| 1. | Telepathy 1. Range 24 10 words | 1 |
| 2. | Precision Telekinesis. Range 12 1 kilo M6 | 1 |
| 3. | Cure Injury. Range 3 1 wound. Causes wound if fails Psi-test | 3 |
| 4. | Hammerhand. 2xS +1A | 2 + 1 per turn. |
| 5. | TK Impulse. Telekinetic power. An individual or D3 members of a unit are knocked off their feet so cannot fire or move in their next turn. They fight in close combat at half WS, rounding down (min 1). Targets must be same size category or smaller than the Psyker. | 1 |
| 6. | Immunity from Poison. Lasts a day. Can be transferred, range 3 | 2 |
| 7. | Mental Attack 1. Automatic wound if Psi-save failed. Range 24 | 1 |
| 8. | Wind Blast. 2 radius, Range 24 lasts untill psyker ends it, moves or is engaged in h2h. | 2 |
| 9. | Bewilder. Psyker and any unit he is with always requires a Ld test before they can be fired upon and is -1 to hit. If hidden enemies within spotting distance must roll against Initiative to spot the hidden unit. | 5 |
| 10. | Psionic Protective Aura. | 5 |
| 11. | Sense Presence. Detect living creatures and Astral Forms within 12 | 3 |
| 12. | Lightning Arc. Range 24" S3 AP 6 Assault D6 Physical attack | 5 |
| 13. | Telepathy 2. Range 24 | 6 |
| 14. | Steal Mind. Range 12 Mindless d6 turns ws1, random half move | 4 |
| 15. | Psionic Protective Aura. | 5 |
| 16. | Teleport/Levitate 1. Move 4D6 | 3 |
| 17. | Telekinesis 1. 10kg, M6 Range 12" D4 S3 hits | 3 |
| 18. | Mental Attack 2. Range 24 D3 hits | 4 |
| 19. | Jinx. Disrupt machines range 24. Cleared by same ability | 4 |
| 20. | Smite. Range 12 S4 AP2 Assault 1/blast. | 4 |
| 21. | Smash. Touch, Inanimate targets take S10 D4 damage points. | 3 |
| 22. | Psionic Protective Aura. | 5 |
| 23. | Force Bolt. Range 24 S5 AP4 Assault 2 | 3 |
| 24. | Miasma/Ectoplasmic mist. 5 diameter D3 turns | 4 |
| 25. | Rally. Rally automatically | 4 |
| 26. | Mental Attack 3. Range 24" D6 hits | 6 |
| 27. | TK Blast. Affected models thrown 4 | 4 |
| 28. | Control 1. Affects Individual | 2 |
| 29. | Cause Confusion. Will persist till Ld roll | 5 |
| 30. | Cause Fear. | 5 |
| 31. | Prescience. Gain +1 to shooting and close combat to hit rolls | 4 |
| 32. | Speed Burst. Gain two extra actions that turn | 4 |
| 33. | Teleport 2. 1 mile, through 1m walls. Can Deep Strike | 6 |
| 34. | Stasis 1. lasts D3 turns | 6 |
| 35. | Destroy Aura. Also effects Jinx and Bewilder | 4 |
| 36. | Telekinesis 2. Range 24. Move small vehicle 12 or D6 S5 hits | 6 |
| 37. | Psionic Protective Aura. | 5 |
| 38. | Cause Rout. Range 24. | 5 |
| 39. | Cure Wounds. | 10 per wound |
| 40. | Mental Attack 4. Range 24 2D6 hits. | 10 |
| 41. | Warp Fire. Range 24 S5 AP5 Assault 1/Blast | 5 |
| 42. | Telekinesis 3. Range 24 Move large vehicle 12 or D10 S7 hits | 9 |
| 43. | Displacement. | 5 |
| 44. | Astral Projection/Remote Viewing. | 6 + 2 per turn. |
| 45. | Telepathy 3. Range 24 any or all individuals. | 8 |
| 46. | Mental Duel. D6+Ld contested roll. Psyker with the lower score takes one wound for each point of difference | 8 |
| 47. | Control 2. Range 24 affects up to 10 individuals in one squad. | 8 |
| 48. | Stasis 2. Range 24. 2 stasis bubble last 24 hours | 12 |
| 49. | Temporal Distortion. Repeat a phase. Only friendlies strike blows | 12 |
| 50. | Limbo. Psyker is incorporeal D6 days and loses D6 Psi points | 8 |