================
Slippy v1.11
August 17,1997
================

This is an entertaining mind game origianlly made by Martin Hock for ZShell/PhatOS.
The object of the game is to collect all of the coins scattered about in each level,
it is not so simple though.  Most of the coins are situated so that you (Slippy)
cannot easily get to them, they are on the other side of holes in the ground. So,
you must push the boxes that you find in each level into the holes so that you can
collect the coins.  (I agree, this explanation is weak, for a much better one, read
the original documentation that comes with the 85 versions :)
A few rules to keep in mind: The boxes will keep moving until they hit a wall or a 
hole.  If you push a box and it hits a coin, that coin is destroyed and you will
not be able to win even if you get all of the rest of the coins.

Keys:
	-Arrows to move Slippy
	-2ND+Arrow to push a box
	-Mode to view Current/Max Level and change the current level if you wish
		-Up/Down arrows to change current level
		-Enter to apply changes
		-Clear to quit
	-DEL to restart level
	-Clear to quit

There are 25 levels included in this version, this number may grow if I (you can too!)
can find the time to design some levels and/or implement a better compression scheme.

Thanks to Martin Hock for some base code and the original idea, the creators of 
Ash 3.0 for a great shell and to Jason Burke for drawing Slippy!

Suggestions, Connents, Bugs....

Andrew Von Dollen
warn@geocities.com
waffy on IRC & ICQ

Revisions:
 Version 1.0:
	-initial release
 Version 1.1:
	-a few bug fixes
 Version 1.11:
	-a few more bugs, sorry about this
	-Ash 3.0 version available