 avalanch.txt        f    /        f _| _|  f @ >TEXTttxt         Lű'                       <  Avalanche v1.2 for CrASH
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1700 bytes!
82 Version by: Ilya Winham - ilyamojo@geocities.com
Original 83 Version by: Nathan Powell/Harper Maddox
86 Versiom by Ahmed El-Helw
First 82 release 11/12/97
Second release 11/22/97
Third release 11/25/97
Fourth release 2/7/98

About
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Avalanche is a fast-paced dodge the falling icicles game.  First choose the speed (5 is normal) then press 2nd. To start
the game press 2nd. During game play press clear to quit or
mode to pause (then enter to resume).  When You move all the way
to the left you will appear at the right and when you move all
the way to the right you will appear at the left.  When you are killed you will see your score. If you have a new high score you will be able to enter your initials. Press enter to exit. If you have any questions please email me (ilyamojo@geocities.com). 

Version Notes
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This will be the FINAL 82 version of this game, unless bugs are found of course. The code is in MacASM82 format, so compiling it for Ash/CrASH on a PC will require very little changing.
Do this to convert the source to TASM:
Change all CALL ROM_CALL  .dw whatever to ROM_CALL(whatever)
change all 0x to $ (hex-notation)
Add .ORG START_ADDR and change header.h to ti82.h.
Very simple. Convert it to Ash if you please.

Special thanks this time to the CrASH guys for their shell and routines. Matt Stack for making MacASM82.                                                                                                                            2OK     - " A ^Cancel       
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