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Marlanus K'Atar Hol    
CHARACTER NAME PLAYER CAMPAIGN
10 Wizard Human Neutral Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

17 +3

HP
hit points

29     30ft.

DEX
dexterity

12 +1

AC
armor class

11 = 10 + 0 + 0 + 1 + 0 + 0 + 0 + 0

CON
constitution

10 +0 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

18 +4

TOUCH
armor class

11

FLAT-FOOTED
armor class

10
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤ int 4 = 4 + 0 + 0
  (cc)Balance¤ dex 1 = 1 + 0 + 0
  (cc)Bluff¤ cha 3 = 3 + 0 + 0
  (cc)Climb¤ str 3 = 3 + 0 + 0
  Concentration¤ con 0 = 0 + 0 + 0
  Craft (Alchemy)¤ int 5 = 4 + 1 + 0
  Decipher Script int 4 = 4 + 0 + 0
  (cc)Diplomacy¤ cha 3 = 3 + 0 + 0
  (cc)Disable Device int 4 = 4 + 0 + 0
  (cc)Disguise¤ cha 3 = 3 + 0 + 0
  (cc)Escape Artist¤ dex 1.5 = 1 + 0.5 + 0
  (cc)Forgery¤ int 4 = 4 + 0 + 0
  (cc)Gather Information¤ cha 3.5 = 3 + 0.5 + 0
  (cc)Handle Animal cha 5 = 3 + 2 + 0
  (cc)Heal¤ wis 3.5 = 3 + 0.5 + 0
  (cc)Hide¤ dex 1 = 1 + 0 + 0
  (cc)Intimidate¤ cha 3.5 = 3 + 0.5 + 0
  (cc)Jump¤ str 3 = 3 + 0 + 0
  Knowledge (arcana) int 5 = 4 + 1 + 0
  Knowledge (architecture & engineering) int 5 = 4 + 1 + 0
  Knowledge (dungeoneering) int 5 = 4 + 1 + 0
  Knowledge (geography) int 5 = 4 + 1 + 0
  Knowledge (history) int 5 = 4 + 1 + 0
  Knowledge (local) int 5 = 4 + 1 + 0
  Knowledge (nature) int 5 = 4 + 1 + 0
  Knowledge (nobility and royalty) int 5 = 4 + 1 + 0
  Knowledge (religion) int 5 = 4 + 1 + 0
  Knowledge (the planes) int 4 = 4 + 0 + 0

WIS
wisdom

17 +3         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

16 +3

INITIATIVE
modifier

+1 = 1 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

3 = 3 + 0 + 0 + 0 +

REFLEX
dexterity

4 = 3 + 1 + 0 + 0 +

WILL
wisdom

10 = 7 + 3 + 0 + 0 +
BASE ATTACK BONUS 5 SPELL RESISTANCE 0

GRAPPLE
modifier

8 = 5 + 3 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Alchemist's lab   40 Disguise kit   8
Holy symbol, silver   1 Ioun stone, indescent spindle   0
Ioun stone, lavender and green ellipsoid   0 Musical instrument, masterwork   6
Spell component pouch   3 Spellbook, wizard's (blank)   3
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤ wis 3 = 3 + 0 + 0
  (cc)Move Silently¤ dex 1.5 = 1 + 0.5 + 0
  (cc)Open Lock dex 1.5 = 1 + 0.5 + 0
  (cc)Perform (String instruments)¤ cha 3.5 = 3 + 0.5 + 0
  (cc)Perform (Sing)¤ cha 3.5 = 3 + 0.5 + 0
  (cc)Perform (Oratory)¤ cha 3.5 = 3 + 0.5 + 0
  Profession (Apothecary) wis 4 = 3 + 1 + 0
  Profession (Guide) wis 4 = 3 + 1 + 0
  Profession (Scribe) wis 4 = 3 + 1 + 0
  (cc)Ride¤ dex 3 = 1 + 2 + 0
  (cc)Search¤ int 4 = 4 + 0 + 0
  (cc)Sense Motive¤ wis 3.5 = 3 + 0.5 + 0
  (cc)Sleight of Hand dex 1 = 1 + 0 + 0
  (cc)Speak Language int 4 = 4 + 0 + 0
  Spellcraft int 5 = 4 + 1 + 0
  (cc)Spot¤ wis 3 = 3 + 0 + 0
  (cc)Survival¤ wis 3.5 = 3 + 0.5 + 0
  (cc)Swim¤ str 3 = 3 + 0 + 0
  (cc)Tumble dex 1 = 1 + 0 + 0
  (cc)Use Magic Device cha 3.5 = 3 + 0.5 + 0
        =   +   +  
1-87lb. 88-173lb. 174-260lb. 260lb. 520lb. 520lb.   PLATINUM 4830
  GOLD 5
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Giant    
Feats Halfling    
Animal Affinity Sylvan    
Brew Potion Elven    
Blind-Fight Draconic    
Combat-Casting Common    
Craft Magic Arms and Armor      
Scribe Scroll Wizard abilities    
Maximize Spell Summon Familiar    
Spell Mastery Scribe Scroll    
       
Languages      
Wizard spells Fly Summon Monster V  
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS Hold Person Telekinesis  
14 0 4 0 Invisibility Sphere Teleport  
15 1st 4 +1 Lightning Bolt Wall of Force  
16 2nd 4 +1 Magic Circle against Chaos Wall of Stone  
17 3rd 3 +1 Magic Circle against Evil Waves of Fatigue  
18 4th 3 +1 Nondetection    
19 5th 2 0 Phantom Steed    
- 6th - -      
- 7th - - Level 4    
- 8th - - Arcane Eye    
- 9th - - Charm Monster    
  Crushing Despair    
  Detect Scrying    
Level 1 Dimension Door    
Animate Rope Dimensional Anchor    
Cause Fear Enervation    
Charm Person Enlarge Person, Mass    
Magic Missile Evard.s Black Tentacles    
Unseen Servant Invisibility, Greater    
  Leomund.s Secure Shelter    
Level 2 Locate Creature    
Alter Self Reduce Person, Mass    
Blur Remove Curse    
Daze Monster Wall of Fire    
Invisibility Wall of Ice    
Leomund.s Trap      
Mirror Image Level 5    
Owl's Wisdom Break Enchantment    
Protection from Arrows Cone of Cold    
See Invisibility Dominate Person    
Spider Climb False Vision    
Touch of Idiocy Feeblemind    
Web Hold Monster    
  Magic Jar    
Level 3 Major Creation    
Arcane Sight Mind Fog    
Daylight Mordenkainen.s Faithful Hound    
Dispel Magic Mordenkainen’s Private Sanctum    
Displacement Prying Eyes    
Fireball Sending    
Flame Arrow Shadow Evocation    
Appearance, Traits + Disadvantages

Is about 6' tall with long black hair. 40 years old though care has etched itself onto his face making him appear older. He is slow to "warm up" to others for fear that if he gets close something will happen to them. He is a strong believer in justice, be it poeticor lawful and will act according to his own moral outrage.

History

The name he currently uses is not the one he was born with. After seeing his first two mentors assasinated he developed such an attachment to his 3rd that he had to be sent away once said mentor was satisfied with his level of mastery. After the tragic death of one fiance and the assasination of another he has become "gun shy" with respect to who he gets close to. He is also fiercely loyal to those who do get close to him and those whom to whom he is sworn or respects.

Goals