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Move

Type

BA

AC

PP

D

Effect

Absorb

GRS

20

100

20

 

Restores HP equal to half of damage done

Acid

PSN

40

100

30

 

10% chance of lowering foe DEF by 1 level

Acid Armor

PSN

------

------

40

 

Raises DEF 2 by levels

Aerial Ace

FLY

60

------

20

O

Attack always hits; unavoidable

Aeroblast

FLY

100

95

5

 

50% chance of being a critical hit

Agility

PSY

------

------

30

 

Raises SPD 2 levels

Air Cutter

FLY

55

95

25

 

Good chance of a critical hit

Amnesia

PSY

------

------

20

 

Raises SPCD 2 levels

Ancient Power

RCK

60

100

5

O

10% chance of raising ATK, DEF, SPCA, APCD and SPD 1 level

Arm Thrust

FTG

15

100

20

O

Attacks 2-5 times in one turn

Aromatherapy

GRS

------

------

5

 

Heals the critical conditions of all the Pokémon in your party

Assist

NRM

------

100

20

 

Uses a move from a Pokémon not in battle randomly

Astonish

GHO

30

100

15

O

30% chance of a critical hit

Attract

NRM

------

100

15

 

If foe is opposite gender it will become attracted (can’t move 50% of the time.

Aurora Beam

ICE

65

100

20

 

10% chance of lowering foe ATK 1 level

Barrage

NRM

15

85

20

 

Attacks 2-5 times in 1 turn

Barrier

PSY

------

------

30

 

Raises DEF 2 levels

Baton Pass

NRM

------

------

40

 

Switches a Pokémon with another, carrying on status/skill changes

Beat Up

DRK

10

100

10

O

You attack as many times as the number of Pokémon you have in your party, Pokémon with conditions (POISON, SLEEP, etc) don't count.

Belly Drum

NRM

------

------

10

 

Halves Pokémon’s HP and increases ATK to maximum possible

Bide

NRM

------

100

10

O

Waits 2 turns then does x2 damage received, on foe

Bind

NRM

15

75

20

O

Damages foe 2-5 turns; foe can’t escape until attacks are finished

Bite

DRK

60

100

25

O

30% chance of causing FLINCH

Black Shadow

DRK

------

70

20

 

Causes foe to FLINCH and lowers foe DEF by 1

Blaze Kick

FTG

85

90

10

O

50% chance of being a critical hit; 10% chance of causing BURN

Blizzard

ICE

120

70

5

 

10% chance of causing FREEZE

Block

NRM

------

100

5

 

Prevents foe from switching/escaping during battle

Body Slam

NRM

85

100

15

O

30% chance of causing PARALYZE

Bombs Away

NRM

25

90

10

 

Damages foe 2-5 times in 1 turn

Bone Club

GRD

65

85

20

 

30% chance of causing FLINCH

Bone Rush

GRD

25

80

10

 

Attacks 2-5 times in 1 turn

Bonemerang

GRD

50

90

10

 

Attacks twice

Bounce

FLY

85

85

5

O

Avoids attack 1st then strikes 2nd; 30% chance of causing PARALYZE

Brick Break

FTG

75

100

15

O

Breaks foe’s light screen and/or Reflect protection

Bubble

WTR

20

100

30

 

10% chance of lowering foe SPD by 1 level

Bubblebeam

WTR

65

100

20

 

10% chance of lowering foe SPD by 1 level

Bulk Up

FTG

------

------

20

 

Raises ATK and DEF by 1 level

Bullet Blast

STL

95

80

15

 

10% chance of causing PARALYZE

Bullet Seed

GRS

10

100

30

 

Attacks 2-5 times in 1 turn

Burst Flare

FIRE

250

100

5

 

90% chance of causing user to faint; if user does not faint, user is left with 0.1 HP

Calm Mind

PSY

------

------

20

 

Raises SPCA and SPCD 1 level

Camouflage

NRM

------

100

20

 

Changes Pokémon’s type according to terrain (grass= GRS, sand= GRD, water= WTR, caves= RCK and other= NRM)

Charge

ELC

------

100

20

 

The next ELC type attack that is used does x2 damage

Charm

NRM

------

100

20

 

Lowers foe ATK 2 levels

Clamp

WTR

35

75

10

O

Damages foe 2-5 turns; foe can’t escape until attacks are finished

Cloud Nine

FLY

140

70

5

 

Must be used right after Fly

Comet Punch

NRM

18

85

15

O

Attacks 2-5 times in 1 turn

Confuse Ray

GHO

------

100

10

 

Causes foe to be Confused

Confusion

PSY

50

100

25

 

10% chance of Confusing foe

Constrict

NRM

10

100

35

O

10% chance of lowering foe SPD 1 level

Conversion

NRM

-----

------

30

 

Your Type becomes the same as the Type of your moves.

Conversion2

NRM

------

100

30

 

Pokémon becomes a Type resistant to last attack's Type.

Cosmic Power

PSY

------

------

20

 

Raises SPCA and SPCD 1 level

Cotton Spore

GRS

------

85

40

 

Lowers foe SPD 2 levels

Counter

FTG

------

100

20

O

Always attacks 2nd, doing x2 physical attack damage that foe did to Pokémon

Covet

NRM

40

100

40

 

Steals a foe’s held item (if any)

Crabhammer

WTR

90

85

10

O

50% chance of being a critical hit

Cross Chop

FTG

100

80

5

O

50% chance of being a critical hit

Crunch

DRK

80

100

15

O

20% chance of lowering foe SPCD 1 level

Crush

RCK

100

100

10

O

20% chance of causing PARALYZE

Crush Claw

NRM

75

95

10

O

50% chance of lowering foe DEF 1 level

Curse

???

------

------

10

 

Raises ATK and DEF 1 level but reduces SPD 1 level; Halves Pokémon’s HP and quarters foe HP each turn

Cut

NRM

50

95

30

O

No extra effect beyond damage

Dark Assailant

DRK

120

70

10

O

100 AC in Dark Skies weather; 50 AC in Mystic Fog weather

Dark Skies

DRK

------

------

5

 

Changes weather to dark skies for 5 turns, which boosts the power of DRK-type attacks

Defense Curl

NRM

------

------

40

 

Raises DEF 1 level

Destiny Bond

GHO

------

------

5

 

Makes foe faint if Pokémon faints

Detect

FTG

------

------

5

 

Prevents damage from foe attacks for 1 turn; success falls if used consecutively

Dig

GRD

60

100

10

O

Avoids foes attack 1st then strikes 2nd

Disable

NRM

------

55

20

 

Disables foe’s last used attack for several turns

Dive

WTR

60

100

10

O

Avoids foes attack 1st then strikes 2nd

Dive Bomb

FLY

100

90

10

O

No extra effect

Dizzy Punch

NRM

70

100

10

O

20% chance of confusing foe

Double Kick

FTG

30

100

30

O

Attacks twice in 1 turn

Double Team

NRM

------

------

15

 

Raises Evasiveness 1 level

Double-Edge

NRM

120

100

15

O

Pokémon is inflicted with 1/3 damage inflicted on foe

Doubleslap

NRM

15

85

10

O

Attacks 2-5 times in 1 turn

Dragon Claw

DRG

80

100

15

O

No extra effect beyond damage

Dragon Dance

DRG

------

------

20

 

Raises DEF and SPD 1 level

Dragon Rage

DRG

------

100

10

 

Causes 40 points of damage regardless of other battle factors

Dragonbreath

DRG

60

100

20

 

30% chance of causing PARALYZE

Dream Eater

PSY

100

100

15

 

If foe has a SLEEP condition; Inflicts damage on foe and restores HP by ˝ inflicted damage

Drill Peck

FLY

80

100

20

O

No extra effect beyond damage

Dynamicpunch

FTG

100

50

5

O

Causes foe to become Confused

Earthquake

GRD

100

100

10

 

Does double damage if foe is using Dig

Eerie Mist

PSY

------

70

20

 

Causes foe to FLINCH and lowers foe SPCD by 1

Egg Bomb

NRM

100

75

10

 

No extra effect beyond damage

Ember

FIRE

40

100

25

 

10% chance of causing BURN

Encore

NRM

------

100

5

 

Forces foe to repeat last used attack for 3-6 turns

Endeavor

NRM

------

100

5

O

Does damage equal to foe’s HP minus your HP

Endure

NRM

------

------

10

 

Pokémon keeps 1 hp even if foe’s next attack would cause it to faint; success falls if used consecutively

Eruption

FIRE

150

100

5

 

Inflicts less damage if Pokémon’s HP is lower

Evil Laughter

DRK

------

------

25

 

Lowers foe DEF and ATK by 1

Explosion

NRM

250

100

5

 

Causes you to faint

Extrasensory

PSY

80

100

30

 

10% chance of causing FLINCH

Extremespeed

NRM

80

100

5

O

Causes you to attack first that turn

Facade

NRM

70

100

20

O

Doubles ATK if you have a PARALYZE, POISON or BURN condition

Faint Attack

DRK

60

------

20

 

Always strikes foe successfully

Fake Out

NRM

40

100

10

 

Causes FLINCH, but move only causes its damage and effect on the first turn

Fake Tears

DRK

------

100

20

 

Lowers foe SPCD 2 levels

False Swipe

NRM

40

100

40

O

Leaves foe with 1 HP even if attack would make foe faint

Feather Dance

FLY

------

100

15

 

Lowers foe ATK 2 levels

Fire Ball

FIRE

50

100

20

 

10% chance of causing BURN

Fire Blast

FIRE

120

85

5

 

10% chance of causing BURN

Fire Punch

FIRE

75

100

15

 

10% chance of causing BURN

Fire Spin

FIRE

15

70

15

 

Damages foe 2-5 turns; foe can’t escape until attacks are finished

Fissure

GRD

------

30

5

 

Causes a 1-Hit-KO

Flail

NRM

------

100

15

O

Inflicts higher damage the lower your HP is

Flame Tail

FIRE

100

75

15

O

30% chance of lowering foe SPCD 1 level

Flamethrower

FIRE

95

100

15

 

10% chance of causing BURN

Flash

NRM

------

70

20

 

Lowers foe Accuracy 1 level

Flatter

DRK

------

100

15

 

Foe becomes confused and foe’s ATK is raised 1 level

Fly

FLY

70

95

15

O

Avoids foe’s attack 1st then strikes 2nd

Focus Energy

NRM

------

------

30

 

Raises chances for a critical hit

Focus Punch

FTG

150

100

20

O

Causes you to attack 2nd in turn and FLINCH if foe’s move connects

Foresight

NRM

------

100

40

 

Foe’s Evasiveness is returned to normal; GHO type Pokémon can be hit by NRM and FTG type attacks

Frustration

NRM

------

100

20

O

Inflicts higher damage if Pokémon likes its Trainer less

Fury Attack

NRM

15

85

20

O

Attacks 2-5 times in 1 turn

Fury Cutter

BUG

10

95

20

O

If attack hits foe; Fury Cutter will do twice as much damage as last time

Fury Swipes

NRM

18

80

15

O

Attack 2-5 times in 1 turn

Future Sight

PSY

80

90

15

 

Waits 2 turns then does damage to foe on the third turn

Ghost Ball

GHO

30

90

20

O

Repeats 5 turns unless it misses; damages x2 each turn; does x2 damage after using Defense Curl

Giga Drain

GRS

60

100

5

 

Restores own HP by ˝ inflicted damage on foe

Glare

NRM

------

75

30

 

Causes PARALYZE condition

Grasswhistle

GRS

------

55

15

 

Causes SLEEP condition

Growl

NRM

------

100

40

 

Lowers foe ATK 1 level

Growth

NRM

------

------

40

 

Raises SPCA 1 level

Grudge

GHO

------

100

5

 

Eliminates all PP from attack that causes you to faint in battle

Guillotine

NRM

------

30

5

O

Causes 1-Hit-KO, the lower foe’s level is than yours, the better the AC is

Gust

FLY

40

100

35

 

Inflicts twice as much damage if foe is using Fly

Hail

ICE

------

------

10

 

 Changes weather to hail, which damages non-ice-types for 5 turns

Harden

NRM

------

------

30

 

Raises DEF 1 level

Haze

ICE

------

------

30

 

Returns foe and your stats to normal

Headbutt

NRM

70

100

15

O

30% chance of causing FLINCH

Heal Bell

NRM

------

------

5

 

Heals critical conditions of all Pokémon in party

Heat Wave

FIRE

100

90

10

 

10% chance of causing BURN

Helping Hand

NRM

------

100

20

 

In a 2-on-2 battle; Raises power of partner’s move

Hi Jump Kick

FTG

85

90

20

O

If you miss foe inflicts Ľ damage on you

Hidden Power

NRM

------

100

15

 

Type and Effect vary with Pokémon that uses it

Horn Attack

NRM

65

100

25

O

No extra effect beyond damage

Horn Drill

NRM

------

30

5

O

Causes a 1-Hit-KO

Howl

NRM

------

------

40

 

Raises ATK 1 level

Hydro Pump

WTR

120

85

5

 

No extra effect beyond damage

Hyper Beam

NRM

150

90

5

 

Forfeits next move

Hyper Voice

NRM

90

100

10

 

No extra effect beyond damage

Hypnosis

PSY

------

60

20

 

Causes SLEEP condition

Ice Ball

ICE

30

90

20

O

Repeats 5 turns unless it misses; damages x2 each turn; does x2 damage after using Defense Curl

Ice Beam

ICE

95

100

10

 

10% chance of causing FREEZE

Ice Punch

ICE

75

100

15

O

10% chance of causing FREEZE

Icy Floor

ICE

------

90

5

 

Raises SPD by 1 and lowers foe AC by 1 level

Icy Wind

ICE

55

95

15

 

Lowers foe SPD 1 level

Imprison

PSY

------

100

10

 

Prevents foe from using moves Pokémon knows

Inferno

FIRE

150

20

5

 

100% AC in Sunny Weather

10% chance of causing BURN

Ingrain

GRS

------

100

20

 

Restores some HP each turn but Pokémon can’t switch out

Ink Blast

DRK

65

100

20

 

30% chance of lowering foe accuracy 1 level

Ink Shot

DRK

25

100

25

 

Lowers foe accuracy 1 level

Iron Ball

STL

30

90

20

O

Repeats 5 turns unless it misses; damages x2 each turn; does x2 damage after using Iron Defense

Iron Defense

STL

------

------

15

 

Raises DEF 2 levels

Iron Tail

STL

100

75

15

O

30% chance of lowering foe DEF 1 level

Karate Chop

FTG

50

100

25

O

50% chance of a critical hit

Kinesis

PSY

------

80

15

 

Lowers foe accuracy 1 level

Knock Off

DRK

20

100

20

O

Steals a foe’s held item but returns it when battle is over

Leaf Blade

GRS

70

100

15

O

50% chance of a critical hit

Leech Life

BUG

20

100

15

O

Restores HP equal to ˝ inflicted damage on foe

Leech Seed

GRS

------

90

10

 

Takes foe’s HP and heal you with it each turn, effect continues even if your Pokémon is switched out

Leer

NRM

-----

100

30

 

Lowers foe DEF 1 level

Lick

GHO

20

100

30

O

30% chance of causing PARALYZE

Light Screen

PSY

------

------

30

 

Halves damages from foes’ SPCAs for 5 turns; effect continues when Pokémon is switched out

Lock-On

NRM

------

100

5

 

Causes next move always to hit successfully

Loud Buzz

BUG

40

100

20

 

20% chance of causing confusion status

Low Kick

FTG

------

100

20

O

Inflicts higher damage if your foe’s weight is heavier

Luster Purge

PSY

70

100

5

 

50% chance of lowering foe SPCD 1 level

Mach Punch

FTG

40

100

30

O

Causes you to attack first that turn

Magic Coat

PSY

------

100

15

 

Reflects Leech Seed and moves that cause POISON, PARALYZE, SLEEP, and confuse back at the attacker

Magical Leaf

GRS

60

------

20

 

Always strikes foe successfully

Magnitude

GRD

------

100

30

 

Bases damage on random attack power (10, 30, 50, 70, 90, 110 or 150)

Mean Look

PSY

------

100

5

 

Prevents foe from switching/escaping while you are on the field

Meditate

PSY

------

------

40

 

Raises ATK 1 level

Mega Drain

GRS

40

100

10

 

Restores own HP equal to ˝ inflicted damage on foe

Megahorn

BUG

120

85

10

O

No extra effect beyond damage

Mega Kick

NRM

120

75

5

O

No extra effect beyond damage

Mega Punch

NRM

80

85

20

O

No extra effect beyond damage

Memento

DRK

------

100

10

 

Lowers foe ATK and  SPCA 2 levels if you faint in battle

Mesmerize

DRK

10

80

10

 

30% chance of causing SLEEP

30% chance of causing PARALYZE

Metal Claw

STL

50

95

35

O

10% chance of raising ATK 1 level

Metal Sound

STL

------

85

40

 

Lowers foe SPCD 2 levels

Metal Wreck

STL

95

100

10

O

30% chance of lowering foe SPCD 1 level

Meteor Mash

STL

100

85

10

O

20% chance of raising ATK 1 level

Migraine

PSY

150

30

5

 

100% AC after foe uses a Direct Attack

Milk Drink

NRM

------

------

10

 

Pokémon recovers ˝ of max. HP

Mimic

NRM

------

100

10

 

Uses same move as foe; only works if foe moves first

Mind Control

PSY

10

80

10

 

30% chance of causing SLEEP

30% chance of causing PARALYZE

Mind Reader

NRM

------

100

5

 

Causes next move always to hit successfully

Minimize

NRM

------

------

20

 

Raises Evasiveness 1 level

Mirror Coat

PSY

------

100

20

 

Attacks 2nd, doing twice the SPCA damage that foe did to Pokémon

Mirror Move

FLY

------

------

20

 

Uses same move that foe last used

Mist

ICE

------

------

30

 

Prevents stat reduction

Mist Ball

PSY

70

100

5

 

50% chance of lowering foe SPCA 1 level

Moonlight

NRM

------

------

5

 

Restores HP based on weather (sunny= 2/3; normal= ˝; other= Ľ)

Morning Sun

NRM

------

------

5

 

Restores HP based on weather (sunny= 2/3; normal= ˝; other= Ľ)

Mud Shot

GRD

55

95

15

 

Lowers foe SPD 1 level

Mud Sport

GRD

------

100

15

 

All ELC-type attacks power is lowered while Pokémon remains on the field

Mud-Slap

GRD

20

100

10

 

Lowers foe accuracy 1 level

Muddy Water

GRD

95

85

10

 

30% chance of lowering foe accuracy 1 level

Mystic Fog

PSY

------

------

5

 

Changes weather to mystic fog for 5 turns, which boosts the power of PSY-type attacks

Nature Power

NRM

------

95

20

 

Changes to a different move based on terrain Pokémon is in

Needle Arm

GRS

60

100

15

O

30% chance of causing FLINCH

Night Shade

GHO

------

100

15

 

Does damage equal to Pokémon’s level regardless of other battle factors

Octazooka

WTR

65

85

10

 

No extra effect beyond damage

Odor Sleuth

NRM

------

100

40

 

Evasiveness of foe is returned to normal; exposes GHO-types to NRM-type moves

Outrage

DRG

90

100

15

O

Repeats 2-3 turns; you’ll be confused when attacks are finished

Overheat

FIRE

140

90

5

O

Lowers your SPCA 2 levels

Pain Split

NRM

-----

100

20

 

Evenly divides HP so that both user and opponent have half of their combined remaining HP

Pay Day

NRM

40

100

20

 

At the end of the battle Trainer gets some money

Peck

FLY

35

100

35

O

No extra effect beyond damage

Perish Song

NRM

------

------

5

 

Causes foe and you to faint after 3 turns; switch out to prevent effect on your Pokémon

Petal Dance

GRS

70

100

20

O

Repeats 2-3 turns; you’ll be confused when attacks are finished

Pin Missile

BUG

14

85

20

 

Attacks 2-5 times in 1 turn

Poison Fang

PSN

50

100

15

O

30% chance of causing POISON

Poison Gas

PSN

------

55

40

 

Causes POISON condition

Poison Needles

PSN

75

90

15

 

10% chance of causing POISON

Poison Sting

PSN

15

100

35

 

30% chance of causing POISON

Poison Spine Spin

PSN

30

90

20

O

Repeats 5 turns unless it misses; damages x2 each turn; does x2 if foe has a P

POISON condition

Poison Tail

PSN

------

100

25

O

Bases damage on random attack power (10, 30, 50, 70, 90, 110 or 150); 10% chance of causing POISON

Poisonpowder

PSN

------

75

35

 

Causes POISON condition; amount of POISON damage increases each turn

Pound

NRM

40

100

35

O

No extra effect beyond damage

Powder Snow

ICE

40

100

25

 

10% chance of causing FREEZE

Present

NRM

-----

90

15

 

Does Random Base Damage (40, 80, or 120 damage) or restores your opponent’s HP by 80.

Protect

NRM

------

------

10

 

Protects Pokémon from moves for 1 turn; success falls if used repeatedly

Psy Blast

PSY

100

100

10

 

No extra effect beyond damage

Psybeam

PSY

65

100

20

 

10% chance of confusing foe

Psych Up

NRM

------

------

10

 

Copies foe’s stat changes

Psychic Fury

PSY

120

70

10

O

100 AC in Mystic Fog weather; 50 AC in Dark Skies weather

Psychic

PSY

90

100

10

 

10% chance of lowering foe DEF 1 level

Psywave

PSY

------

80

15

 

Bases damage on random multiplier (0.5 -1.5) times your level

Pursuit

DRK

40

100

20

O

Inflicts twice the damage if foe is withdrawn during turn

Quick Attack

NRM

40

100

30

O

Causes you to go first in turn

Rage

NRM

20

100

20

O

Increases damage for next use if you’re hit and use the attack repeatedly

Rain Dance

WTR

------

------

5

 

Turns weather to rain for 5 turns, which raises the power of Water-type moves

Rapid Spin

NRM

20

100

40

O

Frees you from Spikes, Wrap, Bind and Leech Seed

Razor Leaf

GRS

55

95

25

 

50% chance of a critical hit

Razor Wind

NRM

80

100

10

 

Prepares attack 1st then strikes 2nd; 50% chance of a critical hit

Recover

NRM

------

------

20

 

Restores ˝ of Pokémon’s max. HP

Reflect

PSY

------

------

20

 

Halves physical attack damage to your party for 5 turns

Refresh

NRM

------

100

20

 

Heals POISON, BURN and PARALYZE conditions

Rest

PSY

------

------

10

 

Restores all HP but puts Pokémon to SLEEP for next 2 turns

Return

NRM

------

100

20

O

Inflicts higher damage the more your Pokémon likes you

Revenge

FTG

60

100

10

O

Increase damage for next use if Pokémon is hit by foe

Reversal

FTG

------

100

15

O

Inflicts higher damage if your HP is lower

Roar

NRM

------

100

20

 

Forces random foe switch in Trainer battle

Rock Blast

RCK

25

80

10

 

Attacks 2-5 times in 1 turn

Rock Slide

RCK

75

90

10

 

50% chance of causing FLINCH

Rock Smash

FTG

20

100

15

O

50% chance of lowering foe DEF 1 level

Rock Throw

RCK

50

90

15

 

No extra effect beyond damage

Rock Tomb

RCK

50

80

10

 

Lowers foe SPD 1 level

Role Play

PSY

------

100

10

 

Copies foe’s ability

Rolling Kick

FTG

60

85

15

O

30% chance of causing FLINCH

Rollout

RCK

30

90

20

O

Repeats 5 turns unless it misses; damages more each turn; does twice as much damage after using Defense Curl

Sacred Fire

FIRE

100

95

5

 

Removes FREEZE status; 10% chance of causing BURN

Safeguard

NRM

------

------

25

 

Prevents stat reduction to team for 5 turns

Sand Tomb

GRD

15

70

15

 

Damages foe 2-5 turns; foe can’t escape until attacks are finished

Sand-Attack

GRD

------

100

15

 

Lowers foe’s accuracy 1 level

Sandstorm

RCK

------

------

10

 

Creates a sandstorm for 5 turns, which damages all but Steel-,Rock and Ground-types

Scary Face

NRM

------

90

10

 

Lowers foe DEF 2 levels

Scratch

NRM

40

100

35

O

No extra effect beyond damage

Screech

NRM

------

85

40

 

Lowers foe DEF 2 levels

Secret Power

NRM

70

100

20

 

30% chance of a 2nd effect based on terrain you’re in

Seismic Toss

FTG

------

100

20

O

Does damage equal to your level regardless of other battle factors

Selfdestruct

NRM

200

100

5

 

Causes you to faint

Shadow Ball

GHO

80

100

15

 

20% chance of lowering foe SPCD 1 level

Shadow Blast

GHO

100

100

10

 

No extra effect beyond damage

Shadow Punch

GHO

60

------

20

O

Will always strike foe successfully

Sharpen

NRM

------

------

30

 

Raises ATK 1 level

Sheer Cold

ICE

------

30

5

 

Causes a 1-Hit-KO; the lower foe’s level is than yours the better AC becomes

Shock Wave

ELC

60

------

20

 

Will always hit foe successfully

Shrapnel

STL

------

------

5

 

Changes weather to shrapnel for 5 turns, which boosts the power of STL-type attacks

Signal Beam

BUG

75

100

15

 

10% chance of confusing foe

Silver Wind

BUG

60

100

5

 

10% chance of raising ATK, DEF, SPCA, SPCD and SPD 1 level

Sing

NRM

------

55

15

 

Causes SLEEP condition

Sketch

NRM

------

------

1

 

Permanently copies foe’s last move.

Skill Swap

PSY

------

100

10

 

Switches abilities with foe

Skull Bash

NRM

100

100

15

O

Raises DEF 1 level; prepares attack 1st then strikes 2nd

Sky Attack

FLY

140

90

5

 

prepares attack 1st then strikes 2nd; 30% chance of causing FLINCH

Sky Uppercut

FTG

85

90

15

O

Damages FLY-type Pokémon more easily

Slack Off

NRM

------

100

10

 

Restores ˝ of your max. HP

Slam

NRM

80

75

20

O

No extra effect beyond damaging foe

Slash

NRM

70

100

20

O

50% chance of a critical hit

Sleep Powder

GRS

------

75

15

 

Causes SLEEP condition

Sleep Talk

NRM

------

------

10

 

If you have a SLEEP condition; uses one of your moves randomly

Sludge

PSN

65

100

20

 

30% chance of causing POISON

Sludge Bomb

PSN

90

100

10

 

20% chance of causing POISON

Smellingsalt

NRM

60

100

10

O

Inflicts twice the damage on foes with PARALYZE; then cures foe of PARALYZE

Smog

PSN

20

70

20

 

40% chance of causing POISON

Smokescreen

NRM

------

100

20

 

Lowers foe accuracy 1 level

Snatch

DRK

------

100

10

 

Steals and uses special effect (if any) from foe’s move

Snore

NRM

40

100

15

 

If you have a SLEEP condition; damages foe and has a 30% chance of causing FLINCH

Snowstorm

ICE

------

------

5

 

Changes weather to snowstorm for 5 turns, which boosts the power of ICE-type attacks

Soft Boiled

NRM

------

100

10

 

Restores ˝ of Pokémon’s max. HP

Solarbeam

GRS

120

100

10

 

Preps attack 1st then strikes 2nd; no wait if sunny; less powerful in rain

Sonicboom

NRM

------

90

20

 

Causes 20 points of damage regardless of other battle factors

Spark

ELC

65

100

20

O

30% chance of causing PARALYZE

Spider Web

BUG

------

100

10

 

Foe can’t escape as long as Pokémon remains on the field

Spike Cannon

NRM

20

100

15

 

Attacks 2-5 times in 1 turn

Spikes

GRD

------

------

20

 

Damages foe that switches in; effect continues until battle is over; use again to increase damage

Spit Up

NRM

100

100

10

 

Inflicts damage by amount fueled by Stockpile power

Spite

GHO

------

100

10

 

Lowers PP of foe’s last used move by 2 – 5 points

Splash

NRM

------

------

40

 

Inflicts no damage and has no effect

Spore

GRS

------

100

15

 

Causes SLEEP condition

Steel Wing

STL

70

90

25

O

10% chance of raising DEF 1 level

Stockpile

NRM

------

------

10

 

Stores power used to fuel Spit Up and Swallow; can use move 3 times

Stomp

NRM

65

100

20

O

30% chance of causing FLINCH

Strength

NRM

80

100

15

O

No extra effect beyond damage

String Shot

BUG

------

95

40

 

Lowers foe SPD 1 level

Struggle

NRM

50

100

1

O

Damages foe but inflict you with Ľ damage

Stun Spore

GRS

------

75

30

 

Causes PARALYZE condition

Submission

FTG

80

80

25

O

Damages foe but inflicts you with Ľ the damage

Substitute

NRM

------

------

10

 

Creates a battle decoy from Ľ your max. HP

Sunny Day

FIRE

------

------

5

 

Changes weather to sunny for 5 turns, which boosts the power of FIRE-type attacks

Super Fang

NRM

------

90

10

O

Does damage equal to 1/2 foe's current HP.

Superpower

FTG

120

100

5

O

Lowers your ATK and DEF by 1 level

Supersonic

NRM

------

55

20

 

Causes foe to become confused

Surf

WTR

95

100

15

 

No extra effect beyond damage

Surprise Attack

BUG

100

95

10

O

20% chance of causing FLINCH

Swagger

NRM

------

90

15

 

Raises foe’s ATK 2 levels and then causes foe to be confused

Swallow

NRM

------

------

10

 

Restores HP by amount fueled by Stockpile power

Sweet Kiss

NRM

------

75

10

 

Causes foe to become confused

Sweet Scent

NRM

------

100

20

 

Lowers foe’s evasiveness 1 level

Swift

NRM

60

------

20

 

Will always strike foe successfully

Swords Dance

NRM

------

------

30

 

Raises ATK 2 levels

Synthesis

GRS

------

------

5

 

Restores HP based on weather (sunny= 2/3; normal= ˝; other= Ľ)

Tackle

NRM

35

95

35

O

No extra effect beyond damage

Tail Glow

BUG

------

100

20

 

Raises SPCA 1 level

Tail Whip

NRM

------

100

30

 

Lowers foe DEF 1 level

Take Down

NRM

90

85

20

O

Damages foe but inflicts you with Ľ damage

Taunt

DRK

------

100

20

 

Forces foe to use attack (not defensive) moves for current and next turn

Teeter Dance

NRM

------

100

20

 

Causes all Pokémon on field except you to become confused

Teleport

PSY

------

------

20

 

Ends battle with wild Pokémon

Thief

DRK

40

100

10

O

Steals a foe’s held item (if any)

Thrash

NRM

90

100

20

O

Repeats 2-3 turns; you’ll become confused when attack are finished

Thunder

ELC

120

70

10

 

100 AC in rainy weather and 50 AC in sunny weather; has 30% chance of causing PARALYZE

Thunder Wave

ELC

------

100

20

 

Causes PARALYZE condition

Thunderbolt

ELC

95

100

15

 

10% chance of causing PARALYZE

Thunderpunch

ELC

75

100

15

O

10% chance of causing PARALYZE

Thundershock

ELC

40

100

30

 

10% chance of causing PARALYZE

Tickle

NRM

------

100

20

O

Lowers foes ATK and DEF 1 level

Torment

DRK

------

100

15

 

Prevents foe from using the same move twice consecutively

Toxic

PSN

------

85

10

 

Causes POISON condition, amount of POISON damage increases each turn

Toxic Blast

PSN

100

90

10

 

If foe has POISON condition attack does 120 BA

Toxic Fog

PSN

------

------

5

 

Changes weather to toxic fog for 5 turns, which boosts the power of PSN-type attacks, 10% chance of causing POISON condition to all non-PSN types

Tri Attack

NRM

80

100

10

 

30 % chance of causing one random condition: BURN, PARALYZE or FREEZE

Trick

PSY

------

100

10

 

Switches foe’s held item with yours

Triple Kick

FTG

10

90

10

O

Attacks 1-3 times in 1 turn

Twineedle

BUG

25

100

20

O

Attacks 2 times in 1 turn; has 10% chance of causing POISON

Twister

DRG

40

100

20

 

20% chance of causing FLINCH; does double damage if foe is using Fly

Uproar

NRM

50

100

10

 

Repeats 2 – 5 turns; no Pokémon can inflict a SLEEP condition during the uproar

Vicegrip

NRM

55

100

30

O

No extra effect beyond damage

Vine Whip

GRS

35

100

10

O

No extra effect beyond damage

Vital Throw

FTG

70

100

10

O

Causes you to move 2nd but move will always strike foe successfully

Water Gun

WTR

40

100

25

 

No extra effect beyond damage

Water Pulse

WTR

60

100

20

 

20% chance of foe becoming confused

Water Sport

WTR

------

100

15

 

Lowers power of all FIRE-type attacks while Pokémon is on the field

Water Spout

WTR

150

100

5

 

Inflicts less damage is your HP is lower

Waterfall

WTR

80

100

15

O

No extra effect beyond damage

Weather Ball

NRM

50

100

10

 

Doubles damage for types in specific weather (sunny= FIRE; rain= WTR; sandstorm= RCK; Hail= ICE; etc.)

Whirlpool

WTR

15

70

15

 

Damages foe for 2-5 turns; foe can’t escape until attacks are finished

Whirlwind

NRM

------

100

20

 

Forces random foe switch in Trainer battle

Will-O-Wisp

FIRE

------

75

15

 

Causes BURN condition

Wing Attack

FLY

60

100

35

O

No extra effect beyond damage

Wish

NRM

------

100

10

 

Restores half of max. HP on next turn; effect transfers if you switch Pokémon

Withdraw

WTR

------

------

40

 

Raises DEF by 1 level

Wrap

NRM

15

85

20

O

Damages foe for 2-5 turns; foe can’t escape until attacks are finished

Yawn

NRM

------

100

10

 

Causes foe to get SLEEP condition on next turn

Zap Cannon

ELC

100

50

5

 

30% chance of causing PARALYZE

BA= Base Attack Power

AC= Accuracy

PP= Power Points

D= Direct Attack