The
landscape on the East Road
between the Keep and our heroes’ destination is breathtaking: the Bastamon Brook
babbling through a majestic valley blanketed by the omnipresent and imposing ipp
trees of the Gnarley
Forest, and off in the distance a
several hundred foot high waterfall tumbled off the southern edge of the Kron
Hills. The beauty seems like a natural
ruse for those fetid caves that lurks somewhere within.
The
directions that Zebos gave back at the Keep, along with the Keeps’ records, made
finding the caves surprisingly easy. The
Goblinwater proved a remarkably competent guide. Our heroes camped where the Goblinwater
crossed the East Road, a
rather gloomy open pit that obviously saw many a camp before them. The next morning, the Keep escort headed home
only to return in three days. The heroes
headed up the steep bank where the Goblinwater flowed downward into their
watering hole, only to run south to join the Bastamon Brook. Half-dead trees hung from the hillside,
clinging to each other; and thorny vines twisted across the ground, clawing at
their boots. Even where the trees were
thin and wide-spaced, they managed to keep overhead light from penetrating. The air smelled damp and moldy. All seemed quiet. Finally, after what seemed like half a day,
the foliage began to clear enough to make out a pale, rough stone rearing high
above them. From the looks of things,
they were heading into a broad-mouthed ravine.
Upon closer inspection, they could make out cave mouths that rimmed the
steep ravine walls and crude paths leading up to them. The narrow stream that paralleled the path
trickled down the center of the ravine, forming great muddy puddles in several
places, its source hidden in the trees that cluster at the far end of the
ravine. Several other clumps of trees
could hide almost anything up to and possibly including a giant. The walls of the ravine slope up steeply on
either side—there was no doubt that they were climbable, but both hands were
needed. As a chill autumn wind blew in
their face, they felt sure that this was it, they had found the infamous Caves
of Chaos: where many an adventurer has sought fame and left only his or her
bones behind.
Wylaer
suggested that they try a cave closer to the ravine floor, reminding them that
the upper caves were rumored to be populated by the more dangerous
creatures. Makaus added that Zebos
probably came from the left hand side based on things that were mentioned in his
testimonial. Thus, it was decided that
they take the cave that they would soon find out was home to a goblin tribe, and
their hobgoblin and ogre allies.
Several
of the battles turned out short and easy, including the fight inside the
chambers of Kurkul, the Goblin King. But
several other battles nearly saw the end of Makaus, Wylaer, Merric, and
Blorys. Caution will need to be learned
before too long, or Nerull will swing his scythe of razor-sharp bone too
close. In the end, however, they were
able to clear out the den of its inhabitants through death or treaty. Only one door was left unexplored. Jerdren called Wylaer over to check it
out. Wylaer responded, in what was now
his all-too familiar indifferent tone, “I sense death.” Having enough of that this day, they decided
to head back to camp.