|
Move |
Type |
BA |
AC |
PP |
D |
Effect |
|
Absorb |
GRS |
20 |
100 |
20 |
|
Restores HP equal to half of damage done |
|
Acid |
PSN |
40 |
100 |
30 |
|
10% chance of lowering foe DEF by 1 level |
|
Acid Armor |
PSN |
------ |
------ |
40 |
|
Raises DEF 2 by levels |
|
Aerial Ace |
FLY |
60 |
------ |
20 |
O |
Attack always hits; unavoidable |
|
Aeroblast |
FLY |
100 |
95 |
5 |
|
50% chance of being a critical hit |
|
Agility |
PSY |
------ |
------ |
30 |
|
Raises SPD 2 levels |
|
Air Cutter |
FLY |
55 |
95 |
25 |
|
Good chance of a critical hit |
|
Amnesia |
PSY |
------ |
------ |
20 |
|
Raises SPCD 2 levels |
|
Ancient Power |
RCK |
60 |
100 |
5 |
O |
10% chance of raising ATK, DEF, SPCA, APCD and SPD 1 level |
|
Arm Thrust |
FTG |
15 |
100 |
20 |
O |
Attacks 2-5 times in one turn |
|
Aromatherapy |
GRS |
------ |
------ |
5 |
|
Heals the critical conditions of all the Pokémon in your party |
|
Assist |
NRM |
------ |
100 |
20 |
|
Uses a move from a Pokémon not in battle randomly |
|
Astonish |
GHO |
30 |
100 |
15 |
O |
30% chance of a critical hit |
|
Attract |
NRM |
------ |
100 |
15 |
|
If foe is opposite gender it will become attracted (can’t move 50% of the time. |
|
Aurora Beam |
ICE |
65 |
100 |
20 |
|
10% chance of lowering foe ATK 1 level |
|
Barrage |
NRM |
15 |
85 |
20 |
|
Attacks 2-5 times in 1 turn |
|
Barrier |
PSY |
------ |
------ |
30 |
|
Raises DEF 2 levels |
|
|
NRM |
------ |
------ |
40 |
|
Switches a Pokémon with another, carrying on status/skill changes |
|
Beat Up |
DRK |
10 |
100 |
10 |
O |
You attack as many times as the number of Pokémon you have in your party, Pokémon with conditions (POISON, SLEEP, etc) don't count. |
|
Belly Drum |
NRM |
------ |
------ |
10 |
|
Halves Pokémon’s HP and increases ATK to maximum possible |
|
Bide |
NRM |
------ |
100 |
10 |
O |
Waits 2 turns then does x2 damage received, on foe |
|
Bind |
NRM |
15 |
75 |
20 |
O |
Damages foe 2-5 turns; foe can’t escape until attacks are finished |
|
Bite |
DRK |
60 |
100 |
25 |
O |
30% chance of causing FLINCH |
|
Black Shadow |
DRK |
------ |
70 |
20 |
|
Causes foe to FLINCH and lowers foe DEF by 1 |
|
Blaze Kick |
FTG |
85 |
90 |
10 |
O |
50% chance of being a critical hit; 10% chance of causing BURN |
|
Blizzard |
ICE |
120 |
70 |
5 |
|
10% chance of causing FREEZE |
|
Block |
NRM |
------ |
100 |
5 |
|
Prevents foe from switching/escaping during battle |
|
Body Slam |
NRM |
85 |
100 |
15 |
O |
30% chance of causing PARALYZE |
|
Bombs Away |
NRM |
25 |
90 |
10 |
|
Damages foe 2-5 times in 1 turn |
|
Bone Club |
GRD |
65 |
85 |
20 |
|
30% chance of causing FLINCH |
|
Bone Rush |
GRD |
25 |
80 |
10 |
|
Attacks 2-5 times in 1 turn |
|
Bonemerang |
GRD |
50 |
90 |
10 |
|
Attacks twice |
|
Bounce |
FLY |
85 |
85 |
5 |
O |
Avoids attack 1st then strikes 2nd; 30% chance of causing PARALYZE |
|
Brick Break |
FTG |
75 |
100 |
15 |
O |
Breaks foe’s light screen and/or Reflect protection |
|
Bubble |
WTR |
20 |
100 |
30 |
|
10% chance of lowering foe SPD by 1 level |
|
Bubblebeam |
WTR |
65 |
100 |
20 |
|
10% chance of lowering foe SPD by 1 level |
|
Bulk Up |
FTG |
------ |
------ |
20 |
|
Raises ATK and DEF by 1 level |
|
Bullet Blast |
STL |
95 |
80 |
15 |
|
10% chance of causing PARALYZE |
|
Bullet Seed |
GRS |
10 |
100 |
30 |
|
Attacks 2-5 times in 1 turn |
|
Burst Flare |
FIRE |
250 |
100 |
5 |
|
90% chance of causing user to faint; if user does not faint, user is left with 0.1 HP |
|
Calm Mind |
PSY |
------ |
------ |
20 |
|
Raises SPCA and SPCD 1 level |
|
Camouflage |
NRM |
------ |
100 |
20 |
|
Changes Pokémon’s type
according to terrain (grass= GRS, sand= GRD, water= WTR, caves= RCK and
other= NRM) |
|
Charge |
ELC |
------ |
100 |
20 |
|
The next ELC type attack that is used does x2 damage |
|
Charm |
NRM |
------ |
100 |
20 |
|
Lowers foe ATK 2 levels |
|
Clamp |
WTR |
35 |
75 |
10 |
O |
Damages foe 2-5 turns; foe can’t escape until attacks are finished |
|
Cloud Nine |
FLY |
140 |
70 |
5 |
|
Must be used right after Fly |
|
Comet Punch |
NRM |
18 |
85 |
15 |
O |
Attacks 2-5 times in 1 turn |
|
Confuse Ray |
GHO |
------ |
100 |
10 |
|
Causes foe to be Confused |
|
Confusion |
PSY |
50 |
100 |
25 |
|
10% chance of Confusing foe |
|
Constrict |
NRM |
10 |
100 |
35 |
O |
10% chance of lowering foe SPD 1 level |
|
Conversion |
NRM |
----- |
------ |
30 |
|
Your Type becomes the same as the Type of your moves. |
|
Conversion2 |
NRM |
------ |
100 |
30 |
|
Pokémon
becomes a Type resistant to last attack's Type. |
|
Cosmic Power |
PSY |
------ |
------ |
20 |
|
Raises SPCA and SPCD 1 level |
|
Cotton Spore |
GRS |
------ |
85 |
40 |
|
Lowers foe SPD 2 levels |
|
Counter |
FTG |
------ |
100 |
20 |
O |
Always attacks 2nd, doing x2 physical attack damage that foe did to Pokémon |
|
Covet |
NRM |
40 |
100 |
40 |
|
Steals a foe’s held item (if any) |
|
Crabhammer |
WTR |
90 |
85 |
10 |
O |
50% chance of being a critical hit |
|
Cross Chop |
FTG |
100 |
80 |
5 |
O |
50% chance of being a critical hit |
|
Crunch |
DRK |
80 |
100 |
15 |
O |
20% chance of lowering foe SPCD 1 level |
|
Crush |
RCK |
100 |
100 |
10 |
O |
20% chance of causing PARALYZE |
|
Crush Claw |
NRM |
75 |
95 |
10 |
O |
50% chance of lowering foe DEF 1 level |
|
Curse |
??? |
------ |
------ |
10 |
|
Raises ATK and DEF 1 level but reduces SPD 1 level; Halves Pokémon’s HP and quarters foe HP each turn |
|
Cut |
NRM |
50 |
95 |
30 |
O |
No extra effect beyond damage |
|
Dark Assailant |
DRK |
120 |
70 |
10 |
O |
100 AC in Dark Skies weather; 50 AC in Mystic Fog weather |
|
Dark Skies |
DRK |
------ |
------ |
5 |
|
Changes weather to dark skies for 5 turns, which boosts the power of DRK-type attacks |
|
Defense Curl |
NRM |
------ |
------ |
40 |
|
Raises DEF 1 level |
|
Destiny Bond |
GHO |
------ |
------ |
5 |
|
Makes foe faint if Pokémon faints |
|
Detect |
FTG |
------ |
------ |
5 |
|
Prevents damage from foe attacks for 1 turn; success falls if used consecutively |
|
Dig |
GRD |
60 |
100 |
10 |
O |
Avoids foes attack 1st then strikes 2nd |
|
Disable |
NRM |
------ |
55 |
20 |
|
Disables foe’s last used attack for several turns |
|
Dive |
WTR |
60 |
100 |
10 |
O |
Avoids foes attack 1st then strikes 2nd |
|
Dive Bomb |
FLY |
100 |
90 |
10 |
O |
No extra effect |
|
Dizzy Punch |
NRM |
70 |
100 |
10 |
O |
20% chance of confusing foe |
|
Double Kick |
FTG |
30 |
100 |
30 |
O |
Attacks twice in 1 turn |
|
Double Team |
NRM |
------ |
------ |
15 |
|
Raises Evasiveness 1 level |
|
Double-Edge |
NRM |
120 |
100 |
15 |
O |
Pokémon is inflicted with 1/3 damage inflicted on foe |
|
Doubleslap |
NRM |
15 |
85 |
10 |
O |
Attacks 2-5 times in 1 turn |
|
Dragon Claw |
DRG |
80 |
100 |
15 |
O |
No extra effect beyond damage |
|
Dragon Dance |
DRG |
------ |
------ |
20 |
|
Raises DEF and SPD 1 level |
|
Dragon Rage |
DRG |
------ |
100 |
10 |
|
Causes 40 points of damage regardless of other battle factors |
|
Dragonbreath |
DRG |
60 |
100 |
20 |
|
30% chance of causing PARALYZE |
|
Dream Eater |
PSY |
100 |
100 |
15 |
|
If foe has a SLEEP condition; Inflicts damage on foe and restores HP by ˝ inflicted damage |
|
Drill Peck |
FLY |
80 |
100 |
20 |
O |
No extra effect beyond damage |
|
Dynamicpunch |
FTG |
100 |
50 |
5 |
O |
Causes foe to become Confused |
|
Earthquake |
GRD |
100 |
100 |
10 |
|
Does double damage if foe is using Dig |
|
Eerie Mist |
PSY |
------ |
70 |
20 |
|
Causes foe to FLINCH and lowers foe SPCD by 1 |
|
Egg Bomb |
NRM |
100 |
75 |
10 |
|
No extra effect beyond damage |
|
Ember |
FIRE |
40 |
100 |
25 |
|
10% chance of causing BURN |
|
Encore |
NRM |
------ |
100 |
5 |
|
Forces foe to repeat last used attack for 3-6 turns |
|
Endeavor |
NRM |
------ |
100 |
5 |
O |
Does damage equal to foe’s HP minus your HP |
|
Endure |
NRM |
------ |
------ |
10 |
|
Pokémon keeps 1 hp even if foe’s next attack would cause it to faint; success falls if used consecutively |
|
Eruption |
FIRE |
150 |
100 |
5 |
|
Inflicts less damage if Pokémon’s HP is lower |
|
Evil Laughter |
DRK |
------ |
------ |
25 |
|
Lowers foe DEF and ATK by 1 |
|
Explosion |
NRM |
250 |
100 |
5 |
|
Causes you to faint |
|
Extrasensory |
PSY |
80 |
100 |
30 |
|
10% chance of causing FLINCH |
|
Extremespeed |
NRM |
80 |
100 |
5 |
O |
Causes you to attack first that turn |
|
Facade |
NRM |
70 |
100 |
20 |
O |
Doubles ATK if you have a PARALYZE, POISON or BURN condition |
|
Faint Attack |
DRK |
60 |
------ |
20 |
|
Always strikes foe successfully |
|
Fake Out |
NRM |
40 |
100 |
10 |
|
Causes FLINCH, but move only causes its damage and effect on the first turn |
|
Fake Tears |
DRK |
------ |
100 |
20 |
|
Lowers foe SPCD 2 levels |
|
False Swipe |
NRM |
40 |
100 |
40 |
O |
Leaves foe with 1 HP even if attack would make foe faint |
|
Feather Dance |
FLY |
------ |
100 |
15 |
|
Lowers foe ATK 2 levels |
|
Fire Ball |
FIRE |
50 |
100 |
20 |
|
10% chance of causing BURN |
|
Fire Blast |
FIRE |
120 |
85 |
5 |
|
10% chance of causing BURN |
|
Fire Punch |
FIRE |
75 |
100 |
15 |
|
10% chance of causing BURN |
|
Fire Spin |
FIRE |
15 |
70 |
15 |
|
Damages foe 2-5 turns; foe can’t escape until attacks are finished |
|
Fissure |
GRD |
------ |
30 |
5 |
|
Causes a 1-Hit-KO |
|
Flail |
NRM |
------ |
100 |
15 |
O |
Inflicts higher damage the lower your HP is |
|
Flame Tail |
FIRE |
100 |
75 |
15 |
O |
30% chance of lowering foe SPCD 1 level |
|
Flamethrower |
FIRE |
95 |
100 |
15 |
|
10% chance of causing BURN |
|
Flash |
NRM |
------ |
70 |
20 |
|
Lowers foe Accuracy 1 level |
|
Flatter |
DRK |
------ |
100 |
15 |
|
Foe becomes confused and foe’s ATK is raised 1 level |
|
Fly |
FLY |
70 |
95 |
15 |
O |
Avoids foe’s attack 1st then strikes 2nd |
|
Focus Energy |
NRM |
------ |
------ |
30 |
|
Raises chances for a critical hit |
|
Focus Punch |
FTG |
150 |
100 |
20 |
O |
Causes you to attack 2nd in turn and FLINCH if foe’s move connects |
|
Foresight |
NRM |
------ |
100 |
40 |
|
Foe’s Evasiveness is returned to normal; GHO type Pokémon can be hit by NRM and FTG type attacks |
|
Frustration |
NRM |
------ |
100 |
20 |
O |
Inflicts higher damage if Pokémon likes its Trainer less |
|
Fury Attack |
NRM |
15 |
85 |
20 |
O |
Attacks 2-5 times in 1 turn |
|
Fury Cutter |
BUG |
10 |
95 |
20 |
O |
If attack hits foe; Fury Cutter will do twice as much damage as last time |
|
Fury Swipes |
NRM |
18 |
80 |
15 |
O |
Attack 2-5 times in 1 turn |
|
Future Sight |
PSY |
80 |
90 |
15 |
|
Waits 2 turns then does damage to foe on the third turn |
|
Ghost Ball |
GHO |
30 |
90 |
20 |
O |
Repeats 5 turns unless it misses; damages x2 each turn; does x2 damage after using Defense Curl |
|
Giga Drain |
GRS |
60 |
100 |
5 |
|
Restores own HP by ˝ inflicted damage on foe |
|
Glare |
NRM |
------ |
75 |
30 |
|
Causes PARALYZE condition |
|
Grasswhistle |
GRS |
------ |
55 |
15 |
|
Causes SLEEP condition |
|
Growl |
NRM |
------ |
100 |
40 |
|
Lowers foe ATK 1 level |
|
Growth |
NRM |
------ |
------ |
40 |
|
Raises SPCA 1 level |
|
Grudge |
GHO |
------ |
100 |
5 |
|
Eliminates all PP from attack that causes you to faint in battle |
|
Guillotine |
NRM |
------ |
30 |
5 |
O |
Causes 1-Hit-KO, the lower foe’s level is than yours, the better the AC is |
|
Gust |
FLY |
40 |
100 |
35 |
|
Inflicts twice as much damage if foe is using Fly |
|
Hail |
ICE |
------ |
------ |
10 |
|
Changes weather to hail, which damages non-ice-types for 5 turns |
|
Harden |
NRM |
------ |
------ |
30 |
|
Raises DEF 1 level |
|
Haze |
ICE |
------ |
------ |
30 |
|
Returns foe and your stats to normal |
|
Headbutt |
NRM |
70 |
100 |
15 |
O |
30% chance of causing FLINCH |
|
Heal |
NRM |
------ |
------ |
5 |
|
Heals critical conditions of all Pokémon in party |
|
Heat Wave |
FIRE |
100 |
90 |
10 |
|
10% chance of causing BURN |
|
Helping Hand |
NRM |
------ |
100 |
20 |
|
In a 2-on-2 battle; Raises power of partner’s move |
|
Hi Jump Kick |
FTG |
85 |
90 |
20 |
O |
If you miss foe inflicts Ľ damage on you |
|
Hidden Power |
NRM |
------ |
100 |
15 |
|
Type and Effect vary with Pokémon that uses it |
|
Horn Attack |
NRM |
65 |
100 |
25 |
O |
No extra effect beyond damage |
|
Horn Drill |
NRM |
------ |
30 |
5 |
O |
Causes a 1-Hit-KO |
|
Howl |
NRM |
------ |
------ |
40 |
|
Raises ATK 1 level |
|
Hydro Pump |
WTR |
120 |
85 |
5 |
|
No extra effect beyond damage |
|
Hyper Beam |
NRM |
150 |
90 |
5 |
|
Forfeits next move |
|
Hyper Voice |
NRM |
90 |
100 |
10 |
|
No extra effect beyond damage |
|
Hypnosis |
PSY |
------ |
60 |
20 |
|
Causes SLEEP condition |
|
Ice Ball |
ICE |
30 |
90 |
20 |
O |
Repeats 5 turns unless it misses; damages x2 each turn; does x2 damage after using Defense Curl |
|
Ice Beam |
ICE |
95 |
100 |
10 |
|
10% chance of causing FREEZE |
|
Ice Punch |
ICE |
75 |
100 |
15 |
O |
10% chance of causing FREEZE |
|
Icy Floor |
ICE |
------ |
90 |
5 |
|
Raises SPD by 1 and lowers foe AC by 1 level |
|
Icy Wind |
ICE |
55 |
95 |
15 |
|
Lowers foe SPD 1 level |
|
Imprison |
PSY |
------ |
100 |
10 |
|
Prevents foe from using moves Pokémon knows |
|
Inferno |
FIRE |
150 |
20 |
5 |
|
100% AC in Sunny Weather 10% chance of causing BURN |
|
Ingrain |
GRS |
------ |
100 |
20 |
|
Restores some HP each turn but Pokémon can’t switch out |
|
Ink Blast |
DRK |
65 |
100 |
20 |
|
30% chance of lowering foe accuracy 1 level |
|
Ink Shot |
DRK |
25 |
100 |
25 |
|
Lowers foe accuracy 1 level |
|
Iron Ball |
STL |
30 |
90 |
20 |
O |
Repeats 5 turns unless it misses; damages x2 each turn; does x2 damage after using Iron Defense |
|
Iron Defense |
STL |
------ |
------ |
15 |
|
Raises DEF 2 levels |
|
Iron Tail |
STL |
100 |
75 |
15 |
O |
30% chance of lowering foe DEF 1 level |
|
Karate Chop |
FTG |
50 |
100 |
25 |
O |
50% chance of a critical hit |
|
Kinesis |
PSY |
------ |
80 |
15 |
|
Lowers foe accuracy 1 level |
|
Knock Off |
DRK |
20 |
100 |
20 |
O |
Steals a foe’s held item but returns it when battle is over |
|
Leaf Blade |
GRS |
70 |
100 |
15 |
O |
50% chance of a critical hit |
|
Leech Life |
BUG |
20 |
100 |
15 |
O |
Restores HP equal to ˝ inflicted damage on foe |
|
Leech Seed |
GRS |
------ |
90 |
10 |
|
Takes foe’s HP and heal you with it each turn, effect continues even if your Pokémon is switched out |
|
Leer |
NRM |
----- |
100 |
30 |
|
Lowers foe DEF 1 level |
|
Lick |
GHO |
20 |
100 |
30 |
O |
30% chance of causing PARALYZE |
|
Light Screen |
PSY |
------ |
------ |
30 |
|
Halves damages from foes’ SPCAs for 5 turns; effect continues when Pokémon is switched out |
|
Lock-On |
NRM |
------ |
100 |
5 |
|
Causes next move always to hit successfully |
|
Loud Buzz |
BUG |
40 |
100 |
20 |
|
20% chance of causing confusion status |
|
Low Kick |
FTG |
------ |
100 |
20 |
O |
Inflicts higher damage if your foe’s weight is heavier |
|
Luster Purge |
PSY |
70 |
100 |
5 |
|
50% chance of lowering foe SPCD 1 level |
|
Mach Punch |
FTG |
40 |
100 |
30 |
O |
Causes you to attack first that turn |
|
Magic Coat |
PSY |
------ |
100 |
15 |
|
Reflects Leech Seed and moves that cause POISON, PARALYZE, SLEEP, and confuse back at the attacker |
|
Magical Leaf |
GRS |
60 |
------ |
20 |
|
Always strikes foe successfully |
|
Magnitude |
GRD |
------ |
100 |
30 |
|
Bases damage on random attack power (10, 30, 50, 70, 90, 110 or 150) |
|
Mean Look |
PSY |
------ |
100 |
5 |
|
Prevents foe from switching/escaping while you are on the field |
|
Meditate |
PSY |
------ |
------ |
40 |
|
Raises ATK 1 level |
|
Mega Drain |
GRS |
40 |
100 |
10 |
|
Restores own HP equal to ˝ inflicted damage on foe |
|
Megahorn |
BUG |
120 |
85 |
10 |
O |
No extra effect beyond damage |
|
Mega Kick |
NRM |
120 |
75 |
5 |
O |
No extra effect beyond damage |
|
Mega Punch |
NRM |
80 |
85 |
20 |
O |
No extra effect beyond damage |
|
Memento |
DRK |
------ |
100 |
10 |
|
Lowers foe ATK and SPCA 2 levels if you faint in battle |
|
Mesmerize |
DRK |
10 |
80 |
10 |
|
30% chance of causing SLEEP 30% chance of causing PARALYZE |
|
Metal Claw |
STL |
50 |
95 |
35 |
O |
10% chance of raising ATK 1 level |
|
Metal Sound |
STL |
------ |
85 |
40 |
|
Lowers foe SPCD 2 levels |
|
Metal Wreck |
STL |
95 |
100 |
10 |
O |
30% chance of lowering foe SPCD 1 level |
|
Meteor Mash |
STL |
100 |
85 |
10 |
O |
20% chance of raising ATK 1 level |
|
Migraine |
PSY |
150 |
30 |
5 |
|
100% AC after foe uses a Direct Attack |
|
Milk Drink |
NRM |
------ |
------ |
10 |
|
Pokémon recovers ˝ of max. HP |
|
Mimic |
NRM |
------ |
100 |
10 |
|
Uses same move as foe; only works if foe moves first |
|
Mind Control |
PSY |
10 |
80 |
10 |
|
30% chance of causing SLEEP 30% chance of causing PARALYZE |
|
Mind Reader |
NRM |
------ |
100 |
5 |
|
Causes next move always to hit successfully |
|
Minimize |
NRM |
------ |
------ |
20 |
|
Raises Evasiveness 1 level |
|
Mirror Coat |
PSY |
------ |
100 |
20 |
|
Attacks 2nd, doing twice the SPCA damage that foe did to Pokémon |
|
Mirror Move |
FLY |
------ |
------ |
20 |
|
Uses same move that foe last used |
|
Mist |
ICE |
------ |
------ |
30 |
|
Prevents stat reduction |
|
Mist Ball |
PSY |
70 |
100 |
5 |
|
50% chance of lowering foe SPCA 1 level |
|
Moonlight |
NRM |
------ |
------ |
5 |
|
Restores HP based on weather (sunny= 2/3; normal= ˝; other= Ľ) |
|
Morning Sun |
NRM |
------ |
------ |
5 |
|
Restores HP based on weather (sunny= 2/3; normal= ˝; other= Ľ) |
|
Mud Shot |
GRD |
55 |
95 |
15 |
|
Lowers foe SPD 1 level |
|
Mud Sport |
GRD |
------ |
100 |
15 |
|
All ELC-type attacks power is lowered while Pokémon remains on the field |
|
Mud-Slap |
GRD |
20 |
100 |
10 |
|
Lowers foe accuracy 1 level |
|
Muddy Water |
GRD |
95 |
85 |
10 |
|
30% chance of lowering foe accuracy 1 level |
|
Mystic Fog |
PSY |
------ |
------ |
5 |
|
Changes weather to mystic fog for 5 turns, which boosts the power of PSY-type attacks |
|
Nature Power |
NRM |
------ |
95 |
20 |
|
Changes to a different move based on terrain Pokémon is in |
|
Needle Arm |
GRS |
60 |
100 |
15 |
O |
30% chance of causing FLINCH |
|
Night Shade |
GHO |
------ |
100 |
15 |
|
Does damage equal to Pokémon’s level regardless of other battle factors |
|
Octazooka |
WTR |
65 |
85 |
10 |
|
No extra effect beyond damage |
|
Odor Sleuth |
NRM |
------ |
100 |
40 |
|
Evasiveness of foe is returned to normal; exposes GHO-types to NRM-type moves |
|
Outrage |
DRG |
90 |
100 |
15 |
O |
Repeats 2-3 turns; you’ll be confused when attacks are finished |
|
Overheat |
FIRE |
140 |
90 |
5 |
O |
Lowers your SPCA 2 levels |
|
Pain |
NRM |
----- |
100 |
20 |
|
Evenly divides HP so that both user and opponent have half of their combined remaining HP |
|
Pay Day |
NRM |
40 |
100 |
20 |
|
At the end of the battle Trainer gets some money |
|
Peck |
FLY |
35 |
100 |
35 |
O |
No extra effect beyond damage |
|
Perish Song |
NRM |
------ |
------ |
5 |
|
Causes foe and you to faint after 3 turns; switch out to prevent effect on your Pokémon |
|
Petal Dance |
GRS |
70 |
100 |
20 |
O |
Repeats 2-3 turns; you’ll be confused when attacks are finished |
|
Pin Missile |
BUG |
14 |
85 |
20 |
|
Attacks 2-5 times in 1 turn |
|
Poison Fang |
PSN |
50 |
100 |
15 |
O |
30% chance of causing POISON |
|
Poison Gas |
PSN |
------ |
55 |
40 |
|
Causes POISON condition |
|
Poison Needles |
PSN |
75 |
90 |
15 |
|
10% chance of causing POISON |
|
Poison Sting |
PSN |
15 |
100 |
35 |
|
30% chance of causing POISON |
|
Poison Spine Spin |
PSN |
30 |
90 |
20 |
O |
Repeats 5 turns unless it misses; damages x2 each turn; does x2 if foe has a P POISON condition |
|
Poison Tail |
PSN |
------ |
100 |
25 |
O |
Bases damage on random attack power (10, 30, 50, 70, 90, 110 or 150); 10% chance of causing POISON |
|
Poisonpowder |
PSN |
------ |
75 |
35 |
|
Causes POISON condition; amount of POISON damage increases each turn |
|
Pound |
NRM |
40 |
100 |
35 |
O |
No extra effect beyond damage |
|
Powder Snow |
ICE |
40 |
100 |
25 |
|
10% chance of causing FREEZE |
|
Present |
NRM |
----- |
90 |
15 |
|
Does Random Base Damage (40, 80, or 120 damage) or restores your opponent’s HP by 80. |
|
Protect |
NRM |
------ |
------ |
10 |
|
Protects Pokémon from moves for 1 turn; success falls if used repeatedly |
|
Psy Blast |
PSY |
100 |
100 |
10 |
|
No extra effect beyond damage |
|
Psybeam |
PSY |
65 |
100 |
20 |
|
10% chance of confusing foe |
|
Psych Up |
NRM |
------ |
------ |
10 |
|
Copies foe’s stat changes |
|
Psychic Fury |
PSY |
120 |
70 |
10 |
O |
100 AC in Mystic Fog weather; 50 AC in Dark Skies weather |
|
Psychic |
PSY |
90 |
100 |
10 |
|
10% chance of lowering foe DEF 1 level |
|
Psywave |
PSY |
------ |
80 |
15 |
|
Bases damage on random multiplier (0.5 -1.5) times your level |
|
Pursuit |
DRK |
40 |
100 |
20 |
O |
Inflicts twice the damage if foe is withdrawn during turn |
|
Quick Attack |
NRM |
40 |
100 |
30 |
O |
Causes you to go first in turn |
|
Rage |
NRM |
20 |
100 |
20 |
O |
Increases damage for next use if you’re hit and use the attack repeatedly |
|
Rain Dance |
WTR |
------ |
------ |
5 |
|
Turns weather to rain for 5 turns, which raises the power of Water-type moves |
|
Rapid Spin |
NRM |
20 |
100 |
40 |
O |
Frees you from Spikes, Wrap, Bind and Leech Seed |
|
Razor Leaf |
GRS |
55 |
95 |
25 |
|
50% chance of a critical hit |
|
Razor Wind |
NRM |
80 |
100 |
10 |
|
Prepares attack 1st then strikes 2nd; 50% chance of a critical hit |
|
Recover |
NRM |
------ |
------ |
20 |
|
Restores ˝ of Pokémon’s max. HP |
|
Reflect |
PSY |
------ |
------ |
20 |
|
Halves physical attack damage to your party for 5 turns |
|
Refresh |
NRM |
------ |
100 |
20 |
|
Heals POISON, BURN and PARALYZE conditions |
|
Rest |
PSY |
------ |
------ |
10 |
|
Restores all HP but puts Pokémon to SLEEP for next 2 turns |
|
Return |
NRM |
------ |
100 |
20 |
O |
Inflicts higher damage the more your Pokémon likes you |
|
Revenge |
FTG |
60 |
100 |
10 |
O |
Increase damage for next use if Pokémon is hit by foe |
|
Reversal |
FTG |
------ |
100 |
15 |
O |
Inflicts higher damage if your HP is lower |
|
Roar |
NRM |
------ |
100 |
20 |
|
Forces random foe switch in Trainer battle |
|
Rock Blast |
RCK |
25 |
80 |
10 |
|
Attacks 2-5 times in 1 turn |
|
Rock Slide |
RCK |
75 |
90 |
10 |
|
50% chance of causing FLINCH |
|
Rock Smash |
FTG |
20 |
100 |
15 |
O |
50% chance of lowering foe DEF 1 level |
|
Rock Throw |
RCK |
50 |
90 |
15 |
|
No extra effect beyond damage |
|
Rock Tomb |
RCK |
50 |
80 |
10 |
|
Lowers foe SPD 1 level |
|
Role Play |
PSY |
------ |
100 |
10 |
|
Copies foe’s ability |
|
Rolling Kick |
FTG |
60 |
85 |
15 |
O |
30% chance of causing FLINCH |
|
Rollout |
RCK |
30 |
90 |
20 |
O |
Repeats 5 turns unless it misses; damages more each turn; does twice as much damage after using Defense Curl |
|
Sacred Fire |
FIRE |
100 |
95 |
5 |
|
Removes FREEZE status; 10% chance of causing BURN |
|
Safeguard |
NRM |
------ |
------ |
25 |
|
Prevents stat reduction to team for 5 turns |
|
Sand Tomb |
GRD |
15 |
70 |
15 |
|
Damages foe 2-5 turns; foe can’t escape until attacks are finished |
|
Sand-Attack |
GRD |
------ |
100 |
15 |
|
Lowers foe’s accuracy 1 level |
|
Sandstorm |
RCK |
------ |
------ |
10 |
|
Creates a sandstorm for 5 turns, which damages all but Steel-,Rock and Ground-types |
|
Scary Face |
NRM |
------ |
90 |
10 |
|
Lowers foe DEF 2 levels |
|
Scratch |
NRM |
40 |
100 |
35 |
O |
No extra effect beyond damage |
|
Screech |
NRM |
------ |
85 |
40 |
|
Lowers foe DEF 2 levels |
|
Secret Power |
NRM |
70 |
100 |
20 |
|
30% chance of a 2nd effect based on terrain you’re in |
|
Seismic Toss |
FTG |
------ |
100 |
20 |
O |
Does damage equal to your level regardless of other battle factors |
|
Selfdestruct |
NRM |
200 |
100 |
5 |
|
Causes you to faint |
|
Shadow Ball |
GHO |
80 |
100 |
15 |
|
20% chance of lowering foe SPCD 1 level |
|
Shadow Blast |
GHO |
100 |
100 |
10 |
|
No extra effect beyond damage |
|
Shadow Punch |
GHO |
60 |
------ |
20 |
O |
Will always strike foe successfully |
|
Sharpen |
NRM |
------ |
------ |
30 |
|
Raises ATK 1 level |
|
Sheer Cold |
ICE |
------ |
30 |
5 |
|
Causes a 1-Hit-KO; the lower foe’s level is than yours the better AC becomes |
|
Shock Wave |
ELC |
60 |
------ |
20 |
|
Will always hit foe successfully |
|
Shrapnel |
STL |
------ |
------ |
5 |
|
Changes weather to shrapnel for 5 turns, which boosts the power of STL-type attacks |
|
Signal Beam |
BUG |
75 |
100 |
15 |
|
10% chance of confusing foe |
|
Silver Wind |
BUG |
60 |
100 |
5 |
|
10% chance of raising ATK, DEF, SPCA, SPCD and SPD 1 level |
|
Sing |
NRM |
------ |
55 |
15 |
|
Causes SLEEP condition |
|
Sketch |
NRM |
------ |
------ |
1 |
|
Permanently copies foe’s last move. |
|
Skill Swap |
PSY |
------ |
100 |
10 |
|
Switches abilities with foe |
|
Skull Bash |
NRM |
100 |
100 |
15 |
O |
Raises DEF 1 level; prepares attack 1st then strikes 2nd |
|
Sky Attack |
FLY |
140 |
90 |
5 |
|
prepares attack 1st then strikes 2nd; 30% chance of causing FLINCH |
|
Sky Uppercut |
FTG |
85 |
90 |
15 |
O |
Damages FLY-type Pokémon more easily |
|
Slack Off |
NRM |
------ |
100 |
10 |
|
Restores ˝ of your max. HP |
|
Slam |
NRM |
80 |
75 |
20 |
O |
No extra effect beyond damaging foe |
|
Slash |
NRM |
70 |
100 |
20 |
O |
50% chance of a critical hit |
|
Sleep Powder |
GRS |
------ |
75 |
15 |
|
Causes SLEEP condition |
|
Sleep Talk |
NRM |
------ |
------ |
10 |
|
If you have a SLEEP condition; uses one of your moves randomly |
|
Sludge |
PSN |
65 |
100 |
20 |
|
30% chance of causing POISON |
|
Sludge Bomb |
PSN |
90 |
100 |
10 |
|
20% chance of causing POISON |
|
Smellingsalt |
NRM |
60 |
100 |
10 |
O |
Inflicts twice the damage on foes with PARALYZE; then cures foe of PARALYZE |
|
Smog |
PSN |
20 |
70 |
20 |
|
40% chance of causing POISON |
|
Smokescreen |
NRM |
------ |
100 |
20 |
|
Lowers foe accuracy 1 level |
|
Snatch |
DRK |
------ |
100 |
10 |
|
Steals and uses special effect (if any) from foe’s move |
|
Snore |
NRM |
40 |
100 |
15 |
|
If you have a SLEEP condition; damages foe and has a 30% chance of causing FLINCH |
|
Snowstorm |
ICE |
------ |
------ |
5 |
|
Changes weather to snowstorm for 5 turns, which boosts the power of ICE-type attacks |
|
Soft Boiled |
NRM |
------ |
100 |
10 |
|
Restores ˝ of Pokémon’s max. HP |
|
Solarbeam |
GRS |
120 |
100 |
10 |
|
Preps attack 1st then strikes 2nd; no wait if sunny; less powerful in rain |
|
Sonicboom |
NRM |
------ |
90 |
20 |
|
Causes 20 points of damage regardless of other battle factors |
|
Spark |
ELC |
65 |
100 |
20 |
O |
30% chance of causing PARALYZE |
|
Spider Web |
BUG |
------ |
100 |
10 |
|
Foe can’t escape as long as Pokémon remains on the field |
|
Spike Cannon |
NRM |
20 |
100 |
15 |
|
Attacks 2-5 times in 1 turn |
|
Spikes |
GRD |
------ |
------ |
20 |
|
Damages foe that switches in; effect continues until battle is over; use again to increase damage |
|
Spit Up |
NRM |
100 |
100 |
10 |
|
Inflicts damage by amount fueled by Stockpile power |
|
Spite |
GHO |
------ |
100 |
10 |
|
Lowers PP of foe’s last used move by 2 – 5 points |
|
Splash |
NRM |
------ |
------ |
40 |
|
Inflicts no damage and has no effect |
|
Spore |
GRS |
------ |
100 |
15 |
|
Causes SLEEP condition |
|
Steel Wing |
STL |
70 |
90 |
25 |
O |
10% chance of raising DEF 1 level |
|
Stockpile |
NRM |
------ |
------ |
10 |
|
Stores power used to fuel Spit Up and Swallow; can use move 3 times |
|
Stomp |
NRM |
65 |
100 |
20 |
O |
30% chance of causing FLINCH |
|
Strength |
NRM |
80 |
100 |
15 |
O |
No extra effect beyond damage |
|
String Shot |
BUG |
------ |
95 |
40 |
|
Lowers foe SPD 1 level |
|
Struggle |
NRM |
50 |
100 |
1 |
O |
Damages foe but inflict you with Ľ damage |
|
Stun Spore |
GRS |
------ |
75 |
30 |
|
Causes PARALYZE condition |
|
Submission |
FTG |
80 |
80 |
25 |
O |
Damages foe but inflicts you with Ľ the damage |
|
Substitute |
NRM |
------ |
------ |
10 |
|
Creates a battle decoy from Ľ your max. HP |
|
Sunny Day |
FIRE |
------ |
------ |
5 |
|
Changes weather to sunny for 5 turns, which boosts the power of FIRE-type attacks |
|
Super Fang |
NRM |
------ |
90 |
10 |
O |
Does damage equal to 1/2 foe's current HP. |
|
Superpower |
FTG |
120 |
100 |
5 |
O |
Lowers your ATK and DEF by 1 level |
|
Supersonic |
NRM |
------ |
55 |
20 |
|
Causes foe to become confused |
|
Surf |
WTR |
95 |
100 |
15 |
|
No extra effect beyond damage |
|
Surprise Attack |
BUG |
100 |
95 |
10 |
O |
20% chance of causing FLINCH |
|
Swagger |
NRM |
------ |
90 |
15 |
|
Raises foe’s ATK 2 levels and then causes foe to be confused |
|
Swallow |
NRM |
------ |
------ |
10 |
|
Restores HP by amount fueled by Stockpile power |
|
Sweet Kiss |
NRM |
------ |
75 |
10 |
|
Causes foe to become confused |
|
Sweet Scent |
NRM |
------ |
100 |
20 |
|
Lowers foe’s evasiveness 1 level |
|
Swift |
NRM |
60 |
------ |
20 |
|
Will always strike foe successfully |
|
Swords Dance |
NRM |
------ |
------ |
30 |
|
Raises ATK 2 levels |
|
Synthesis |
GRS |
------ |
------ |
5 |
|
Restores HP based on weather (sunny= 2/3; normal= ˝; other= Ľ) |
|
Tackle |
NRM |
35 |
95 |
35 |
O |
No extra effect beyond damage |
|
Tail Glow |
BUG |
------ |
100 |
20 |
|
Raises SPCA 1 level |
|
Tail Whip |
NRM |
------ |
100 |
30 |
|
Lowers foe DEF 1 level |
|
Take Down |
NRM |
90 |
85 |
20 |
O |
Damages foe but inflicts you with Ľ damage |
|
Taunt |
DRK |
------ |
100 |
20 |
|
Forces foe to use attack (not defensive) moves for current and next turn |
|
Teeter Dance |
NRM |
------ |
100 |
20 |
|
Causes all Pokémon on field except you to become confused |
|
Teleport |
PSY |
------ |
------ |
20 |
|
Ends battle with wild Pokémon |
|
Thief |
DRK |
40 |
100 |
10 |
O |
Steals a foe’s held item (if any) |
|
Thrash |
NRM |
90 |
100 |
20 |
O |
Repeats 2-3 turns; you’ll become confused when attack are finished |
|
Thunder |
ELC |
120 |
70 |
10 |
|
100 AC in rainy weather and 50 AC in sunny weather; has 30% chance of causing PARALYZE |
|
Thunder Wave |
ELC |
------ |
100 |
20 |
|
Causes PARALYZE condition |
|
Thunderbolt |
ELC |
95 |
100 |
15 |
|
10% chance of causing PARALYZE |
|
Thunderpunch |
ELC |
75 |
100 |
15 |
O |
10% chance of causing PARALYZE |
|
Thundershock |
ELC |
40 |
100 |
30 |
|
10% chance of causing PARALYZE |
|
Tickle |
NRM |
------ |
100 |
20 |
O |
Lowers foes ATK and DEF 1 level |
|
Torment |
DRK |
------ |
100 |
15 |
|
Prevents foe from using the same move twice consecutively |
|
Toxic |
PSN |
------ |
85 |
10 |
|
Causes POISON condition, amount of POISON damage increases each turn |
|
Toxic Blast |
PSN |
100 |
90 |
10 |
|
If foe has POISON condition attack does 120 BA |
|
Toxic Fog |
PSN |
------ |
------ |
5 |
|
Changes weather to toxic fog for 5 turns, which boosts the power of PSN-type attacks, 10% chance of causing POISON condition to all non-PSN types |
|
Tri Attack |
NRM |
80 |
100 |
10 |
|
30 % chance of causing one random condition: BURN, PARALYZE or FREEZE |
|
Trick |
PSY |
------ |
100 |
10 |
|
Switches foe’s held item with yours |
|
Triple Kick |
FTG |
10 |
90 |
10 |
O |
Attacks 1-3 times in 1 turn |
|
Twineedle |
BUG |
25 |
100 |
20 |
O |
Attacks 2 times in 1 turn; has 10% chance of causing POISON |
|
Twister |
DRG |
40 |
100 |
20 |
|
20% chance of causing FLINCH; does double damage if foe is using Fly |
|
Uproar |
NRM |
50 |
100 |
10 |
|
Repeats 2 – 5 turns; no Pokémon can inflict a SLEEP condition during the uproar |
|
Vicegrip |
NRM |
55 |
100 |
30 |
O |
No extra effect beyond damage |
|
Vine Whip |
GRS |
35 |
100 |
10 |
O |
No extra effect beyond damage |
|
Vital Throw |
FTG |
70 |
100 |
10 |
O |
Causes you to move 2nd but move will always strike foe successfully |
|
Water Gun |
WTR |
40 |
100 |
25 |
|
No extra effect beyond damage |
|
Water Pulse |
WTR |
60 |
100 |
20 |
|
20% chance of foe becoming confused |
|
Water Sport |
WTR |
------ |
100 |
15 |
|
Lowers power of all FIRE-type attacks while Pokémon is on the field |
|
Water Spout |
WTR |
150 |
100 |
5 |
|
Inflicts less damage is your HP is lower |
|
Waterfall |
WTR |
80 |
100 |
15 |
O |
No extra effect beyond damage |
|
Weather Ball |
NRM |
50 |
100 |
10 |
|
Doubles damage for types in specific weather (sunny= FIRE; rain= WTR; sandstorm= RCK; Hail= ICE; etc.) |
|
Whirlpool |
WTR |
15 |
70 |
15 |
|
Damages foe for 2-5 turns; foe can’t escape until attacks are finished |
|
Whirlwind |
NRM |
------ |
100 |
20 |
|
Forces random foe switch in Trainer battle |
|
Will-O-Wisp |
FIRE |
------ |
75 |
15 |
|
Causes BURN condition |
|
Wing Attack |
FLY |
60 |
100 |
35 |
O |
No extra effect beyond damage |
|
Wish |
NRM |
------ |
100 |
10 |
|
Restores half of max. HP on next turn; effect transfers if you switch Pokémon |
|
Withdraw |
WTR |
------ |
------ |
40 |
|
Raises DEF by 1 level |
|
Wrap |
NRM |
15 |
85 |
20 |
O |
Damages foe for 2-5 turns; foe can’t escape until attacks are finished |
|
Yawn |
NRM |
------ |
100 |
10 |
|
Causes foe to get SLEEP condition on next turn |
|
Zap Cannon |
ELC |
100 |
50 |
5 |
|
30% chance of causing PARALYZE |
BA= Base Attack Power
AC= Accuracy
PP= Power Points
D= Direct Attack