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          Welcome to the

        Black Mage

             Village

 

 

     Click on the eyes to see 

                                               something happen!!!


           

Welcome to Black Mage Village, town of black mages (and genomes in disc 4). I'm surprised you actually found it! (I'll be the red eyes, you can save it if you want!) Just click on me to stop all gif images.  Feel free to take a look around. If you want to put any of the pictures on your website, email me at cakasala1991@hotmail.com (please include your name)


 

 

 

 Navigation Map:

  1.entrance

      1.1 weapons shop

      1.2 items shop

     2. chocobo farm

       2.1 different abilities of Choco

         2.1.1 Yellow Chocobo

         2.1.2 Light Blue Chocobo

         2.1.3 Mountain Chocobo

         2.1.4 Blue Chococbo

         2.1.5 Gold Chococbo

     3. Inn (other FFIX related websites)

        3.1 ffalpha.com

        3.2 ffonline.com

        3.3 zone.square-heaven

           3.3.1 weapons (page 1)

           3.3.2 weapons (page 2)


 

How to use the navigation map:

    press ctrl+F, then type in the coordinates (ex.3.3.2), then press enter

 


 

Segment 1: Entrance

     1.1 Weapons shop

     

         Here are all (if not, almost) of Vivi's weapons:

      >Mage Staff

 

Abilities:
Fire

 

        > Flame Staff

Staff with a divine fire spirit dwelling inside.

 

Abilities:

Fira

Sleep

         >Ice Staff

Staff with a divine Ice spirit dwelling inside

 

Abilities:

Blizzara

Slow

 

           >Lightning Staff

Staff with a divine thunder power dwelling inside

 

Abilities:

Thundara

Poison

 

           >Oak Staff

Staff made from a legendary tree

 

Abilities:

Bio

Stop

Drain

 

           >Cypress Pile

Weapon that radiates a mysterious light

 

Abilities:

Demi

Break

Comet

 

             >Octagon Rod

Staff with a water god dwelling inside. Strengthens water-elemental attacks

 

Abilities:

Firaga

Blizzaga

Thundaga       

 

             >High Mage Staff

Staff that holds powerful magic

 

Abilities:

Meteor

Osmose


             >Mace of Zeus

Legendary staff that once belonged to a grand magician

 

Abilities:

Doomsday

 

All information was from www.ffonline.com/ff9/staves.htm

 

 

 1.2 Items Shop

 This is the place where I put almost all of the known items in FFIX

>Potion

   Restores 100 Hp in the field and 150 in battle. Damages undead/zombie targets.

>Hi-Potion

    Restore 300 Hp in the field and 450 Hp in battle. Damages undead/zombie targets.

 >Ether

     Restores 100 Mp in the field and 150 in Battle. Reduces Mp from undead/zombie targets.

 >Elixir

     Fully restores Hp and Mp. Causes Hp and Mp to fall to 0 on undead/zombie targets.

>Gysahl Greens

   Cures bereserk status in battle. Calls chocobos on the field when standing on chocobo tracks.

>Dead Pepper

   Damage a target equal to 30 times the amount you have in stock. Uncover secret treasures if given to a chocobo.

>Save the Queen

    A sword only Beatrix can wield.

>Phoenix Down

   Recovers a character, recovering 1~10 hp. Instantly kills an undead target.

>Echo screen

   Cures silence status

>Soft

   Cure Petrify and gradual petrify

>Antidote

    Cures poison and venom

>Eye drops 

    Cures darkness

>Magic Tag

    Cures zombie status

>Vaccine

   Cures viruses

>Remedy 

   Cures poison, venom, silence, darkness, stop, mini, and gradual petrification.

>Annoyntment

   Cures trouble status

>Tent

    Use on a save point or the world map to recover the party's hp and mp to half the total hp and mp.

>Ore

   Restores Hp in battle equal to 4 times the amount you have in stock. Can not be used in the field.

>Pinwheel

    atk:25. Can only be thrown by amarant.

    Inflicts wind-elemental damage to target.

>Rising Sun

     

    atk:38. Can only be thrown by amarant.

    Inflicts wind-elemental damage to target.

>Wing Edge

    atk:64. Can only be thrown by amarant.

    Inflicts wind-elemental damage to target.\

>Cinna's Hammer

   Use it to gain something powerful. Keep it to see the alternate ending.

 

from:http://www.ffonline.com/ff9/items.htm

 

2. Chocobo Farm

    2.1 Different abilities of Choco

         2.1.1 

                This is the YELLOW Chocobo. This is the first ability you get

         2.1.2

                 This is the LIGHT BLUE Chocobo. You can now swim on shallow waters

                  if you have this chocobo.

          2.1.3

                 This is the RED Chocobo. You can now cross mountains with this 

                  chocobo.

          2.1.4

                 This is the BLUE Chcocbo. You can now swim at any depth with this 

                  chococbo.

           2.1.5

                  This is the GOLDEN Chocobo. You can now fly (from forests) and 

                   land (on forests) with this chococbo.

 

3. Inn

Here are some other FFIX web pages:

    www.ffalpha.com

    www.ffonline.com

    3.1 www.zone.square-heaven

            3.3.1 weapons (page 1)

       3.3.2 weapons (page 2)

      

      

                   

Potion

>