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Chapter One- Departing from The Bridgewalk Tavern

   There was a time when the lands that encompassed the Flanaess were a testament to man’s awesome capabilities.  But everything that begins, must end; everything that grows, dies; light begets shadow; and so it was also with the great civilizations of the Flanaess.
     Our tale about the dawn of this dark time begins in an unassuming place: a drab, near empty tavern known as the Bridgewalk that serves flat beer and unsalted mutton.  For it is in this riverside tavern that stands on the brink of a vibrant merchant quarter, in a tired city that stands on the brink of one of the greatest civilizations, a civilization that stands on the brink of catastrophic war, that four unlikely heroes meet for the first time.  Two were too young to understand better what they are about to undertake, one too old to care, and the last was driven by an impulse that would carry him wherever the currents so sought.  It was in this unassuming tavern that this unlikely band decided to head south away from the new war that was consuming the northern lands and raged at the doorstep of many of their homes, to a forgotten land that knew only war for centuries and was thus home to no one in particular for too long.  It is at this point that I wish to begin our tale.
     It may seem odd that I begin a story about the lives of four tragic heroes at the point where they decide to embrace their death.   Maybe it would be just as odd to begin a story about the end of a civilization at the dawn of its destruction.  After all, why not tell about those events of thousands of years before, why not those about the beginnings of the universe, that ultimately planted the seeds of destruction?  And why not speak about those events in our heroes lives that pushed them to such a fate?   I wish, however, to tell the tale from the perspective of our heroes.  They sit across the sticky, beer-bloated table from each other and peer into the eyes of the unknown.  They also sit across the raging Velvadyvra River and into the hollowed unknown borderlands of the south.  In both cases what lays before them will ultimately determine their fate, and the fate of the world as they once knew it.  And in both cases, it is what they left behind that will be the light that will shine their path.  Our tale is the shadowed path that lies in front of them, the light behind them being only revealed by the way the shadow dances.
   The new morning brings the first crisp breeze of summer's end.  Blorys and Jerdren meet at The Bridgewalk Tavern early as expected, but instead of heading out early, they sit for breakfast and discuss the details of their traveling plans with their four new recruits.  It would be Etterbok by nightfall.  By the time Liga, the sun, reached halfway to her pedestal in the morning they were heading out.  Evidently their placating prayers to Fharlanghn, God of travel, were not enough to banish a frightful omen: just as they were walking over the bridge to reach the southwestern side of Verbobonc, it seemed as though time stood still.  Frozen in place for just a few moments, their consciousness raced ahead in wonder at how everybody seemed to be unable to move.  It was later confirmed by travelers and passerbys that this aberration was felt as far south as the Keep: rivers stood still and even the winds were dead, but after a few moments, everything went back to normal.  As they travelled out the southwestern gate by another ill omen: the thousand or so souls, refugees from the north, who would wish to seek the comforts and safety provided by Verbobonc's majestic walls.  By late afternoon, our heroes were confounded by yet another omen in the sky: a strange bird of unknown origin seemed to circle above the caravan.