The Mission Board
Welcome to the Mission Board! In this room I will post the missions for all the squads to go on. Some of the missions will be the exact opposite of those at Brockhall, because we are the vermin in their missions. For now, go to Brockhall to complete your missions, or go to this message board and post what you did as a response to where the mission is posted. For a further explination, go here. Have fun causing havoc!
You can now see summaries of completed missions!!! Go here to see them.
The Den
New Foxes--There are two new foxes in the area. They recently stole an eggchick, and are planning to take over Mossflower. Part of the Air Squad is going to take the chick back, and stop them. Go assist the foxes at all costs.
The Quarry
Terrorize every woodlander you can see, but beware! A squad of fighters will be after you!
The Gorge
Moles--There is a colony of moles living near Camp Willow. Flood their tunnels with water from the river!
Malkariss
Mice--There is a colony of mice west of Redwall. Invade it! Take no prisoners! But beware, a squad of moles will be coming to try to rescue them.
Bladegirt
Lake Campion--Take over the island in the middle of Lake Campion. Be on the lookout, otters will be on you tails.
Camp Willow--Invade and take over Camp Willow. We must deal with those otters once and for all!
Swordscream--One crew take the Swordscream out and terrorize the coast. The rest will be keeping the otters busy.
Woodlanders--Several ships have been sighted off the north coast. Take out ships and
eastroy them. Word has it that htere is a powerful rat on board the flag ship.
Try to take him/her captive. Scouts say that these are woodlander ships, so
you must take him/her captive.
Sampetra
Unknow ship--An unknown searat ship is headed for Sampetra. As it is not one of the
wave brethren it must be treated as an enemy. Take your ship and
intercept the unidentified ship. Take no prisoners.
Southsward--Agroup of pine martins head for Southsward. Destroy everything in you path. Their will be a squad of squirrels after you. Kill them!
Dark Forest
Lost abbot--The Father Abbot of Redwall is lost in Mossflower Woods. Find and capture him!!
Newcomers-- small band of mice have started building a community close to Kotir, I
suggest that we plunder them to strike fear into their hearts and kill
all that resist. No doubt since we have seen them coming from the north,
most are skilled fighters and will resist. We must find a way to quietly
kill the sentries and plunder the houses while everyone else is still
asleep.
The Pines
Redwall--A group of crows, go to Redwall and kill the Sparra people on the abbey roof. Be careful, Brockhall's air squad will be after you.
St. Ninians--All Jackdaws, gather at St. Ninians, there you will plan you half of a two pronged attack on Redwall, with the crows being the other half of the attack.
Spies--All available birds, there is a group from the air squad that is going to spy on a group of our soldiers on the beach near Salamandastron. They are begining to plan the attack on the mountain, and it is important that the woodlanders know nothing about it. Ward off the spies at all costs.
The Cells
Plot--Some beasts are plotting against Queen Tsarmina! They want to sneak into
her chamber and slay her and take her place. Find out who the beast is and
take them to the dungeons and tickle some information out of them with your
sword!
Interrogation--3 moles have been captured by our forces. Extract some information about
them and find out what the woodlanders have been planning. Report as soon
as you get the information!
All Squads
Salamandastron--The current badger lord is away from Salamandastron. The time for our attack has come. All the woodland squad will be there, but without the badger lord, they are weakened. If all our squads work together, we can take the mountain for good!
Wurp--Intelligence reports conclude that some squads of Brockhall have started a mission to rescue their friend Wurp, who was captured several days ago near Sampetra. All squads we must stop the Woodlanders!!!!!! Take no prisoners !!!!! Wurp is a very valuable hostage!
Castle Floret--A horde of marauder wolves is being held captive in
Castle Floret. Rescue the wolves, and, with their help, we may be able
to take Floret as well. They are ruthless fighters and will stop at
nothing to slay their captors.
Help--The woodlanders are attacking Kotir, and Tsarminas's army is suffering alot
of deaths. Stop the woodlanders from invading at all costs!
Horde--My contacts have reported the existence of a powerful horde in the
North.It rivals us in size. It intends to destroy us and claim our
territory.It must be stopped!
If you have ideas for new missions for any of the sqauds, send them to me and I will post them here. Thanx!!
E-mail Tsarmina
Return to Kotir
Email: mjswift@geocities.com