+-------------------------------------------------------+
|			 Breakout v1.5			|
|		     by Joe Wingbermuehle		|
|	           	  19981001			|
+-------------------------------------------------------+

Level developer notes.
See breakout.txt for game info.

I recommend using a level name that starts with a "ZBL"
or at least a "Z" however niether is necessary.

The levels for Breakout are set up as follows:
-"BO1JW" (BreakOut format 1 by Joe Wingbermuehle)
-number of bytes to start of level
-level name
-$00
-number of bytes in the level name (including the zero)
-high score (2 bytes)
-number of levels
-start of levels (33 bytes each)

Each level is 33 bytes:
-blocks (32 bytes)
-number of blocks (1 byte)
	-1 hit blocks count as 1
	-2 hit blocks count as 2

The blocks are as follows:
	0 - nothing
	1-7 - 1 hit (multiple styles, experiment!)
	8-E - 2 hit (multiple styles, experiment!)
	F - nonbreaking
There are two blocks to a byte.
For example $18 would be block 1 next to block 8.
The levels are therefore 8 blocks (4 bytes) by 8 blocks (8 bytes).
This is what level one looks like:
	.db	$00,$00,$00,$00
	.db	$00,$00,$00,$00
	.db	$89,$AB,$CD,$E8
	.db	$12,$34,$56,$71
	.db	$00,$00,$00,$00
	.db	$00,$00,$00,$00
	.db	$00,$00,$00,$00
	.db	$00,$00,$00,$00
	.db	24

>Compatability:
Since I am not aware of any level sets for v1.2 or less, v1.3+ does NOT
support those formats.