   			O R Z U N O I D 82- The utlimate (?) arkanoid for Ash!
   				Programmed by Patrick Davidson
					      Sam Heald (Evil Sam)
	Official Website:http://www.cswnet.com/~ddward/the82/index.html


1) System requirements

   - A TI-82 !
   - Ash 3.0 or CrASH 1.5

2) Controls
	         In-Game Controls
	<2nd> Release a captured ball, fire lasers
        <ALPHA> New Ball
        <MODE> Pause the Game 
	<ENTER> Start the game
        <CLEAR> Exit the Game
	<DOWN> Save your game at any time! :)
        (Left-Right) Move
        (UP when used with left and right) Move slowly

                Highscore Controls
        <Arrows> Make a Space
        <DEL> Backspace
        <Buttons with Letters on top> Type in a letter
        <Buttons without Letters on top> Type in a number

3) Playing the game

      When you first start OrzuNoid, you are shown the title screen.
   Select your speed using the top buttons.

      The gameplay itself is similar to Arkanoid.  Once in the game,
   you use the arrow keys to control the paddle.  If you want to
   move your paddle into a precise position, hold down the up arrow
   while you move and you will move more slowly.  If you want to
   save the game and exit, press the down arrow.  The game will resume
   where it left off the next time you start Orzunoid.  If you have
   caught a ball, press [2nd] to release it.  If the ball gets stuck in
   an endless loop, you can press [CLEAR] to give up the current life.
   Press the [MODE] key to exit the game while playing, and the [CLEAR]
   key to exit anywhere else.

      Some blocks will drop bonuses when you destroy them.  These give
   you varius things such as extra points, extra lives, or multiple
   balls.  All bonuses are beneficial, so you don't need to worry about
   collecting something harmful.

3) Bonus blocks

   100 points
      - This piece looks like the number 100.  Whenever you collect it,
        you get 100 points.  (never would have guessed, would you?)


   50 points
      - This piece looks like the number 50.  Whenever you collect it,
        you get 50 points.  (Surprised?)

   Multi-ball 
      - This piece looks like three balls next to each other.  When you
        collect it, it splits your main ball into three balls and gives
        you 25 points.

   Expander
      - This piece looks somewhat like <-->.  When you collect it, it
        will increase your paddle's length to twice what it noramlly is.
        In addition, you get 25 points.  If you collect this while you
        are already expanded, the paddle will stay the same.  You should
        still collect it because you will get 25 points.

   Extra life
      - This piece is shaped like a miniature paddle.  Can you guess
        what it does?  It gives you an extra life!

   Guard
      - This piece is a this solid line.  Collecting this puts a barrier
        across the bottom of the screen which prevents you from losing
        balls.  It can only reflect balls twice, and will go away after
        that.  If you collect another guard while one is already active,
        the effect is NOT cumulative.  However, you always gain 25 points
        whenever you collect this.

   Catch
      - This piece (which looks like a stretched H) allows you to
        hold the ball after catching it.  When you are ready to release
        it, press the 2nd key.  You can catch the ball 2 times for each
        of thes you collect.  You can accumulate more than two catches
        and always get 25 points for collecting this.

   Brick-thru
      - This piece looks like an arrow through a ball.  It is probably
        the most powerful piece in the game.  It causes all of your
        balls to fly straight through all bricks on the screen!  This
        runs out depending on the number of times the ball hits your
        paddle.  You get two hits each time you collect this.  If the
        ball hits your paddle too many times, the brick-thru goes away.
        You also get 25 points whenver you collect one of these.
   Laser
      - This piece looks like 2 X's. This is the ultimate powerup. You
        get only 15 shots so shoot wisely. But be warned, the lasers
        powerup is a double-edged sword. In your shooting frenzy, you
	are liable to lose a few lives out of carelessness. Also be warned
	that your score will be lower for with every block you destroy
	with the lasers you only get 1 point.

4) Contacting me (Patrick):

     WWW - http://www.calweb.com/~kwdavids/patrick/
           http://www.toptown.com/hp/ariwsi/
   EMail - ariwsi@juno.com
           ariwsi@rocketmail.com
           eeulplek@hotmail.com
   Contacting me (Sam):
	Email: evil_sam@hotmail.com
               evil.sam@mailexcite.com
	WWW: http://www.cswnet.com/~ddward/the82/index.html

5) Future Versions

  -Optimize
  -Add external level support/on-calc level editor(probably after I finish Maze 3d)

6) Thank Yous
   Derrick Ward-alot
   Assembly 82 List- Giving suggestions
   Dines Christy Justesen- Contrast routine and probably some other stuff.

7) Version history:

OrzuNoid 3.0a (1-October-97)
     - Ported to the TI-82!!!
     - No external levels
     - No scrolling on title screen
     - Everything is narrower, of course :)
     - Size : 2700 bytes

OrzuNoid 3.0b (2-October-97)
     - Level corrupting bug fixed (I think)
- Size : 2732 bytes

OrzuNoid 3.1 (16-January-98)
- I (Sam) added 12 new levels
- I also increased the file size by around 400 bytes
- Took away extra life and additional points at level gain.
- Added new comments to the source on how to make levels for the game.

OrzuNoid 3.2 (20-January-98)
- 5 more levels
- New ball design. People complained that the old ball design 
  was too hard to see in the poorly lighted study halls.

OrzuNoid 4.0
-5 more levels(25 total)
-Pause feature added
-Contrast Changer added
-Instruction screen added
-Several levels fixed

OrzuNoid 4.1
-Fixed Contrast Routine thanks to Dines Christy Justesen!

OrzuNoid v5.0
-Fixed multiple key press bug at instruction screen
-Made some of the levels easier in the later levels.
-Added a game over screen.
-Added an ending
-Added the abililty to view the highscores from the title screen.
-Changed controls to be easier
-Fixed New Ball option
-Level Skip (You have to beat the game to find out)

Orzunoid v5.1
-Changed title screen
-Changed instruction screen
-Changed pause screen
-Fixed grammar
-Level Skip

Orzunoid v6.0 Beta
-added Laser Powerup
-Level skip only works if game has been beaten
-Added slow paddle
-Added 5 new levels
-Added 50 point powerup
-Reduced occurence of lives powerup
-Fixed Lasers Bug
-Added Speed Changer

Orzunoid v6.0
-Removed Instruction screen
-Removed 10 levels (now only 20)
-Removed contrast changer
-Improved Title screen
-Saved ~1000 bytes
-SIZE: 3880 bytes

*****EXTERNAL LEVEL SUPPORT TO COME SOON!!!!!(after PJ 82)******