Program:	FallDown 1.2
Platform:	Ti-82 CrAsh
Authors:	Florent Dhordain [flo.dh@usa.net]
	        Ahmed El-Helw  [ahmedre@bellsouth.net] [http://hail.icestorm.net/asm/asm.html]
Date:		August 23, 1998
File Size:	958

Introduction:
---------------
This is a game that I [Ahmed] first saw on my friend's Ti-92.  It was one of Thomas
Ferniques Fargo II games and I was addicted really quickly to it.  Therefore, I decided that
since I don't have a Ti-92 [and I don't know 68k, maybe when i get a Ti-89 or a 92] that I 
should make it for 8x ASM.  The original version started with me, then I got Crash_Man to work
with me.  He optomized my code, and said he'd help me finish it later.  Then he disappeared from
the ASM world for a while, and I got to talk with Florent.  He liked the idea and the demo,
and so here it is folks!

The Game:
-----------
The object of the game is simple.  You are a ball that is falling through a maze.  You must
keep falling as much as possible, not letting the top of the screen hit the top of you.  You
can not win this game, it is an endless game in a sense, just like Tunnels.

Controls:
----------
<- / ->  Move
Mode     Pause
Clear    Exit


Versions:
----------
Version 1.2 -
	    A little bit bigger :(
	    Has high score option, with initials!

Version 1.1 -
	    Second release
	    798 bytes!
	    Added Pause
	    Fixed not being able to see score at end
	    1 skill level [the other two were too slow, so they were just a waste of memory]

Version 1.0 -
	    First release
	    ~1k size
	    3 skill levels

Special Thanks:
----------------
x Thomas Ferniques - for the Fargo Version/Original Idea
x Crash_Man	   - for the scrolling routine
x Movax		   - for the sprite routine
x Joe W.	   - for making the z80 file into an SOS program

Ahmed El-Helw and Florent Dhordain
Copyright (C) 1998

Latest Version can always be found at:
- Ahmed's Home Page - http://members.xoom.com/ahmedre
- ticalc.org	    - http://www.ticalc.org