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Fred Myers

F) Ex20
A) Rm30
S) Gd10
E) Ex20
R) Gd10
I) Gd10
P) Ty6

Health: 80 Karma: 26
Resources: Gd Pop: -5

Known Powers: Boomerangs: Myers carries seven boomerangs prominently on his costume, each with special properties. Unless otherwise noted, they are of Ex material strength.
-Shatterang: Detonates on contact, Am damage to all in 1 area.
-Gasarang: Mn intensity gas, affects 1 area.
-Razorangs: In material, Rm Edged throwing damage.
-Bladerangs: In Edge throwing damage, no affect on Body Armor of Gd and higher material strength.
-Screamerangs: Ex sonic attack.
-Gravityrangs: Creates local gravity field of In intensity.
-Reflexerangs: Solid-weighted boomerang. Bullseye result on Blunt Throwing column indicates target must check for Stun or be knocked over.
Myers can throw these so they will return to him with no risk of damaging himself.

Talents: Weapon Specialist (boomerangs) He also has +1CS with other thrown objects.

Contacts: Masters of Evil, Justin Hammer

Boomerang in his old costume