
Voice Talents of: Scooby-Doo: Don Messick Shaggy: Casey Kasem Freddy: Frank Welker Daphne: Stephanianna Christopherson / Heather North Velma: Nichole Jaffe
Scooby Doo, Where Are You? 1969. This is the first year of Scooby.
Scooby and Shaggy are on their way back from the movies when they come upon an abandoned truck with a suit of empty armor in the front seat. The rest of the gang come to investigate and end up taking the suit of armor back to the Country Museum--only to find out the suit comes to life in the light of the full moon!
A day of boating find the gang lost when a fog rolls in-- and ends up getting them grounded on Haunted Isle, home of Vasquez Castle--and it's resident Phantom!
The gang gets lost and ends up in the old ghost town of Gold City. Deciding to stay, they get a room at a guest ranch in town, and end up running afoul of the ghost of the Miner 49er, who still haunts the abandoned gold mine under the town!
When Scooby witnesses the dognapping of a prize poodle, it leads the gang into a mystery searching for the dognappers, using Scooby as bait. But when the plan goes wrong, the gang finds themselves mixed up with a haunted Pueblo mound and the ghost of Geronimo!
A weekend trip to the gang's friend Sharon Wetherby's estate quickly turns into a mystery when Sharon's uncle Stewart vanishes--then turns up, aged into an old man! Things get worse when he tells them of the curse lain on him by the ghost of Elias Kingston, supposed heir to the Wetherby fortune, then Sharon disappears, and Uncle Stewart vanishes again, only to turn up aged to the point of being a skeleton!
The gang are hired as extras for a movie being made by Daphne's uncle, JJ Maxwell. But before the filming can even get started, the movie's Apeman villain suddenly turns out to be the real thing, and the gang is launched into yet another mystery!
A quiet picnic at the beach turns into a mystery for Scooby and the gang when nearby Funland amusement park, closed until summer, suddenly comes to life in a blaze of light and sound. The gang investigates, naturally, but finds the park eerily deserted--except for a frozen faced, stiff legged weirdy who keeps running amok all over the park!
Scooby and Shaggy are on their way home with a pizza when a violin case bounces out of a car and lands in the street next to them. Being the Good Samaritan types, they pick it up in hopes of returning it--only to find it full of money! While Shaggy goes to call the gang and tell them, Scooby comes upon an injured poodle--and loses the case. It's the start of yet another mystery as the gang finds themselves on the trails of counterfeiters!
The gang witnesses a bike crash between a circus strong man and a midget, an encounter that leads them to a haunted circus, one haunted by a Ghost Clown--an evil fiend whose determined to hypnotize them all right out of the picture!
When the gang heads off to go sightseeing at Franken castle, they run into Dracula, Frankenstein and the Wolfman, all of whom haunt the place--and want to make them permanent residents, too!
The gang, while helping a professor set up a mummy exhibit at a local museum, runs into an ancient mummy and an even more ancient curse--one that turns people to stone!
While heading off on a fishing trip, the gang becomes lost near a desolate Southern swamp village and immediately runs into a blank-eyed zombie. Visiting the locals, they soon learn that an old witch, who brought the zombie to life to act as her servant, is haunting the place--and making folks disappear!
While on their way someplace(?) the gang run out of gas and stop by a farm to get some. Along the way they spot a ghostly UFO landing at a nearby airfield, and learn from a local farmer than a ghostly alien has been haunting the airfield and the surrounding countryside.
The gang becomes curious about missing cargo freighters and decide to investigate. What they run into instead is the ghost of Redbeard the Pirate and his ghostly ghost ship!
Scooby and the gang are summoned to a spooky house on an even spookier island to hear the reading of the will for the late Col. Beauregard Sanders, whom Scooby saved from drowning years before. The catch is that, to collect the inheritance, Scooby, the gang, and the Colonel's other heirs must spend the night on the island--and survive the giggling green ghosts which haunt it!
The gang heads off on a ski trip, only to find themselves
being menaced by the ghost of the Yeti, an abominable
snowman from the Himalyas who's come to seek revenge on the
man who caused his death several years before!
Scooby Doo, Where Are You? 1970. These are the ones in which there is music while the villian is chasing the gang. The music lets us know that everything will be alright. That music is now on CD.
When a creepy creep crawls into the back of the Mystery Machine and scares the living daylights out of the gang, it begins a chase that leads them to a spooky old house, Dr. Jekyll--and Mr. Hyde!
The gang pays a visit to San Francisco's Chinatown, where Daphne buys a gruesome looking mask from a curio shop. The gang then finds themselves pursued by two zombies, servants of the ancient warlord Zen Tuo, who wants the mask back!
The gang is on their way to a school dance/hay ride when they come upon an accident scene and a semi-conscious bank guard, who gives them a mysterious blank paper. Later, at the dance, they find themselves being chased by the ghoulish Creeper, who wants the paper at any cost!
While relaxing at the beach, Scooby manages to hook a block of ice containing a frozen caveman, which was supposed to be delivered to the Marine Land Research Facility. No sooner does the gang return the frozen fright to Marine Land than somebody thaws him out and he comes to life!
While on their way to the rock festival, the gang gets lost and stops to ask for directions from a crabby old farmer. He gives them two choices--a long route, and a short route, and a warning that the short route leads past a haunted house. The gang opts for the short route--only to break down right in front of the haunted house. A trip inside for help brings them face to face(?) with the Headless Specter, and a mysterious search for a lost fortune!
The gang vacations in Hawaii as the guests of reporter John Simms, who's doing an article on a local, haunted village. But when a Witch Doctor pops up and Mr. Simms disappears, the gang finds themselves tangling with ancient Hawaiian curses and even more ancient Hawaiian ghosts!
The gang is out on a camping trip when the sound of a wolf's howl startles them--and the tracks of a two legged wolf lead them to an old cemetery and the unearthed grave of Silas Long, reputed to be half-man, and half-wolf; and apparently all ghost!
The gang is competing in a dance contest at a local TV station when the lights suddenly go out and a weird, glowing blobby phantom appears. As soon as the lights come on, they find themselves on another mystyery--the station's safe has been robbed, the manager is missing, and the blame seems to belong with an old waxmaker and his black magic, which he threatened to use to bring the Wax Phantom to life, and seek revenge on the station for cancelling his appearance years before!
Voice Talents of: Scooby-Doo: Don Messick Shaggy: Casey Kasem Freddy: Frank Welker Daphne: Heather North Velma: Nichole Jaffe
The New Scooby Doo Comedy Movies. These are OK. The main appeal was the guest celebrity(ies).1972 (1st season)
The New Scooby Doo Comedy Movies 1973 (2nd Season)
The gang heads to Texas to help Daphne's Uncle Matt, who's cattle are vanishing--about the same time a mysterious Ghost Bull and a dead Native Shaman show up.
The gang head to the Okefenokee and meet up with Scooby Dum and his "parents", Ma and Pa Skillet, makers of Ma and Pa Skillet's Fritters--and run into the mystery of who is sabotaging things at the Fritter factory, quite possibly the mysterious Gator Ghoul!
One rainy night Freddy lets Shaggy drive his precious Mystery Machine--and Shaggy wrecks it! Luckly for Shag, it wasn't his fault; he slid on a ton of popsicles laying in the street, right outside the Happy Humor Ice Cream factory. A trip inside to use the phone to get a tow truck turns into a mystery, complete with three Technicolor Phantoms-- Chocolate, Strawberry and Vanilla! Scooby might love food, but these guys could ruin even his appetite!
The theft of a valuable coin leads the gang into a mystery at the Dilly Dally Dolly Factory, where they run into a no-faced zombie!
The gang's day of water-skiing comes to a halt when they get tangled up in a mystery involving missing pearls and a million year old shark monster!
The gang goes to see Shaggy's Uncle Shagworthy, who it turns out, has mysteriously vanished--the victim of Merlin's ghost and his henchman, the Black Knight!
The gang (including Scooby Dum) attend a costume party thrown by the gang's friend Beth Crane, great great etc. grandaughter of Ichabod Crane, in Sleepy Hollow, home of the legendary Headless Horseman--only to find out that the legend is real, and he's back for a head!
While sightseeing by Niagra Falls, the gang ends up getting lost and spending the night in a mental asylum haunted by the ghost of the mad Dr. Coffin.
The gang is low on cash and need some quick, so Fred, Shaggy and Scooby take construction jobs on a local building site--a site haunted by the spectre of a 180 year old man, who ends up dragging the gang into yet another mystery!
The gang is in Seattle when they find an article about mysterious demons appearing and wreaking havoc...which leads them into the Seattle underground, an old city, and a new mystery!
The gang is attending a Hawk's football game when the star player vanishes--and the ghost of a long dead 1930s football player shows up, propelling them into yet another mystery!
The gang are special guests at a concert given by their old pal Alex Super, who's new song based on an ancient voodoo chant summons up an ancient ghostly voodo shaman!
The gang heads off to a fishing trip with Velma's uncle John, only to find Uncle John missing--and long dead Vikings and their ship haunting the area!
The gang heads to the southwest to watch a hang gliding contest, only to run into a ghostly pterodactyl!
The gang is having a beach party when a bizarre monster emerges from the deep. Soon after they meet an old sea captain who tells them about the monster, only to have it steal his soul!
Scooby, Scooby Dum and the gang set out to protect Scoobys' cousin, Scooby Dee, from the phantom of Milo Booth, a long dead silent film actor determined to keep Dee from remaking one of his greatest films.
The gang goes to watch a grand prix race, only to run afoul of a phantom race car driver that makes the other drivers and their cars disappear!
Scooby Doo, Where Are You? 1978. These lost their comedy edge, but mystery-wise were still good.
The gang goes up north to visit Velman's Uncle Dave and run into mysterious half-man, half-owl beasts--and the ancient spirit of the ghost owl Willawaw!
While out on an ocean sailing trip, the gang run into a hurricane and end up stranded on a deserted island--which appears to be home base for a UFO that captures Hurricane Hunter aircraft!
The gang is flown to the North Pole by their friend, Prof. Krueger--who's mysteriously disappeared before they can arrive. Soon they find themselves tangling with the Snowbeast, a fur covered dinosaur of ancient Eskimo legend!
The gang heads to Salem, Mass., to help Velma's friend ,Arlene Wilcox--who's been accused of being possessed by the ghost of her ancestor, the Witch of Salem, Melissa Wilcox!
The recieves an invitation to join Professor Brikston in Turkey, where he's uncovered a lost, ancient city--and the Tar Monster that protects it!
The gang heads to Scotland to help Velma's friend, Aggie MacDuff, who's ancestral castle home, which she's turned into a tourist attraction, is being haunted by the ghost of her great grandfather, Finnyan MacDuff, who in turn has summoned the Loch Ness Monster to help him scare away potential tourists.
A day of waterskiing ends when the gang runs into the ghost of Old Ironface--a prisoner from nearby Skull Island who was so mean, the warden ordered an iron mask to be welded over his face!
The gang head off to help Velma's friend Professor Greer, whose estate at Vulture's Claw is being haunted by a huge, humanoid Praying Mantis. Only there's more than meets the eye.
The gang is invited to a private record recording session by their friend, Jimmy Lewis. But when they arrive, a missing songwriter, a series of accidents and the legend of a ghostly musician soon lead them into a mystery involving a half-finished song and the Diabolical Disc Demon!
The gang pays a visit to China and become tangled up with a young man about to lay claim to his inheritance--a fortune in treasures and the curse of the Moon Monster, who's shadow turns anyone caught in it to stone!
The gang goes to visit their friend Antonio in Venice, Italy, and find that he's haunted by the ghost of an ancestor, the Ghostly Gondoleer, who seeks to steal the ancient necklace/family heirloom Antonio wears!
A sightseeing tour of Puerto Rico leads the gang to El Moro fortress, an ancient Spanish fortress haunted by the ghost of its commander, Juan Diego!
While touring England, the gang comes upon tennis star Jimmy Pelton, who's been cursed by the Warlock Anthos and told if he plays at Wimbeldon, he's doomed!
The gang takes a trip up north and end up in Canada and the recently deserted village of Bottomless Lake--where they come face to face with the Beast of Bottomless Lake itself!