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Tales
Chapter Nine- The Minotaur Caves

     It was a difficult couple days for our would-be heroes.  It all started with the entering of a previously unknown cave.  Unfortunately for our heroes, they probably would have been better off never having found the entrance. With an engraving at the entrance that oozed chaos, the heroes entered a cavern that became more confusing at every turn.  A right turn one moment might become a left turn at the next.  Then the heroes happened across a huge horned beast carrying an equally intimidating weapon (what weapon?). Hebald's fervor got the best of him once again as he leapt into battle only to fall to his death seconds later.  Jerdren, Blorys, and Makaus did their best to hold off the beast as Meric tended to the fallen comrade. Fortunately, life had not quite left Hebald's body.  Wylaer continued his fire from afar when some yelled of others approaching.  Fortunately, the first beast fell, but he was replaced by two more, one with a huge double-bladed axe and the other with a (what weapon?).  Thaer made his response by casting a spell stunning one of the horned ones, but catching Meric in the crossfire.  Meric fell unconscious.  With two fighters down and three more injured, odds were not with our heroes.  Jerdren's wisdom of battle and shear courage may have been the key to the heroes surviving this battle.  Jerdren yelled for a retreat and stood to parry the blows of the great beasts.  Makaus grabbed Meric as Thaer grabbed Hebold.  The party ran for a retreat down the ever-changing halls and Wylaer's true eyes led them down the correct path.  Bloodied and demoralized, the party left the cave to return to their camp.
         Later that day, the party is resting in camp, nursing their wounds when approached by a bald messenger carrying an ominous falchion.  This able warrior approached hesitantly, on a mission of peace, not war.  "Isharon is my name.  I come from the Monkey cave to propose an alliance in line with your own purpose."  His message seemed spurious to some, but the prospect of alliance was too great to be passed by the battered heroes.  An arrangement to speak with his superior was scheduled for the next morning.  The party rested the remainder of day.
         The next morning the three healthiest members-- Meric, Thaer, and Wylaer approached to talk of alliance.  This was the start of a very bad, long day. The high priestess, Shamhat, presided over the discussion.  Meric was duped by her smooth tongue and offered much of the party's weaknesses.  Thaer, once again, lost his temper during negotiations and offended the high priestess.  With a curt word, the alliance was lost and Shamhat retreated to her cave.  Morale took a deeper plunge as the heroes became more at odds with each other.
         That night culminated in what may be the demise of these travellers as a group.  The battered soldiers were awakened by approach of undead.  The party jumped to action to regain morale-- and positioning in each other's eyes.  All the fighters advanced while Wylaer strung his bow and Thaer readied his mind.  The fighters jumped to combat-- one, two, five, seven undead fell.  Then a black knight approached and swung at his own minions. Somehow, Thaer had gained control of the black knight's mind.  Events were looking up for the heroes.  The most ominous foe was now a friend, and the undead were dead, or running (as a result of Makaus' bold belief in his God).  Then Thaer obtains the horned helmet from the black knight and turns on his controlled victim.  The black knight saps the blood from Thaer in one hit while Meric stands in amazement.  Meric swings, but to no avail.  Chaos ensues.  Thaer falls.  Makaus and Meric now stand on either side of the black knight as he surveys the scene.  "I feel badly about taking the lives of two young boys.  If you'd like, you may leave with your lives."  With seeming acceptance, Makaus' naivety rears it head as he attempts to disarm the black knight.  Chaos unsues once again.  The black knight is on a rampage demading the lives of Makaus and Thaer.  Just then, Meric's precocious nature arrives just in time.  He is able to buy the lives of Makaus and Thaer for the price of the horned helmet.
          The now thoroughly demoralized group moves camp and struggles for the much needed sleep.  It is difficult, however, given the adrenaline rush of battle and the uncertainty of the travelling companions.  Are these able to overcome their differences?  And even then, are they able to overcome the Caves of Chaos?  Time will tell...