NWX Editor 
version 0.3
OZ_Raptor
12 June 1999

REDUCING THE SIZE OF YOUR NWX FILE
============================================
This version of the NWX editor was mainly done so
map makers could reduce the size of their NWX files.
When new charaters are added to a map it greatly
increases the size of the LAB file.  Siz new charaters
can add about 1.5Meg to the unzipped map.

However most of the NWX charater files contain CELLS
that are never seen in the multiplayer game - therefore
you can remove these CELLS and reduce your file size.


WHAT CELLS TO REMOVE?
============================================
You need to find out what cells are used within the NWX
you are using.  What cells depends on the NWX not the 
charater you finally making it for.

The trick is to look at the choreograpy, you need to find
the choreograpy entries are used - this info can be found
in the player files ( ie cidbob.itm, cidmary.itm, etc)

eg (taken from cidbob.itm)

stand choreograpy	= 0
walk choreograpyHOR	= 1
run choreograpy		= 1
shoot choreograpy	= 10
crouchstand choreograpy	= 3
crouchwalk choreograpy	= 3
crouchrun choreograpy	= 3
hit choreograpy 	= 20
die choreograpy		= 21

So you need the cells for CHOR's 0,1,3,10,20,21

However, the punch chor for some reason, is never mentioned in the 
itm file but is still used in the game, so you need that one as well.
you should be able to figure it out from the CELLS.

*** NOTE ***
The above is only for multiplayer maps - you'll need to find 
out what CHOR's are used in single player if you want your charater
for a single player map.
************

So once you got your list of CHOR's look them up in the editor and
write down all the FRAMES that they use.

Then look up all the FRAMES used and write down all the CELLS used.

This will give you the list of used cells - you dont need to draw
cells that are not in the list.




HOW TO REMOVE CELLS?
============================================
The NWX files seem to already contain empty cells that LEC must have 
taken out.  I've added a feature called "remove cell" to the menu.
This removes the cell from the file in the same way LEC have done it.

Also if your slack and you use the same image for mutliple CELL's then the
image doesn't really need to be in the NWX multiple times.  I've allowed
you to change what CELL a FRAME uses.  So just put the CELL in once and
point the other FRAMES to use this CELL instead.


LIST OF CELLS THAT ARE USED
============================================
I compiled this list for the OZ guys when we were making the OZ_Hotel map.
(we made new charaters - try the map now if you haven't!!)  These are the
CELLS that are required, so remove the others - The lists were done by hand
so I'm not going to say its 100% correct - test your charaters before release!
Remember the cells you leave out depends on the charater NWX file you modify
not the charater NWX you rename it as.  If you use a single player charater
NWX you'll have to figure out the list like I said before.

BOBGRAHM.NWX
3,5,7  9-13  26-34  41-43  45,46,48,49,51,52  73-97    

DRDEATH.NWX
3,5,7  9-14  26-28  31-33  36-38  41-43  45,46,48,49,51,52  73-97  

JAMES.NWX, MARY.NWX
3,5,7  9-13  26-28  31-33  36-38  41-43  45,46,48,49,51,52  73-97

SANCHEZ.NWX
3,5,7  9-13  26,27,31,32,36,37  41-43  45,46,48,49,51,52  73-97

TWOFEATH.NWX
3,5,7  9-12  26,27,31,32,36,37  41-43  45,46,48,49,51,52  73-97

============================================
