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1000 Pts - Imperial Guard Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Lord Commissar (HQ) 1 5 5 3/6 3 3 3 3 10 5+/5++ 100
Independent Character; Stubborn; Summary Execution; Plasma Pistol; Power Fist; Frag Grenades; Krak Grenades; Melta Bombs; Flak Armour; Refractor Field
  #Aura of Discipline Friendly units within 6" may use the Commissar's leadership of 10 for Morale, Pinning and Leadership tests for orders. [0]
Veteran Squad (Troops) 9 3 4 3 3 1 3 1 7 5+ 110
Close Combat Weapon; Shotguns (x6); Meltagun (x3); Frag Grenades; Krak Grenades; Flak Armour
  Veteran Sergeant 1 3 4 3 3 1 3 2/3 8 5+ [17]
Plasma Pistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Flak Armour
Veteran Squad (Troops) 9 3 4 3 3 1 3 1 7 5+ 100
Close Combat Weapon; Shotguns (x6); Meltagun (x3); Frag Grenades; Krak Grenades; Flak Armour
  Veteran Sergeant 1 3 4 3 3 1 3 2/3 8 5+ [7]
Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Flak Armour
Valkyrie Assault Carrier Squadron (Fast Attack) 1 BS: 3 Front: 12 Side: 12 Rear: 10 280
Vehicle Squadron; Fast; Skimmer; Deep Strike; Scout; Grav Chute Insertion; Transport 12.; Multi-Laser; Multiple Rocket Pods (2); Heavy Bolter Sponsons
  #Searchlight Lights up one unit within LoS, once spotted. This unit (and the vehicle using the searchlight) may be fired at by any units within range and LoS without having to test for night fighting. The same applies to the source of the searchlight. [0]
  #Extra Armour Suffers 'Crew Shaken' instead of 'Crew Stunned'. [0]
  Valkyrie Assault Carrier #1 1 BS: 3 Front: 12 Side: 12 Rear: 10 [140]
Fast; Skimmer; Deep Strike; Scout; Grav Chute Insertion; Transport 12.; Multi-Laser; Multiple Rocket Pods (2); Heavy Bolter Sponsons
    #Searchlight Lights up one unit within LoS, once spotted. This unit (and the vehicle using the searchlight) may be fired at by any units within range and LoS without having to test for night fighting. The same applies to the source of the searchlight. [0]
    #Extra Armour Suffers 'Crew Shaken' instead of 'Crew Stunned'. [0]
Leman Russ Demolisher (Heavy Support) 1 BS: 3 Front: 14 Side: 13 Rear: 11 205
Vehicle Squadron; Tank; Lumbering Behemoth; Demolisher Siege Cannon; Hull Lascannon
  #Searchlight Lights up one unit within LoS, once spotted. This unit (and the vehicle using the searchlight) may be fired at by any units within range and LoS without having to test for night fighting. The same applies to the source of the searchlight. [0]
  #Smoke Launchers Once per game, after moving the vehicle may use its smoke launchers. The vehicle cannot shoot. The vehicle gains a 4+ cover save until the friendly shooting phase. [0]
  Extra Armour Suffers 'Crew Shaken' instead of 'Crew Stunned'. [15]
  Pintle Storm Bolter 24"R S4 AP 5 Assault 2. [10]
Leman Russ Demolisher (Heavy Support) 1 BS: 3 Front: 14 Side: 13 Rear: 11 205
Vehicle Squadron; Tank; Lumbering Behemoth; Demolisher Siege Cannon; Hull Lascannon
  #Searchlight Lights up one unit within LoS, once spotted. This unit (and the vehicle using the searchlight) may be fired at by any units within range and LoS without having to test for night fighting. The same applies to the source of the searchlight. [0]
  #Smoke Launchers Once per game, after moving the vehicle may use its smoke launchers. The vehicle cannot shoot. The vehicle gains a 4+ cover save until the friendly shooting phase. [0]
  Extra Armour Suffers 'Crew Shaken' instead of 'Crew Stunned'. [15]
  Pintle Storm Bolter 24"R S4 AP 5 Assault 2. [10]
Option Footnotes:
  CC Weapon +1A if used with another CCW / pistol.
  Demolisher Siege Cannon 24"R S10 AP2 Ordnance 1, Large Blast.
  Flak Armour A Model that has flak armour receives a 5+ Armour save.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Lascannon 48" R, S9, AP2, Heavy 1.
  Laspistol 12"R, S3, AP-, Pistol.
  Meltabombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Meltagun 12"R S8 AP1 Assault 1, Melta.
  Multilaser 36"R, S6, AP6, Heavy 3.
  Multiple Rocket Pod 24"R S4 AP6 Heavy 1, Large Blast
  Plasma Pistol 12"R S7 AP2 Pistol. Gets hot!
  Power Fist Double Strength and no save in CC. I1.
  Refractor Field 5+ Invulnerable save.
  Shotgun 12"R, S3, AP-, Assault 2.
Total Army Cost: 1000 Pts.
Notes:
Modified for Codex: Imperial Guard (2009) and 5th Ed. by Homer S, v1.1c

Models in Army: 25


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 100 900 10%
Elite (<=3unit) 0 3 0 1000 0%
Troops (>=2unit <=6unit) 2 4 210 790 21%
Fst. Atck. (<=3unit) 1 2 280 720 28%
Hvy. Supp. (<=3unit) 2 1 410 590 41%
Other (N/A) 0 n/a 0 1000 0%
Equipment Summary 13 n/a 50 n/a 5%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.