hearing, 8 areas
Thremo-Energizer: Absorb & store solar & heat energy of Am intensity.

Talents: Electronics, Engineering, Physics, Robotics, Weapon & Energy Systems, Spacecraft Technolgy, Superhuman Physiology

Contacts: Network of Spies & occasional allies

Castle Doom: Doctor Doom is headquartered in Castle Doom, a huge 110 room castle built in the 16th Century by the Latverian nobleman Count Sabbat. The castle overlooks the Latverian capital of Doomstadt (formerly Haasenstadt). Taking occupancy soon after usurping the throne from King Vladimir, Doom has dwelled in the castle ever since, with the excepion of a brief period of time when the usurper Prince Zorba reigned.
Among its many rooms, the castle contains Doom’s living quarters, his many laboratories, his art museum, his robot factory, and his prisons. Castle Doom has a permanent staff of 300, overseeing the castle’s upkeep and Doom’s personal needs. Only 50 of this staff are human; the rest are robots.