Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Lord Commissar (HQ) |
1 |
5 |
5 |
3/6 |
3 |
3 |
3 |
3 |
10 |
5+/5++ |
100 |
Independent Character; Stubborn; Summary Execution; Plasma Pistol; Power Fist; Frag Grenades; Krak Grenades; Melta Bombs; Flak Armour; Refractor Field
|
#Aura of Discipline |
Friendly units within 6" may use the Commissar's leadership of 10 for Morale, Pinning and Leadership tests for orders. |
[0] |
Veteran Squad (Troops) |
9 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
110 |
Close Combat Weapon; Shotguns (x6); Meltagun (x3); Frag Grenades; Krak Grenades; Flak Armour
|
Veteran Sergeant |
1 |
3 |
4 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[17] |
Plasma Pistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Flak Armour
|
Veteran Squad (Troops) |
9 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
100 |
Close Combat Weapon; Shotguns (x6); Meltagun (x3); Frag Grenades; Krak Grenades; Flak Armour
|
Veteran Sergeant |
1 |
3 |
4 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[7] |
Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Flak Armour
|
Valkyrie Assault Carrier Squadron (Fast Attack) |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
280 |
Vehicle Squadron; Fast; Skimmer; Deep Strike; Scout; Grav Chute Insertion; Transport 12.; Multi-Laser; Multiple Rocket Pods (2); Heavy Bolter Sponsons
|
#Searchlight |
Lights up one unit within LoS, once spotted. This unit (and the vehicle using the searchlight) may be fired at by any units within range and LoS without having to test for night fighting. The same applies to the source of the searchlight. |
[0] |
#Extra Armour |
Suffers 'Crew Shaken' instead of 'Crew Stunned'. |
[0] |
Valkyrie Assault Carrier #1 |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
[140] |
Fast; Skimmer; Deep Strike; Scout; Grav Chute Insertion; Transport 12.; Multi-Laser; Multiple Rocket Pods (2); Heavy Bolter Sponsons
|
#Searchlight |
Lights up one unit within LoS, once spotted. This unit (and the vehicle using the searchlight) may be fired at by any units within range and LoS without having to test for night fighting. The same applies to the source of the searchlight. |
[0] |
#Extra Armour |
Suffers 'Crew Shaken' instead of 'Crew Stunned'. |
[0] |
Leman Russ Demolisher (Heavy Support) |
1 |
BS: 3 Front: 14 Side: 13 Rear: 11 |
205 |
Vehicle Squadron; Tank; Lumbering Behemoth; Demolisher Siege Cannon; Hull Lascannon
|
#Searchlight |
Lights up one unit within LoS, once spotted. This unit (and the vehicle using the searchlight) may be fired at by any units within range and LoS without having to test for night fighting. The same applies to the source of the searchlight. |
[0] |
#Smoke Launchers |
Once per game, after moving the vehicle may use its smoke launchers. The vehicle cannot shoot. The vehicle gains a 4+ cover save until the friendly shooting phase. |
[0] |
Extra Armour |
Suffers 'Crew Shaken' instead of 'Crew Stunned'. |
[15] |
Pintle Storm Bolter |
24"R S4 AP 5 Assault 2. |
[10] |
Leman Russ Demolisher (Heavy Support) |
1 |
BS: 3 Front: 14 Side: 13 Rear: 11 |
205 |
Vehicle Squadron; Tank; Lumbering Behemoth; Demolisher Siege Cannon; Hull Lascannon
|
#Searchlight |
Lights up one unit within LoS, once spotted. This unit (and the vehicle using the searchlight) may be fired at by any units within range and LoS without having to test for night fighting. The same applies to the source of the searchlight. |
[0] |
#Smoke Launchers |
Once per game, after moving the vehicle may use its smoke launchers. The vehicle cannot shoot. The vehicle gains a 4+ cover save until the friendly shooting phase. |
[0] |
Extra Armour |
Suffers 'Crew Shaken' instead of 'Crew Stunned'. |
[15] |
Pintle Storm Bolter |
24"R S4 AP 5 Assault 2. |
[10] |
Option Footnotes: |
|
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Demolisher Siege Cannon |
24"R S10 AP2 Ordnance 1, Large Blast. |
|
Flak Armour |
A Model that has flak armour receives a 5+ Armour save. |
|
Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
Lascannon |
48" R, S9, AP2, Heavy 1. |
|
Laspistol |
12"R, S3, AP-, Pistol. |
|
Meltabombs |
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
|
Meltagun |
12"R S8 AP1 Assault 1, Melta. |
|
Multilaser |
36"R, S6, AP6, Heavy 3. |
|
Multiple Rocket Pod |
24"R S4 AP6 Heavy 1, Large Blast |
|
Plasma Pistol |
12"R S7 AP2 Pistol. Gets hot! |
|
Power Fist |
Double Strength and no save in CC. I1. |
|
Refractor Field |
5+ Invulnerable save. |
|
Shotgun |
12"R, S3, AP-, Assault 2. |
|