Miscellaneous Articles

This page contains articles related to Red Alert 2, Tiberian Sun, the Command & Conquer series, Westwood, RTS Gaming, or Gaming in general.
There are currently 49 articles available on this page:

  • Official Red Alert 2 FAQ v1.0 [7Kb]
    Author: Westwood
    Date: 29th October, 2000
  • RTS - a Dying Genre?
    Author: Lord-D from GameCenter
    Date: 21st August, 2000
    Excerpt:
    "The fact of the matter is that most RTS games are modeled after Command & Conquer or Warcraft, and it's getting really, really tiresome. The next time we see a cut scene that documents humanity's destruction by an errant bomb or at the hands of a bunch of aliens, the stream of vomit coming out of our office will be visible a mile away. We want original games that remind us how great this genre can be; we want gameplay that makes us forget the world outside even exists."
  • Red Alert 2 | When is that exactly?
    Author: Skyfaller of DaPound
    Date: 20th August, 2000
    Excerpt:

    "At the beginning of Red Alert, Albert Einstien looks over the death and destruction that World War II has caused. Disturbed and dismayed he builds a time machine with the help of his assistant. Thus the Chronosphere and crono technologies were born. Einstien travelled back in time to Germany in the year 1926. There he meets hitler and assassinates him. He returns unaware that while saving the world from Hitler he has left it for the taking by Josef Stalin."
  • Does C&C Belong in 3D?
    Author: Infiltrator of CNCNZ
    Date: 2nd August, 2000
    Excerpt:

    "In 1995, 2-D RTS was new and revolutionary. This is one of the reasons why Command & Conquer was (and still is) a hit. C&C was the first widely recognized 2-D RTS game. But times have changed since then. A new and awesome form of RTS, 3-D RTS, has made itself known through games like Homeworld. Some people think C&C should be brought into 3-D. But then there is the question that is as old as C&C itself: How far can you take Command & Conquer before it's not Command & Conquer anymore?"
  • Red Alert 2 - "Sci-Fi vs Realism"
    Author: Vuki, Red Alert Xtreme
    Date: 2nd August, 2000
    Excerpt:

    "When Westwood announced it was going to release Red Alert 2 this spring I was ecstatic. To tell you the truth I almost cried tears of happiness. The first screenshots looked extremely cool, the concept drawings of the new awesome units looked great. The premise of the story for Red Alert 2 seemed to be a very good thought up plot. I was very happy to see a sequel to my all time favorite game."
  • The History of the RTS Genre
    Author: InciteGames
    Date: 22nd April, 2000
    Summary: A lengthy history of the progression of the RTS genre since the days of Dune II.
  • Westwood @ E3
    Author: Well-Rounded Entertainment
    Date: 10th April, 2000
    Summary: Information from Westwood about what they'll be showing off at E3 2000 - Renegade, Red Alert II and Pirates of Skull Cove.
  • TheShadow vs The Community
    Author: TheShadow of [Ip]
    Date: 10th April, 2000
    Excerpt:

    "I don't know why everyone is complaining personally. Or is just that some people have to complain at everything? First they [those people who complain at everything] complain at touched up screens. All the game companies touch up their early screens because they don't have the engine right to take actual shots. It's common sense (something I don't associate with 30% of the community) that when you announce a project, if you have good screens then people will keep their eye on it, so it might get good previews, an on-line following, lots of people waiting on it and hey presto you just broke a world sales record in the first weekend."
  • Firestorm: A Brilliant Achievement
    Author: Infiltrator of CNCNZ
    Date: 2nd April, 2000
  • The Mysterious Project B
    Author: The Lone Soldier
    Date: 11th March, 2000
  • World Domination in Firestorm | Part 2
    Author: Lord-D from CNCNZ
    Date: 2nd March, 2000
  • Westwood's Treatment of Fans
    Author: Warmaker
    Date: 25th February, 2000
    Excerpt:

    "It's been mentioned more and more recently, that it appears that Westwood are becoming out of touch with their fans in the WW online community. Some have noted that as the community grew larger things have got worse. They talk about how in the really early days of the community there would be an almost weekly informal chat where the average fan could talk to someone from Westwood about what they had been up to lately. When comparing how WW interacted with the community in '98 as apposed to how they did last year highlights how Westwood are really moving away from their community."
  • The Future of Command & Conquer Games
    Author: Daily Radar
    Date: 14th February, 2000
    Excerpt:

    Although the latest title in the franchise, C&C Renegade, will do away with the standard top down perspective of previous C&C titles, future games look set to continue in the usual manner. "Firestorm could be the end of the top down viewbut I don't know for sure yet," producer Rade Stojsavljevic told the site. "I do know Firestorm will be the last time we use our current game engine. What the next one's going to look like? I don't know yet, I'm still working on that with the team." Stojsavljevic continued, "Command & Conquer will always continue. It's a really good story and I've seen other things going on in the genre that lead me to believe other perspectives aren't better then top down for controlling a lot of units. Players want to be able to see a lot of forces and if you're down there on the battlefield trying to control 20 units from an infantry perspective, it's really, really complicated."
  • The Evoloution of Command & Conquer
    Author: CNCNZ
    Date: 27th January, 2000
    Summary: Infiltrator from CNCNZ has written an article titled "The Evoloution of Command & Conquer." But if you haven't completed all the C&C games I will warn you - It contains spoilers for the endings.
  • Games Testing and Development
    Author: Lord-D from CNCNZ
    Date: 12th December, 1999
    Summary:
    This article is about the future of games testing and developement. He thinks that Westwood are way behind the other major developers with respect to time to create games and number of bugs.
  • Age of Empires 2 vs Tiberian Sun
    Author: 3D Wars
    Date: 12th December, 1999
    Excerpt:
    "I enjoy a good story, and this was why I think I enjoyed Tiberian sun so much. In Tiberian sun the story is based upon this mineral called Tiberium. It only is on one planet and the planet is covered with it. Two forces are fighting over the planet and that is when your part comes. The way I explained it made it sound crappy, but it is actually really good. Like its predecessors it plays short little movies that really get you into the story. The two forces are religious fanatics named the brotherhood of nod, and the people trying to use the planet for good the Global Defense Initiative (GDI). This storyline is completely different from that of Age of Kings; in fact Age of Kings really has no storyline."
  • Firestorm: What to Expect
    Author: CNCNZ
    Date: 1st December, 1999
    Excerpt:
    "Over the last few weeks, there has been a lot of excitement about Westwood's latest addition to the C&C series: Firestorm. I, personally, think Firestorm will be great. But there are some people who seem to be predisposed to hating everything that comes out of the Westwood Studios building. About two weeks ago, I saw an article on the front page of BG:TS. BG:TS is a great site, and I respect others' opinions, but some of the things said in that article were completely wrong in my opinion. The article was mostly based on how much Firestorm is going to suck, saying that all we can expect from it is a new type of mechanical armor and a new cyborg."
  • A Closer Look at TS
    Author: Gamers Gateway
    Date: 12th November 1999
    Excerpt:
    "In the PC Gamer Preview, and many previews to come after that. The developers promised a lot of stuff. And everyone believed that they could pull it off. Things such as the AI’s databasing of your moves in certain missions, so it will actually LEARN from you, each time you face off, A new and improved EVA/COBAL, which would give you advice , warn you on the current situation etc. Instead of just blandly saying “Your Base is under attack”, EVA would report a more useful diagnostics, such as “Our Base is under attack from the North East. Threat, Maximum.” Or something like that."
  • Tiberian Sun: It's Finally Here...But Can You Play It?"
    Author: GA Strategy
    Date: 25th September 1999
    Summary: This article is about the technical problems and bugs with Tiberian Sun. It includes an interview with Aaron Cohen, and some explanation for why TS doesn't work on some PCs.
  • GDI vs Nod
    Author: 3D Wars
    Date: 6th September 1999
    Summary: Which one is better? This article discusses the strengths and weaknesses of both sides.
  • 'You know what? Shut the hell up!'
    Author: SonicStorm of RSN
    Date: 20th August 1999
    Summary: Article about people who have an illegal (Warez) copy of TS in Germany and chat about how much it sucks in #ts.
  • 'Multiplayer'
    Author: SonicStorm of RSN
    Date: 20th August 1999
    Summary: Compares different on-line gaming services.
  • Strategy and Tactics
    Author: Strategic Gaming Network
    Date: 17th August 1999
    Summary: Strategy and Tactics and the difference between these two, often interchangable terms, and what they mean to strategy gaming and C&C.
  • Voxels and Polygons
    Author: Strategic Gaming Network
    Date: 17th August 1999
    Summary: This article discusses two methods of 3D-Rendering, voxels, which are used in TS, and polygons, used in many other games, including TA, which takes advantage of 3D cards, but can be slower.
  • Limitations
    Author: AyZiAnBoY (from BG:TS)
    Date: 12th Aug 1999
    Summary: "No matter what new features are present or how revolutionized gaming becomes, there will always be limitations."
  • The Aftermath of WW Studios
    Author: NG Network
    Date: August 1999
    Summary: The guy who wrote the article below defends himself from fans' comments about it!
  • The Rise and Fall of WW Studios
    Author: NG Network
    Date: August 1999
    Summary: This harsh review of Westwood argues that they are a bad company.
  • The Joys of C&C
    Author: Chris Warsh (from BG:TS)
    Date: 29th Jul 1999
    Summary: This article, written by someone who just bought C&C, Red Alert, etc. tells of how brilliant the first games are.
  • Westwood's Responsibility
    Author: Torsiello
    Date: 25th Jul 1999
    Summary: This article reveals the lies on the C&C: Sole Survivor box.
  • What has the World Come to?
    Author: {AoF}Time_Lord
    Date: 14th July 1999
    Summary: This article argues that violence is not to blame on games and tv, but on parents and guns.
  • Blood And Gore
    Author: Oasis
    Date: 12th July 1999
    Summary: Article on the influence of violence in games
  • The TS Community After Release
    Author: SonicStorm of RSN
    Date: July 1999
  • Pre-Built Defenses
    Author: Anrkst of Battleground:TS
    Date: June 1999
  • Fog of War, Why?
    Author: Random of Battleground:TS
    Date: June 1999
  • The Evils of Micro-Management
    Author: Random of Battleground:TS
    Date: June 1999
  • RTS: The past, present and future.
    Author: RTS Nation
    Date: June 1999
  • The Top 10 Things Gamers Need to Know about Game Developement
    Author: The Game Programming MegaSite
    Date: June 1999
  • Gameplay and Delays in TS
    Author: Gamecenter
    Date: May 1999
  • PC Hardware for RTS Gaming
    Author: Thresh's Firing Squad
    Date: May 1999
  • Unit Guide
    Author: Anrkst of Battleground:TS
    Date: April 1999
  • Once Upon a Time
    Author: Random of Battleground:TS
    Date: April 1999
  • The Art of Maneuver, Inspired by Napoleon
    Author: Anrkst of Battleground:TS
    Date: April 1999
  • AI in Tiberian Sun
    Author: Alex of Tiberian Explosion
    Date: Sunday 7th March 1999
    Summary: This article covers routefinding in Tiberian Sun, using information from the German mag, PC Games
  • Armor and Damage Types
    Author: Quantumus of Battleground:TS
    Date: March 1999
  • Map Sizes
    Author: Random of Battleground:TS
    Date: March 1999
  • Air-to-air Combat
    Author: Random of Battleground:TS
    Date: March 1999
  • Unit Uses
    Author: Anrkst/Random of Battleground:TS
    Date: March 1999
  • TS-RA Comparision
    Author: Random of Battleground:TS
    Date: March 1999
  • Adaptability
    Author: Random of Battleground:TS
    Date: March 1999
  • What's to Come?
    Author: Dimenzi0n (from Battleground:TS)
    Date: March 1999

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