Obtenebration

Shadow Play - Basic

You can blend in with the shadows. If there is a real shadow, you may stand in it with arms crossed for Obfuscate and remain unseen. To see you, another Kindred using Heightened Senses may initiate a Mental Challenge which, even if successful, cannot distinguish between Obfuscate and Obtenebration. This Discipline may not be used unless real shadows are present; acceptable places include very dark rooms, closets, under tables (if it is dim) and so forth.

Shroud of Night - Intermediate

You can create an area of inky black matter that blinds everyone regardless of Heightened Senses. This darkness extinguishes light and stifles, but does not eliminate, sound. Use of this Discipline looks unusual to those in the outside, appearing as a huge, black blob nothing like a natural shadow.
Shroud of Night costs you one Blood Trait for every 10 feet you wish the darkness to extend. A storyteller should be present to explain the phenomenon to all involved. Unless others notice your high concentration level, they will be unable to trace the phenomenon back to you.

Arms of the Abyss - Intermediate

With this Discipline, you can force shadows within 15 feet of you to attack a specific target. Use of this Discipline requires a real shadow to be present and visible to the victim (although the victim does not actually have to be looking at it). If the character being attacked is blind, then a Storyteller may voich for it's existence. Furthermore, you cannot engage in any other physical action while causing the shadow to hold, knock over, trip, grasp, block or otherwise attack an opponent.
This Discipline costs one Blood Trait per shadow animated and requires a Physical Challenge (the shadow's Physcial Traits, listed below, vs. the victim's Physical Traits). Once you have spent the Blood Trait, other characters see the shadow form into a tendril and move about, seemingly of it's own volition. While the shadow tendrils cannot move around an area, they can whip, slash and grab from their initial point of origin. They both inflict and take normal damage.
Each shadow possesses three Physical Traits. Storytellers should feel free to allow characters with this Discipline to choose their own adjectives, as long as they suit the shadow. The user has the option of spending additional Blood Traits to add Physical Traits to her shadow tendrils at a one-for-one cost.

Shadow Body - Advanced

You can turn your body into an oozing form of shadow, making yourself impervious to physical harm except for sunlight or fire (which inflict one extra health level of damage in this form). You may not initiate any challenges or attack in any way. Shadow Body also allows you to slip through cracks in walls and slither at walking speed along any surface.
This Discipline costs two Blood Traits, one to assume the shadow form and one to return to normal form. It takes one full minute to change forms.

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