Interview number
oneThe Legend of Zelda details
Nintendo's new look for Link will be on shelves
next year.
Just after the end of E3 2004's first day,
Nintendo held a roundtable discussion so that the press could hear from
the director of Wind Waker and Link's new adventure, Eiji Aonuma. During
the event, Aonuma confirmed that the new Legend of Zelda game--unveiled at
Nintendo's pre-E3 press conference--is currently scheduled for release in
2005.
Additionally, this game is the same one that
Aonuma referred to as "The Wind Waker 2" back at the Game Developers
Conference in March. The game won't be called The Wind Waker 2 when it's
completed, and it won't be a sequel to the last GameCube Zelda game.
Link is said to be a teenager in this new
adventure, and his horse--not confirmed to be Epona--is said to be a
prominent element of the gameplay. We'll have more on The Legend of Zelda
as it becomes available.
By Jeff Gerstmann --
GameSpot
POSTED: 05/12/04 08:15 PM PST
Interview number two
Club Nintendo (CN): Good
Morning, Mr. Eiji! Thanks for the interview. Before we start talking about
the game, tell us: What does the Legend of Zelda, and its character Link,
represent in your life?
Eiji Aonuma (EA): A lot; it is definitely very important to me. Actually,
I think that I can only work on Zelda games now because everything I
really want to do, I can only do and accomplish with the [Zelda]
franchise. I'm really excited about working and developing games like
this.
CN: What is the reason of the change of image in this new game, instead
of using the style in The Legend of Zelda: The Wind Waker?
EA: Well, in Wind Waker, the story is based on a young Link -- actually a
child Link -- and we used the cel-shading technique. With this game, you
will now see a new Link. A more mature and detailed Link, in terms of
graphics, which makes the game look very realistic. But this doesn't mean
that I don't like the style we used [in Wind Waker]. In fact, I liked it a
lot.
CN: So you went back to the first Zelda that was showed at Spaceworld
2000 for GameCube?
EA: Those images that were presented at the Spaceworld show were designed
by one of the guys who worked with me on Majora's Mask, Mr. Kuisumi,
who was in charge of making that video for the show. What we are showing
now is totally different.
CN: We know you can't disclose any details of the game, but could you
give us a sneak peek at the story and gameplay elements?
EA: We are focusing more on giving the game a very realistic tone, as you
could see in the video we showed [at E3], and it's heavily influenced by
Ocarina of Time. As development goes on, we will be adding new
details that have worked in other titles, so we can come up with a very
complete game. I'm sorry I can't tell you more, but be sure that it will
be sensational.
CN: We have received several emails in which our readers ask: Will
Zelda and Link ever be involved [romantically]? [laughs] I'm sorry, but we
had to ask.
EA: [laughs] Good question. Well, as you already know, we are now dealing
with a teenage Link, and as you know, teenagers are very emotional beings,
so there are definitely possibilities of seeing Link showing his feelings
towards the princess. But honestly, we don't know what the future holds.
CN: What are the similarities of this game, and the N64 games?
EA: Well, in terms of story elements, you can probably imagine what the
story will be like, although I can't tell you any details. In terms of
graphics, they will be totally different, and -- as I told you before --
heavily influenced by Ocarina of Time, but with a unique style.
You'll have to be patient and wait for the end result.
CN: Any Zelda game for the DS planned?
EA: The Zelda team is already planning Four Swords for the Nintendo
DS. This game will have a lot of connectivity and feature a lot of
interaction between both screens. It will be interesting.
CN: Any plans for an Online Zelda in the future?
EA: We would probably have to think what to do in terms of an online Zelda
game, what could we make in an online world, and how could we make it a
fresh experience. But to tell you the truth, I don't have time to think
about a project like that right now. I think that the new generation of
gamers is the one that's interested in this kind of game because for them
it's normal to play online; but I don't know, I would really have to think
of something "different" to do with Zelda.
CN: We watched the Zelda video (several times, in fact) and we could
see that Link has a horse again, which looks incredible. Is the attention
to detail something very important for you?
EA: Definitely, that's something that Miyamoto always focuses on, and
[that] encourages us to keep making better games. I mean, you could see
the scenes in the N64 versions and watch the [Zelda] video, and you can
see the difference. And graphics are a good way of showing innovation in
new games.
CN: What's your favorite Zelda game, and why?
EA: The Legend of Zelda: A Link to the Past because it was the
first Zelda game I played, and the one that got me involved with the
franchise.
CN: Will this new Zelda game push the GameCube to its limits?
EA: Like I said, we are working hard to add a lot more details to the
graphical engine. In fact, working with this realistic Zelda title is far
easier than what we did with Wind Waker, which was harder to do. Believe
it or not!
CN: How long have you worked with the Zelda franchise?
EA: Eight years.
CN: Is there a solid release date for the title?
EA: [laughs] People are already making preorders for it! But for the
moment there isn't a release date because we will take all the time
necessary to develop an excellent title, no doubt about it. And as soon as
we have more news, we will let you know.
CN: Thanks for your time, Eiji.
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