"Matches are played in sets of 2 frames per player..
In each frame the player sits at the table and resets the table. The player then has 10 shots to sink as many balls as possible. All balls count, even the black.
At the end you will have 2 points taken off your score for every scratch.
The score for a frame is the number of balls sunk minus 2 points for each scratch.
The total score for the match is the sum of the scores for each frame.
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Following a scratch you must place the cue ball to the left of the line. You must not move any of the balls at any other time.
While one player is shooting the other player must count out the number of shots taken.
In a 4 corners tournament the aim is to only sink balls in the corner pockets
If you sink 1 of your balls in a corner pocket you take your next turn
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If you sink 1 of your balls in a corner pocket and 1 in a middle pocket you take your next turn
If you sink 1 of your balls in a middle pocket yahoo will give you another turn but you must hand it over to your opponent. Just tap the ball so it does not effect any of the other balls and your opponent takes ball in hand.
Firstly you need to know what is meant by "baulk line",
The "baulk line" is the line that you see drawn across the left hand end of the table.
The tourney works like this.
Quite simply......
You must take every ball in hand from behind it - (to the left of it) - just like you are required to do when you break and shoot 'up' the table to the right - never back to the left.
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Failure to do so results in the loss of the game..
Blind Swiss is a 5 round true Swiss tournament with special rules for each round (Swiss rules are every player plays every round unless they are asked to be removed from the Tournament.)
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ROUND 1 = Default 8 - Please see Rules for Default 8 if not sure
ROUND 2 = Last Pocket - Please see Rules for Last Pocket if not sure
ROUND 3 = Bank the 8 or Cue - Please see Rules for Bank the 8 or Cue if not sure
ROUND 4 = Reg 8 - Please see Rules for Reg 8 if not sure
ROUND 5 = 4 Corners - Please see Rules For 4 Corners if not Sure
The winner of this Tournament is whoever wins most games through 5 Rounds and Places 1st at the top of the table.
Bomb rack and run is played as normal rack n run with a twist the 8 ball must not be potted at any time and must still be on the table at the end of the rack.
It is normally played over two racks and you stand at 14 leaving the 8 ball unpotted then your opponent will try and do the same
In the even of a Tie then both players will keep playing racks till a winner is determined.
The players that goes first is the one that is alphabetically first and this will show on the table. The name on the top in the bottom right hand corner is the one that goes first..
The first player will break and if that person player misses shot on break they do not get a second shot. -it will be the next persons turn.
Players are to rotate shots on each turn until there is a winner.
Scoring is as follows:
- All striped balls = 3 Points
- Solid Yellow = 1 Point
- Solid blue = 2 Points
- Solid Red = 3 Points
- Solid Purple = 4 Points
- Solid Orange = 5 Points
- Solid Green = 6 Points
- Solid Pink = 7 Points
- Solid Black = 8 Points
- Bank Any Ball = 1 Point
If you find yourself in position to need one point you may bank any ball for one point at anytime in the game. Any ball made from a bank will equal 1 point only.
If you scratch on any shot and you make the shot you still get the points but ball in hand has to be taken from behind the white line at the left of the table. You may NOT shoot at any ball that is behind that line when you're shooting with ball in hand..
8 ball must be sunk in the same pocket as your blue ball..
Please state the pocket when your blue is sunk to avoid confusion.
The blue ball may be sunk any time during the game. .
Scoring is as follows:
- All striped balls = 3 Points
- Solid Yellow = 1 Point
- Solid blue = 2 Points
- Solid Red = 3 Points
- Solid Purple = 4 Points
- Solid Orange = 5 Points
- Solid Green = 6 Points
- Solid Pink = 7 Points
- Solid Black = 8 Points
- Bank Any Ball = 1 Point
If you find yourself in position to need one point you may bank any ball for one point at anytime in the game. Any ball made from a bank will equal 1 point only.
If you scratch on any shot and you make the shot you still get the points but ball in hand has to be taken from behind the white line at the left of the table. You may NOT shoot at any ball that is behind that line when you're shooting with ball in hand..
This tourney is to be played on a Protected Training table with the TD making the table and all players are to be at that table.
The object of the game is to make your shot and at the same time trying not to leave the next player a shot.
TD breaks at full power and each person takes one shot, all in alphabetical order. That will show at the bottom right of the table.
If you miss your shot, scratch, or shoot out of turn, then you get Booted from the table and thanks for playing.
If you reset the table you also get booted, this is because it can be classed as cheating
You could be trying to give yourself a better shot by doing so.
If a player shoots out of turn the TD must NOT reset the table, you carry on as the balls remain.
Following a scratch TD MUST place anywhere behined line...Player then must shoot forward unless the only balls left on table are behind line, then you may shoot at them, Td has the right to adjust but must be stated before any shots are taken
If a hard shot is left no-one may move the ball or reset table or any other tatics to give an easier shot. You play where the ball lands.
If the ball is move by a player then the player is d/q. If the TD moved the ball then a screenshot is to be sent to admin and it will be reviewed.
Winner is the last person standing at the table after all are booted.
This tourney can also be played in D/E format, using 2 tables. Each person that is booted from the first table goes to the second table to play and if you lose there that is your second match and you are out..........this second table follows the same format of play as the first table
This is played as a normal bootem except the person who pots the black (8ball)
gets to choose who to boot from the table!
If you pot the black and the white together you may not choose who to boot and you must leave the table
The black is now not in play until td resets the table for the next rack
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Bootem Rules Apply
Same Bootem format except after the break the 8 ball cannot be touched or moved whatsoever.
If a player does boooooom they get booted!
If the 8 ball is the only ball remaining on the table then it can be sunk.
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Normal rules apply but every shot must be taken at full power
Hold the shot for 3 secs so we see the power bar at full strength before releasing your shot
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Normal Bootem, except, on your first go you only have to sink 1 ball
On your second time around you must shoot and pot 2 balls
On third time its 3 balls etc.
Should you pot one and miss the second etc then you lose and are booted
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Bootem Rules Apply
Normal Bootem format although if you make a bank shot you may choose
a player to be booted from the tournement
The bank shot MUST be called, not only the pocket but the ball you will be
banking or it WONT count and you cannot choose a player
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This is played as a normal bootem except the person who pots the black (8ball)
gets to choose who to boot from the table!
If you pot the black and the white together you may not choose who to boot and you must leave the table
The black is now not in play until td resets the table for the next rack
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Played on protected rated tables
Played as reg 8 but all shots must be called and wrote at table e.g red stripe Bottom Middle
If a shot is not called then player must tap and give BIH to opponent
If your ball goes into a pocket you have not called first you must Tap to give BIH to your opponent.
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Games are played as regular 8ball, with all normal league rules applied until the 8ball.
When shooting the 8ball, your opponent may call any pocket on the table.
The pocket called remains the same throughout the rest of the game
If you fail to pocket the 8ball in the called pocket, you will not be declared winner.
Regular tourney rules apply.
This game is played as a standard pool game EXCEPT for the sinking of the 8
For the 8 ball shot the 8 ball must be potted into the default pocket which is the TOP MIDDLE pocket
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All tables are normal rated/protected tables.
Played as reg 8
Similar to Last pocket but whatever pocket your first ball goes into then thats where the 8 must be played
State your First Pocket at Table so opponent knows what pocket you shot into, if you do not name pocket and you shoot the 8
into that pocket you lose the game the same way you do in Last Pocket.
The object of the game is to pocket 30 balls before your opponent.
One player sits and starts to shoot any ball on table.
SCRATCH ON BREAK DOES NOT COUNT , Collect ball, and shoot behind the line.( **Shooting behind the line is defined as placing the cue ball to the left of the line, and shooting a ball to the right of the line.
Keep shooting until you miss or scratch.
If you miss or scratch stop shooting and count balls pocketed and stand.
Then it is opponents turn to shoot.
Keep taking turns, continuing your total every time you are shooting.
There is no limit to amount of shots per turn, if you run out of balls re rack and start again continuing the count.
Keep taking turns shooting until someone had pocketed 30 balls total.
The player that reaches 30 first advances.
If you move the cue at any stage with an exception to the break your turn is over and you must count balls made.
If you scratch on break, you can keep going, but you must shoot from behind the line.
You may not put the cue to the left of the line, and shoot a ball also on the left of the line**
In full force every shot must be taken at full power.
If you do not take a shot at full power and you sink one of your balls you must tap the cueball in
your next shot to give your opponent ball in hand
If you do not take a shot at full power and do not sink any of your balls your opponent will tap the cueball
and you must also tap it, to give your opponent ball in hand.
TRUE HONESTY IS REQUIRED FOR THIS GAME SO TO ENSURE FAIR PLAY OF THE GAME TD MAY ASK YOU TO CAM THE GAME USING CAMTASIA, OR FAILING THAT THEY MAY ASK ANOTHER MEMBER TO WATCH THE GAME
The object of the game is to run the table before your opponent does.
Td creates both protected training table and invite 1 opponent on seperate tables.
~ NO bih after break is made.
Be sure you are ready at the same time & can both see the lobby.
Set table, including moving cue on break and setting up english!
Type READY in lobby when ready.
Watch for TD to say GOOOO!
After you have ran your table, go to lobby & type in "done" in lobby.
If you are first to type it in, you are winner
if you scratch, please set cue anywhere on table, and continue to shoot.
If you reset the table at any point during the game, means an automatic loss!
You must pot your balls by rotating the pockets clockwise.
For example, you pot your first ball in the top right pocket; you must pot your second ball in the bottom right pocket, third ball in bottom middle pocket and so on
Until you have made all of your balls and the 8 ball in a clockwise pattern.
Failure to advance to the next pocket clockwise will result in giving BIH to your opponent.
Play continues until winner pots 8-ball in the correct rotated pocket.
Rated and Protected tables
Timers will be set by the TD they will be anything from 5 secs upwards
all Reg 8 rules apply unless TD states different trny type.