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Special Rules

These are all special rules for Spacehulk. There are special rules for both Space marines, and for Genestealers. These rules were made up by my friend and I and you may not like some of them, so sue us they're house rules! Use the ones you like, chuck the ones you don't, its as simple as that.




Marine rules

Normal Marines (from a tactical squad)

Normal Shooting: The regular 2 dice for the bolter shots. Close combat: Only 1 die for close combat. Movement: Move 6 spaces (their armour is lighter)

Special Characters

Apothecary: If the apothecary is within 2 spaces of another marine he is able to revitalize him on a D6 roll of a 5 or a 6. Apothecary body guard: He may not have more than one space between himself and the Apothecary.

Librarian:1 die (bolter or pistol), 1 die close combat.

All Special characters are allowed except Commander Dante, (he's just too damn good)

Heavy Weapons

Missle Launcher Rules; Must stay within a large room and can only shoot down a corridor, may not shoot any where within the room he occupies, (other wise he'd kill himself). He uses 1 die to shoot. Heavy Bolter Rules; You may only have one in 1 of your squads (in other word no more than 1 should even be in the room your playing in) Use 1 dice for close combat, you get 3 shots. Flamer: May only use 6 small templates (instead of the regular 12 for a terminator heavy flamer). 1 die in close combat.

This rule applys only to tacticle squad marines

FEAR!: If a marine can't see another one of it's team mates, he wil flip out, (he gets a little worried that he's the only one left in the ship). With one dice each turn; He shoots down a corridor until he hits something, be it a door, a genestealer or the end of the hall, but he can never shoot a spacemarine because that would mean that he can see him. Roll on the table below, the marine doesn't stop until he is destroyed or runs into a dead end.

Table---->(roll a D6)

Roll: 1-3, space marine moves back D6,(until he hits a door, genestealer or wall).

Roll: 4-6, spacemarine shoots franticly forward as explained above, (down a corridor).


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